<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-14256360</id><updated>2011-11-28T02:04:37.212+01:00</updated><category term='clip'/><category term='video'/><category term='flash'/><category term='wii'/><category term='ps3'/><category term='computer video games'/><title type='text'>Console Games</title><subtitle type='html'>"Console Games" contains reviews about popular games for PC, PlayStation 2, Xbox, GameCube, Game Boy Advance, Nintendo DS and more. Also, here you can find some free Flash games that you can play online.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>81</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-14256360.post-6741393672830456119</id><published>2008-11-25T01:05:00.000+01:00</published><updated>2008-11-25T01:05:00.528+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Ask Guru Joe</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/ask-guru-joe/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/askjoesmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Ask Guru Joe" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Ask Guru Joe&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Find the answer to any question you want!&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/ask-guru-joe/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-6741393672830456119?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/6741393672830456119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=6741393672830456119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/6741393672830456119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/6741393672830456119'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/11/ask-guru-joe.html' title='Ask Guru Joe'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-5327178669157310205</id><published>2008-11-15T01:05:00.000+01:00</published><updated>2008-11-15T01:05:00.329+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Aquanaut</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/aquanaut/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/aquanautsmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Aquanaut" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Aquanaut&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Explore underwater worlds and find the treasure chest in each level! &lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/aquanaut/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-5327178669157310205?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/5327178669157310205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=5327178669157310205' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5327178669157310205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5327178669157310205'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/11/aquanaut.html' title='Aquanaut'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-4951390307709077293</id><published>2008-11-05T01:05:00.000+01:00</published><updated>2008-11-05T01:05:00.555+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Aqua Energizer</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/aqua-energizer/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/aquaenergizersmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Aqua Energizer" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Aqua Energizer&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Help Aqua solve the underwater puzzles.&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/aqua-energizer/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-4951390307709077293?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/4951390307709077293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=4951390307709077293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4951390307709077293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4951390307709077293'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/11/aqua-energizer.html' title='Aqua Energizer'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-4417036675809434401</id><published>2008-10-25T01:05:00.000+02:00</published><updated>2008-10-25T01:05:00.850+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Anagrammatic</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/anagrammatic/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/anagramaniasmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Anagrammatic" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Anagrammatic&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Head to head battle of anagram solving action!&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/anagrammatic/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-4417036675809434401?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/4417036675809434401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=4417036675809434401' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4417036675809434401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4417036675809434401'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/10/anagrammatic.html' title='Anagrammatic'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-4353429821605404573</id><published>2008-10-15T01:05:00.000+02:00</published><updated>2008-10-15T01:05:00.336+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>All Out</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/all-out/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/alloutsmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - All Out" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;All Out&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Turn all the lights out to complete a level.&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/all-out/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-4353429821605404573?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/4353429821605404573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=4353429821605404573' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4353429821605404573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4353429821605404573'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/10/all-out.html' title='All Out'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-5991771392863514063</id><published>2008-10-05T01:05:00.000+02:00</published><updated>2008-10-05T01:05:00.496+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alien Hive</title><content type='html'>The Ship has been infested by unknown creatures. Neutralize them all!&lt;br /&gt;&lt;br /&gt;&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/alien-hive/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/alienhivesmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Alien Hive" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Alien Hive&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Neutralize the unknown life forms!&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/alien-hive/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-5991771392863514063?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/5991771392863514063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=5991771392863514063' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5991771392863514063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5991771392863514063'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/10/alien-hive.html' title='Alien Hive'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-7084683240781666808</id><published>2008-09-25T01:05:00.000+02:00</published><updated>2008-09-25T01:05:00.459+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alien Disorder</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/alien-disorder/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/aliendisordersmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Alien Disorder" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Alien Disorder&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;You have been sent to clean up the alien vermin! &lt;br /&gt;&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/alien-disorder/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-7084683240781666808?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/7084683240781666808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=7084683240781666808' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7084683240781666808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7084683240781666808'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/09/alien-disorder.html' title='Alien Disorder'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-7006799470663135613</id><published>2008-09-15T01:05:00.000+02:00</published><updated>2008-09-15T01:05:00.247+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alien Clones</title><content type='html'>Be fast and accurate - defend yourself from the onslaught of alien clones.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="545" height="490"&gt;&lt;br /&gt;&lt;param name="menu" value="false" /&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/loader.swf?url=alien_clones.swf&amp;name=Alien Clones&amp;icon=%2Fimages%2Ficons%2Falienclonesmedicon.jpg&amp;w=545&amp;h=490" /&gt;&lt;br /&gt;&lt;param name="quality" value="high" /&gt;&lt;br /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/loader.swf?url=alien_clones.swf&amp;name=Alien Clones&amp;icon=%2Fimages%2Ficons%2Falienclonesmedicon.jpg&amp;w=545&amp;h=490" menu="false" quality="high" width="545" height="490" name="miniclipGame" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;br /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-7006799470663135613?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/7006799470663135613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=7006799470663135613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7006799470663135613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7006799470663135613'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/09/alien-clones.html' title='Alien Clones'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-8371995487151793025</id><published>2008-09-05T01:05:00.000+02:00</published><updated>2008-09-05T01:05:00.388+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alien Attack</title><content type='html'>Defend your Mars base and eliminate all alien ships - avoid friendly fire at all cost!&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="544" height="391"&gt;&lt;br /&gt;&lt;param name="menu" value="false" /&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/loader.swf?url=alienattack_HS.swf&amp;name=Alien Attack&amp;icon=%2Fimages%2Ficons%2Falienattackmedicon.jpg&amp;w=544&amp;h=391" /&gt;&lt;br /&gt;&lt;param name="quality" value="high" /&gt;&lt;br /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/loader.swf?url=alienattack_HS.swf&amp;name=Alien Attack&amp;icon=%2Fimages%2Ficons%2Falienattackmedicon.jpg&amp;w=544&amp;h=391" menu="false" quality="high" width="544" height="391" name="miniclipGame" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;br /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-8371995487151793025?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/8371995487151793025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=8371995487151793025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8371995487151793025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8371995487151793025'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/09/alien-attack.html' title='Alien Attack'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-773843994522133606</id><published>2008-08-25T01:05:00.000+02:00</published><updated>2008-08-25T01:05:01.043+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alien Abduction</title><content type='html'>Use your UFO to abduct all the required people or objects before the time runs out and drop them into the mothership.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:166B1BCA-3F9C-11CF-8075-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/director/sw.cab#version=8,5,1,0" width="640" height="480"&gt;&lt;br /&gt;&lt;param name="src" value="http://www.miniclip.com/swfcontent/freegames/alien.dcr"&gt;&lt;br /&gt;&lt;param name="swRemote" value="swSaveEnabled='false' swVolume='false' swRestart='false' swPausePlay='false' swFastForward='false' swContextMenu='false' "&gt;&lt;br /&gt;&lt;param name="swStretchStyle" value="fill"&gt;&lt;br /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/"  width="640" height="480" swRemote="swSaveEnabled='false' swVolume='false' swRestart='false' swPausePlay='false' swFastForward='false' swContextMenu='false' " swStretchStyle="fill" type="application/x-director" pluginspage="http://www.macromedia.com/shockwave/download/"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-773843994522133606?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/773843994522133606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=773843994522133606' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/773843994522133606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/773843994522133606'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/08/alien-abduction.html' title='Alien Abduction'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-1084682891433848250</id><published>2008-08-15T01:05:00.000+02:00</published><updated>2008-08-15T01:05:00.714+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alex in Danger</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/alex-in-danger/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/alexindangersmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Alex in Danger" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Alex in Danger&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Help Alex find his way home through 3 treacherous worlds!&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/alex-in-danger/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-1084682891433848250?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/1084682891433848250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=1084682891433848250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/1084682891433848250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/1084682891433848250'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/08/alex-in-danger.html' title='Alex in Danger'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-3952886999483309187</id><published>2008-08-05T01:05:00.000+02:00</published><updated>2008-08-05T01:05:00.814+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Age Of Speed</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/age-of-speed/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/ageofspeedsmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Age Of Speed" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Age Of Speed&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Master the race tracks of the future as you tackle huge jumps.&lt;br /&gt;&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/age-of-speed/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-3952886999483309187?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/3952886999483309187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=3952886999483309187' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/3952886999483309187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/3952886999483309187'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/08/age-of-speed.html' title='Age Of Speed'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-6061797957219138755</id><published>2008-07-25T01:05:00.000+02:00</published><updated>2008-07-25T01:05:00.602+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Adventure Elf</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/adventure-elf/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/adventureelfsmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Adventure Elf" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Adventure Elf&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Help Oliver collect all the stolen loot and save Christmas.&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/adventure-elf/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-6061797957219138755?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/6061797957219138755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=6061797957219138755' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/6061797957219138755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/6061797957219138755'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/07/adventure-elf.html' title='Adventure Elf'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-2543636179166508711</id><published>2008-07-15T01:05:00.000+02:00</published><updated>2008-07-15T01:05:00.606+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Acno's Energizer</title><content type='html'>Use Acno to push the red and grey balls into the energizer then jump into it to go to next level.&lt;br /&gt;&lt;br /&gt;&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/acnos-energizer/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/acnoenergizersmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Acno's Energizer" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Acno's Energizer&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Help Acno clear a level by moving the balls into the energizer.&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/acnos-energizer/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-2543636179166508711?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/2543636179166508711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=2543636179166508711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2543636179166508711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2543636179166508711'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/07/acnos-energizer.html' title='Acno&apos;s Energizer'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-8677398619435803648</id><published>2008-07-05T01:05:00.000+02:00</published><updated>2008-07-05T01:05:01.242+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Base Jumping</title><content type='html'>&lt;table style="margin:0 0 10px 0; width:244px; background:#fff; border:1px solid #ccc;" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; color:#000; padding:5px 10px;"&gt;&lt;a href="http://www.miniclip.com/games/base-jumping/en/" style="display:block; text-decoration:none;"&gt;&lt;img src="http://www.miniclip.com/images/icons/basejumpingsmallicon.jpg" width="70" height="59" align="left" style="margin-right:5px; border:0;" alt="Games at Miniclip.com - Base Jumping" /&gt;&lt;br /&gt;&lt;strong style="color:#000; border:none; text-decoration:underline;"&gt;Base Jumping&lt;/strong&gt;&lt;p style="margin:0; clear:none; text-decoration:none; color:#000;"&gt;Base jump over 5 rounds to challenge the King.&lt;/p&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;td style="font-family:verdana; font-size:11px; padding:5px 10px; border-top:1px solid #ccc;"&gt;&lt;a href="http://www.miniclip.com/games/base-jumping/en/" title="Games at Miniclip.com"&gt;Play this free game now!!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-8677398619435803648?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/8677398619435803648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=8677398619435803648' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8677398619435803648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8677398619435803648'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/07/base-jumping.html' title='Base Jumping'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-6084881195344415525</id><published>2008-06-26T01:01:00.001+02:00</published><updated>2008-06-26T01:06:06.675+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Alphattack</title><content type='html'>Can you save the planet from the alpha bombs? Defeat the threat before our cities are destroyed! &lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="400" height="460"&gt;&lt;br /&gt;&lt;param name="menu" value="false" /&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/loader.swf?url=alphattack.swf&amp;name=Alphattack&amp;icon=%2Fimages%2Ficons%2Falphattackmedicon.jpg&amp;w=400&amp;h=460" /&gt;&lt;br /&gt;&lt;param name="quality" value="high" /&gt;&lt;br /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/loader.swf?url=alphattack.swf&amp;name=Alphattack&amp;icon=%2Fimages%2Ficons%2Falphattackmedicon.jpg&amp;w=400&amp;h=460" menu="false" quality="high" width="400" height="460" name="miniclipGame" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-6084881195344415525?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/6084881195344415525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=6084881195344415525' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/6084881195344415525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/6084881195344415525'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/06/alphattack.html' title='Alphattack'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-8963979601572634469</id><published>2008-06-05T01:05:00.000+02:00</published><updated>2008-06-05T01:05:00.583+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>3 Foot Ninja</title><content type='html'>Help little ninja defeat enemies and collect all the scrolls to move to the next level.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="560" height="400"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/3-foot-ninja.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/3-foot-ninja.swf" menu="false" quality="high" width="560" height="400" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/3" rel="tag"&gt;3&lt;/a&gt;, &lt;a href="http://technorati.com/tag/three" rel="tag"&gt;three&lt;/a&gt;, &lt;a href="http://technorati.com/tag/foot" rel="tag"&gt;foot&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ninja" rel="tag"&gt;ninja&lt;/a&gt;, &lt;a href="http://technorati.com/tag/fun" rel="tag"&gt;fun&lt;/a&gt;, &lt;a href="http://technorati.com/tag/video" rel="tag"&gt;video&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/level" rel="tag"&gt;level&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-8963979601572634469?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/8963979601572634469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=8963979601572634469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8963979601572634469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8963979601572634469'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/06/3-foot-ninja.html' title='3 Foot Ninja'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-2309137586754005443</id><published>2008-05-25T01:05:00.000+02:00</published><updated>2008-05-25T01:05:01.252+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Clowning Around</title><content type='html'>Balance the most clowns on your unicycle and stack them up to the Big Top.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:166B1BCA-3F9C-11CF-8075-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/director/sw.cab#version=8,5,1,0" width="550" height="400"&gt;&lt;param name="src" value="http://www.miniclip.com/swfcontent/freegames/clowning-around.dcr"&gt;&lt;param name="swRemote" value="swSaveEnabled='false' swVolume='false' swRestart='false' swPausePlay='false' swFastForward='false' swContextMenu='false' "&gt;&lt;param name="swStretchStyle" value="fill"&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/clowning-around.dcr"  width="550" height="400" swRemote="swSaveEnabled='false' swVolume='false' swRestart='false' swPausePlay='false' swFastForward='false' swContextMenu='false' " swStretchStyle="fill" type="application/x-director" pluginspage="http://www.macromedia.com/shockwave/download/"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/clown" rel="tag"&gt;clown&lt;/a&gt;, &lt;a href="http://technorati.com/tag/around" rel="tag"&gt;around&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/circus" rel="tag"&gt;circus&lt;/a&gt;, &lt;a href="http://technorati.com/tag/fun" rel="tag"&gt;fun&lt;/a&gt;, &lt;a href="http://technorati.com/tag/party" rel="tag"&gt;party&lt;/a&gt;, &lt;a href="http://technorati.com/tag/bicycle" rel="tag"&gt;bicycle&lt;/a&gt;, &lt;a href="http://technorati.com/tag/unicycle" rel="tag"&gt;unicycle&lt;/a&gt;, &lt;a href="http://technorati.com/tag/tricycle" rel="tag"&gt;tricycle&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-2309137586754005443?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/2309137586754005443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=2309137586754005443' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2309137586754005443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2309137586754005443'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/05/clowning-around.html' title='Clowning Around'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-4686416085450974202</id><published>2008-05-15T01:05:00.000+02:00</published><updated>2008-05-15T01:05:00.318+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Dancing Hillary</title><content type='html'>Check out Hillary's moves!&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="530" height="340"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/dancinghillary.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/dancinghillary.swf" menu="false" quality="high" width="530" height="340" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Dancing" rel="tag"&gt;Dancing&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Hillary" rel="tag"&gt;Hillary&lt;/a&gt;, &lt;a href="http://technorati.com/tag/move" rel="tag"&gt;move&lt;/a&gt;, &lt;a href="http://technorati.com/tag/dance" rel="tag"&gt;dance&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-4686416085450974202?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/4686416085450974202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=4686416085450974202' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4686416085450974202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/4686416085450974202'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/05/dancing-hillary.html' title='Dancing Hillary'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-2527545719757899620</id><published>2008-05-05T01:05:00.000+02:00</published><updated>2008-05-05T21:19:21.469+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Commando</title><content type='html'>Defend the Allies from the scourge of Europe. Can you stem the tide of the enemy invasion?&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="400" height="300"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/commando.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/commando.swf" menu="false" quality="high" width="400" height="300" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/commando" rel="tag"&gt;commando&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/allies" rel="tag"&gt;allies&lt;/a&gt;, &lt;a href="http://technorati.com/tag/defend" rel="tag"&gt;defend&lt;/a&gt;, &lt;a href="http://technorati.com/tag/europe" rel="tag"&gt;europe&lt;/a&gt;, &lt;a href="http://technorati.com/tag/invasion" rel="tag"&gt;invasion&lt;/a&gt;, &lt;a href="http://technorati.com/tag/shoot" rel="tag"&gt;shoot&lt;/a&gt;, &lt;a href="http://technorati.com/tag/action" rel="tag"&gt;action&lt;/a&gt;, &lt;a href="http://technorati.com/tag/enemy" rel="tag"&gt;enemy&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-2527545719757899620?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/2527545719757899620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=2527545719757899620' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2527545719757899620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2527545719757899620'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/05/commando.html' title='Commando'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-5573553094824163340</id><published>2008-04-14T16:43:00.000+02:00</published><updated>2008-04-14T21:03:04.812+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Monkey Kick Off</title><content type='html'>Help Monkey kick the giant coconut all the way to the Monkey Village!&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="640" height="480"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/monkeykickoff.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/monkeykickoff.swf" menu="false" quality="high" width="640" height="480" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/monkey" rel="tag"&gt;monkey&lt;/a&gt;, &lt;a href="http://technorati.com/tag/kick" rel="tag"&gt;kick&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ball" rel="tag"&gt;ball&lt;/a&gt;, &lt;a href="http://technorati.com/tag/coconut" rel="tag"&gt;coconut&lt;/a&gt;, &lt;a href="http://technorati.com/tag/village" rel="tag"&gt;village&lt;/a&gt;, &lt;a href="http://technorati.com/tag/kick-off" rel="tag"&gt;kick-off&lt;/a&gt;, &lt;a href="http://technorati.com/tag/fun" rel="tag"&gt;fun&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-5573553094824163340?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/5573553094824163340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=5573553094824163340' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5573553094824163340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5573553094824163340'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/04/monkey-kick-off.html' title='Monkey Kick Off'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-1555337841855177618</id><published>2008-02-25T16:41:00.000+01:00</published><updated>2008-02-25T22:31:33.081+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Balance</title><content type='html'>Grab your racquet and head to the courts. Don't let the other sports catch you off guard!&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="500" height="500"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/balance.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/balance.swf" menu="false" quality="high" width="500" height="500" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/balance" rel="tag"&gt;balance&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/court" rel="tag"&gt;court&lt;/a&gt;, &lt;a href="http://technorati.com/tag/racquet" rel="tag"&gt;racquet&lt;/a&gt;, &lt;a href="http://technorati.com/tag/guard" rel="tag"&gt;guard&lt;/a&gt;, &lt;a href="http://technorati.com/tag/fun" rel="tag"&gt;fun&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-1555337841855177618?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/1555337841855177618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=1555337841855177618' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/1555337841855177618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/1555337841855177618'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/02/balance.html' title='Balance'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-8045316249917042425</id><published>2007-09-12T16:32:00.000+02:00</published><updated>2007-09-12T16:35:32.517+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Up Beat</title><content type='html'>The best online music game EVER! Keep the rhythm to chart topping tracks and rock the party!&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="590" height="400"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/upbeat.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/upbeat.swf" menu="false" quality="high" width="590" height="400" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/up" rel="tag"&gt;up&lt;/a&gt;, &lt;a href="http://technorati.com/tag/beat" rel="tag"&gt;beat&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/free" rel="tag"&gt;free&lt;/a&gt;, &lt;a href="http://technorati.com/tag/music" rel="tag"&gt;music&lt;/a&gt;, &lt;a href="http://technorati.com/tag/chart" rel="tag"&gt;chart&lt;/a&gt;, &lt;a href="http://technorati.com/tag/rhythm" rel="tag"&gt;rhythm&lt;/a&gt;, &lt;a href="http://technorati.com/tag/rock" rel="tag"&gt;rock&lt;/a&gt;, &lt;a href="http://technorati.com/tag/party" rel="tag"&gt;party&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-8045316249917042425?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/8045316249917042425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=8045316249917042425' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8045316249917042425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/8045316249917042425'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/09/up-beat.html' title='Up Beat'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-3906931039066816431</id><published>2007-07-26T04:08:00.000+02:00</published><updated>2007-07-26T18:15:53.831+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Sport / The Ashes</title><content type='html'>Destiny is in your hands as you lead your country to the crease to claw back a victory from the jaws of defeat.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="650" height="473"&gt;&lt;param name="menu" value="false" /&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/theashes.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/theashes.swf" menu="false" quality="high" width="650" height="473" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/sport" rel="tag"&gt;sport&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ashes" rel="tag"&gt;ashes&lt;/a&gt;, &lt;a href="http://technorati.com/tag/destiny" rel="tag"&gt;destiny&lt;/a&gt;, &lt;a href="http://technorati.com/tag/country" rel="tag"&gt;country&lt;/a&gt;, &lt;a href="http://technorati.com/tag/claw" rel="tag"&gt;claw&lt;/a&gt;, &lt;a href="http://technorati.com/tag/victory" rel="tag"&gt;victory&lt;/a&gt;, &lt;a href="http://technorati.com/tag/defeat" rel="tag"&gt;defeat&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-3906931039066816431?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/3906931039066816431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=3906931039066816431' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/3906931039066816431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/3906931039066816431'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/07/sport-ashes.html' title='Sport / The Ashes'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-7469226579688308235</id><published>2007-06-05T01:00:00.000+02:00</published><updated>2007-07-26T18:14:03.251+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Action / Acid Factory</title><content type='html'>Help harry escape the horrors of his acid-flooded factory.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="650" height="416"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/acidfactory.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/acidfactory.swf" menu="false" quality="high" width="650" height="416" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Action" rel="tag"&gt;Action&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Acid" rel="tag"&gt;Acid&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Factory" rel="tag"&gt;Factory&lt;/a&gt;, &lt;a href="http://technorati.com/tag/harry" rel="tag"&gt;harry&lt;/a&gt;, &lt;a href="http://technorati.com/tag/escape" rel="tag"&gt;escape&lt;/a&gt;, &lt;a href="http://technorati.com/tag/horror" rel="tag"&gt;horror&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flood" rel="tag"&gt;flood&lt;/a&gt;, &lt;a href="http://technorati.com/tag/platform" rel="tag"&gt;platform&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-7469226579688308235?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/7469226579688308235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=7469226579688308235' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7469226579688308235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7469226579688308235'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/06/action-acid-factory.html' title='Action / Acid Factory'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-7388923380667624245</id><published>2007-05-30T03:23:00.000+02:00</published><updated>2007-05-30T02:08:40.926+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Shoot 'Em Up / Hunter</title><content type='html'>Clear the Astral Mine from alien invasion and rescue the power crystal to save the mine.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:166B1BCA-3F9C-11CF-8075-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/director/sw.cab#version=8,5,1,0" width="680" height="400"&gt;&lt;param name="src" value="http://www.miniclip.com/swfcontent/freegames/hunter.dcr"&gt;&lt;param name="swRemote" value="swSaveEnabled='false' swVolume='false' swRestart='false' swPausePlay='false' swFastForward='false' swContextMenu='false' "&gt;&lt;param name="swStretchStyle" value="fill"&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/"  width="680" height="400" swRemote="swSaveEnabled='false' swVolume='false' swRestart='false' swPausePlay='false' swFastForward='false' swContextMenu='false' " swStretchStyle="fill" type="application/x-director" pluginspage="http://www.macromedia.com/shockwave/download/"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Shoot" rel="tag"&gt;Shoot&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Em" rel="tag"&gt;Em&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Up" rel="tag"&gt;Up&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Hunter" rel="tag"&gt;Hunter&lt;/a&gt;, &lt;a href="http://technorati.com/tag/clear" rel="tag"&gt;clear&lt;/a&gt;, &lt;a href="http://technorati.com/tag/astral" rel="tag"&gt;astral&lt;/a&gt;, &lt;a href="http://technorati.com/tag/mine" rel="tag"&gt;mine&lt;/a&gt;, &lt;a href="http://technorati.com/tag/alien" rel="tag"&gt;alien&lt;/a&gt;, &lt;a href="http://technorati.com/tag/invasion" rel="tag"&gt;invasion&lt;/a&gt;, &lt;a href="http://technorati.com/tag/rescue" rel="tag"&gt;rescue&lt;/a&gt;, &lt;a href="http://technorati.com/tag/power" rel="tag"&gt;power&lt;/a&gt;, &lt;a href="http://technorati.com/tag/crystal" rel="tag"&gt;crystal&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-7388923380667624245?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/7388923380667624245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=7388923380667624245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7388923380667624245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/7388923380667624245'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/05/shoot-em-up-hunter.html' title='Shoot &apos;Em Up / Hunter'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-5026424083295596040</id><published>2007-05-09T12:31:00.000+02:00</published><updated>2007-07-26T18:08:25.195+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Sport / Ping Pong</title><content type='html'>Bounce the ball as many times as you can. How long can you go?&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="640" height="640"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/pingpong.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/pingpong.swf" menu="false" quality="high" width="640" height="640" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Sport" rel="tag"&gt;Sport&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Ping" rel="tag"&gt;Ping&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Pong" rel="tag"&gt;Pong&lt;/a&gt;, &lt;a href="http://technorati.com/tag/bounce" rel="tag"&gt;bounce&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ball" rel="tag"&gt;ball&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-5026424083295596040?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/5026424083295596040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=5026424083295596040' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5026424083295596040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5026424083295596040'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/05/sport-ping-pong.html' title='Sport / Ping Pong'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-3449596967767922579</id><published>2007-05-01T18:28:00.000+02:00</published><updated>2007-05-01T18:31:40.487+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='clip'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><title type='text'>PS3 vs. Wii</title><content type='html'>A funny video clip, a comparison between SONY Playstation 3 and Wii.&lt;br /&gt;&lt;br /&gt;&lt;embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-9136575504838642038&amp;hl=en" flashvars=""&gt; &lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/sony" rel="tag"&gt;sony&lt;/a&gt;, &lt;a href="http://technorati.com/tag/playstation" rel="tag"&gt;playstation&lt;/a&gt;, &lt;a href="http://technorati.com/tag/3" rel="tag"&gt;3&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ps3" rel="tag"&gt;ps3&lt;/a&gt;, &lt;a href="http://technorati.com/tag/wii" rel="tag"&gt;wii&lt;/a&gt;, &lt;a href="http://technorati.com/tag/nintendo" rel="tag"&gt;nintendo&lt;/a&gt;, &lt;a href="http://technorati.com/tag/console" rel="tag"&gt;console&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/gaming" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://technorati.com/tag/video" rel="tag"&gt;video&lt;/a&gt;, &lt;a href="http://technorati.com/tag/clip" rel="tag"&gt;clip&lt;/a&gt;, &lt;a href="http://technorati.com/tag/funny" rel="tag"&gt;funny&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-3449596967767922579?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/3449596967767922579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=3449596967767922579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/3449596967767922579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/3449596967767922579'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/05/ps3-vs-wii.html' title='PS3 vs. Wii'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-5899143830881513228</id><published>2007-04-11T01:43:00.000+02:00</published><updated>2007-04-11T01:43:19.744+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Winter / Ice Slide</title><content type='html'>Catapult your favourite polar animal as far as you can. Avoid the snowy hazards.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="640" height="480"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/iceslide.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/iceslide.swf" menu="false" quality="high" width="640" height="480" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Winter" rel="tag"&gt;Winter&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Ice" rel="tag"&gt;Ice&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Slide" rel="tag"&gt;Slide&lt;/a&gt;, &lt;a href="http://technorati.com/tag/catapult" rel="tag"&gt;catapult&lt;/a&gt;, &lt;a href="http://technorati.com/tag/polar" rel="tag"&gt;polar&lt;/a&gt;, &lt;a href="http://technorati.com/tag/animal" rel="tag"&gt;animal&lt;/a&gt;, &lt;a href="http://technorati.com/tag/snow" rel="tag"&gt;snow&lt;/a&gt;, &lt;a href="http://technorati.com/tag/hazard" rel="tag"&gt;hazard&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-5899143830881513228?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/5899143830881513228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=5899143830881513228' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5899143830881513228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/5899143830881513228'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/04/winter-ice-slide.html' title='Winter / Ice Slide'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-2191708696556574957</id><published>2007-04-03T14:55:00.000+02:00</published><updated>2007-07-26T18:06:10.103+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Winter / Deep Freeze</title><content type='html'>Freeze your enemies with your water gun and stop the bad guys from ruining Christmas.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="650" height="473"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/deepfreeze.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/deepfreeze.swf" menu="false" quality="high" width="650" height="473" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/winter" rel="tag"&gt;winter&lt;/a&gt;, &lt;a href="http://technorati.com/tag/deep" rel="tag"&gt;deep&lt;/a&gt;, &lt;a href="http://technorati.com/tag/freeze" rel="tag"&gt;freeze&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/water" rel="tag"&gt;water&lt;/a&gt;, &lt;a href="http://technorati.com/tag/gun" rel="tag"&gt;gun&lt;/a&gt;, &lt;a href="http://technorati.com/tag/shoot" rel="tag"&gt;shoot&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Christmas" rel="tag"&gt;Christmas&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-2191708696556574957?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/2191708696556574957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=2191708696556574957' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2191708696556574957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2191708696556574957'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/04/winter-deep-freeze.html' title='Winter / Deep Freeze'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-789787535703498853</id><published>2007-03-20T20:13:00.000+01:00</published><updated>2007-07-26T18:05:10.736+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Winter / Snow Line</title><content type='html'>Help Santa Claus collect the presents ready for delivery on Christmas Eve.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="650" height="473"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/snowline.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/snowline.swf" menu="false" quality="high" width="650" height="473" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Winter" rel="tag"&gt;Winter&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Snow" rel="tag"&gt;Snow&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Line" rel="tag"&gt;Line&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Santa" rel="tag"&gt;Santa&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Claus" rel="tag"&gt;Claus&lt;/a&gt;, &lt;a href="http://technorati.com/tag/collect" rel="tag"&gt;collect&lt;/a&gt;, &lt;a href="http://technorati.com/tag/presents" rel="tag"&gt;presents&lt;/a&gt;, &lt;a href="http://technorati.com/tag/delivery" rel="tag"&gt;delivery&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Christmas" rel="tag"&gt;Christmas&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-789787535703498853?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/789787535703498853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=789787535703498853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/789787535703498853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/789787535703498853'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2008/03/winter-snow-line.html' title='Winter / Snow Line'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-1133084301424368668</id><published>2007-03-12T02:57:00.000+01:00</published><updated>2007-07-26T18:02:27.184+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Shoot 'Em Up / Galactic Warrior</title><content type='html'>Defeat the Aliens to get to the Galactic Big Boss.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="650" height="650"&gt;&lt;param name="menu" value="false" /&gt;&lt;param name="movie" value="http://www.miniclip.com/swfcontent/freegames/warrior_HS.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.miniclip.com/swfcontent/freegames/warrior_HS.swf" menu="false" quality="high" width="650" height="650" name="acidfactory" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Shoot" rel="tag"&gt;Shoot&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Em" rel="tag"&gt;Em&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Up" rel="tag"&gt;Up&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Galactic" rel="tag"&gt;Galactic&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Warrior" rel="tag"&gt;Warrior&lt;/a&gt;, &lt;a href="http://technorati.com/tag/miniclip" rel="tag"&gt;miniclip&lt;/a&gt;, &lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;, &lt;a href="http://technorati.com/tag/online" rel="tag"&gt;online&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-1133084301424368668?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/1133084301424368668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/1133084301424368668'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/03/shoot-em-up-galactic-warrior.html' title='Shoot &apos;Em Up / Galactic Warrior'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-2493930720325880488</id><published>2007-02-28T16:29:00.000+01:00</published><updated>2007-03-20T01:43:10.047+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='computer video games'/><title type='text'>[PC] Dreamfall: The Longest Journey</title><content type='html'>The very fact that this game is called "the longest journey" and is a point-and-click game worries me a bit, but let's continue. Dreamfall: TLJ takes the life of college drop-out Zoë Castillo sees it turned around when she starts poking her nose where it's not wanted to discover the secrets of a conspiracy. The game mainly involves both the normal world and the fantasy world of Arcadia, immediately leading to many gameplay possibilities. Dreamfall: TLJ has a good story that should keep you interested, the main premise of which is finding a girl called April Ryan who disappeared several years ago. At different stages of the game you control different characters and go through their stories; all of which intertwine and give you a different perspective on the others.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_6nvZlnqI5gs/ReWhYcgICvI/AAAAAAAAAMM/3zO242JeVbA/s1600-h/tlj.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_6nvZlnqI5gs/ReWhYcgICvI/AAAAAAAAAMM/3zO242JeVbA/s400/tlj.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5036609199623637746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At the start of the game, Casablanca in the year 2219, the world looks believably futuristic, where everyone has a robotic ape (or Watilla) and no one knows what post boxes are. This is also basically your tutorial with many items to look at and lots of pointless dialogue to be had. Unfortunately throughout the game, the impression was given that a lot of the dialogue had been stretched out too much with a lot of waffle, though that could just be my impatience. Sometimes I found myself reading the subtitles and skipping ahead in the conversation rather than listening to all of it; "the longest journey" seemed an appropriate title. You'll be glad to hear though that after the 'tutorial' level the dialogue becomes shorter and less pointless, in general at least, leading to an interesting story. It was good to see that the game remained light-hearted even when choosing aggressive options in conversations; in one piece of dialogue you end up punching someone only for your banter to continue.&lt;br /&gt;&lt;br /&gt;The start of the game is also the time to start familiarising yourself with the character movement; the camera is automatic yet you move the mouse to change it - this leads to sometimes frustrating gameplay especially in small rooms. My final annoyance about this game has to be the unnecessary fighting system; I'll just go as far as saying it's very bad and doesn't need to be in the game.&lt;br /&gt;&lt;br /&gt;At certain points in the game, Dreamfall: TLJ springs a full-screen puzzle upon you to solve before continuing, for example when lock-picking. They are not hard puzzles but do give a nice interactive touch, and provide the feeling of accomplishment.  Also, I liked the way that items would be combined to give you a useful object. Dreamfall: TLJ does well in making you look everywhere for items that may help you out along the way, while still giving you enough hints and notice when you would need them. This should mean that the game doesn't leave you stuck.&lt;br /&gt;&lt;br /&gt;Dreamfall: TLJ is a very original game and I would expect anyone that buys it, knowing that it's a point and click adventure game, wouldn't be disappointed with the story line. I wouldn't recommend this game to anyone with a short attention span or people that want FPS levels of action and control. The game should give you your money's worth of hours of gameplay because of its long captivating story.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;Reviewed by: Neil Chittenden&lt;br /&gt;&lt;a href="http://www.allaboutgames.co.uk/"&gt;All about games&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/computer" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://technorati.com/tag/video" rel="tag"&gt;video&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PC" rel="tag"&gt;PC&lt;/a&gt;, &lt;a href="http://technorati.com/tag/dreamfall" rel="tag"&gt;dreamfall&lt;/a&gt;, &lt;a href="http://technorati.com/tag/tlj" rel="tag"&gt;tlj&lt;/a&gt;, &lt;a href="http://technorati.com/tag/review" rel="tag"&gt;review&lt;/a&gt;, &lt;a href="http://technorati.com/tag/FPS" rel="tag"&gt;FPS&lt;/a&gt;, &lt;a href="http://technorati.com/tag/play" rel="tag"&gt;play&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-2493930720325880488?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/2493930720325880488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=2493930720325880488' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2493930720325880488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/2493930720325880488'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/02/pc-dreamfall-longest-journey.html' title='[PC] Dreamfall: The Longest Journey'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_6nvZlnqI5gs/ReWhYcgICvI/AAAAAAAAAMM/3zO242JeVbA/s72-c/tlj.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-116951534935012705</id><published>2007-01-23T02:11:00.000+01:00</published><updated>2007-01-23T02:22:29.363+01:00</updated><title type='text'>[PS2] Black</title><content type='html'>Criterion will of course be known for their excellent Burnout series which has seen four iterations grace our screen over the past 5 yeas. Not many people will realise that the company is also responsible for RenderWare, the middleware technology used in a whole host of console titles that, among other things, allows developers to easily port games from one platform to another. So we already knew they weren't a one-trick pony, but since 2001's TrickStyle on the Dreamcast and PlayStation 2, we haven't seen anything more than Burnout from their games division, until they revealed the long-awaited Black.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/6255/1038/1600/501808/black.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/6255/1038/400/166301/black.jpg" border="0" alt="Black" /&gt;&lt;/a&gt;&lt;br /&gt;It had been rumoured for quite a long time that Criterion were working on a first-person shooter, but it was at E3 2004 that they revealed their hand. What hit people immediately was just how good the game looked on the ageing platforms, with an almost next-gen shine coming from even the PlayStation 2 edition. And ultimately in this final version there's no getting from how good the graphics look. We already knew from Burnout Revenge that Criterion could deliver something special, but there's a lot coming together that means Black delivers both a pretty and a believable experience. Firstly it's the level of detail present in each environment, with textures that are neither stale nor overly repeated. Secondly, there's the enemy soldiers which are well animated, and look more real than you'd expect. Lastly, and quite importantly, is the sheer sense of scale of the levels. The intricate environments span a large distance, with multiple objectives and sections without a single bit of loading.&lt;br /&gt;&lt;br /&gt;Of course, the initial load times suffer, but the sheer amount of play you get out of each level makes it worthwhile. Unlike the short bursts of gameplay with cut-scenes splitting up the flow in some FPS titles, Black features both a heavy and a long dose of action in each environment. Even on normal difficulty, the levels can last almost an hour if you play the game properly (i.e. achieving the secondary objectives and not rushing through the action). There are 10 levels overall, so Black is clearly a game you won't rush through.&lt;br /&gt;&lt;br /&gt;So we know how it looks, and it lasts a while, but how does it actually play? Well, Black certainly isn't a game that's going to revolutionise the genre, and feels more like a combination of the best elements of the modern FPS in an action-packed adrenaline-pumping adventure. There is no bullet time, wall jumping, anti-gravity guns, or team-based action. You're a one man band, armed with powerful weaponry, and you get to blast through people, vehicles, and explosive crates. The sheer scale of the experience, that comes from the amazing graphics engine mentioned earlier, as well as the constant pace of raw action, is what makes it more than a run-of-the-mill shooter. The game offers multiple difficulty settings that change not only the pace and quantity of the action, but set you up with secondary objectives, such as finding 'intel' or picking up certain arms.&lt;br /&gt;&lt;br /&gt;The game is made more compelling by a rather tough AI. While not particularly clever, their diving for cover can make it harder to pick them off, and the fact that they arrive in such numbers always gives you a challenge. On just the second level you'll find yourself up against a huge barrage of fire as you pick through an enemy base, and after that you then have to face an RPG-wielding foe who can only be approached by zigzagging around. Sometimes one move wrong can wind you up dead, or trying to take on too many people can leave you in the same situations. It's made all the tougher by the lack of ability to save mid-game, with checkpoints very few and far between. You'll also find that even cover isn't as useful as you'd hoped; hiding behind a crate may stop the fire reaching you for the moment, but you'll soon find that the destructible environments leave you out in the open in no time. At least it works both ways.&lt;br /&gt;&lt;br /&gt;It's not surprising that the single player is so comprehensive and so enjoyable considering the game takes an unusual step in the era of modern FPS titles; it features no multiplayer whatsoever. Instead of trying to get working online protocols, servers, lobbies, etc., Criterion decided to focus on offline play, with not even split-screen in sight. It's a bold move, against the flow towards online play that is the focus of the next-generation consoles, but a good choice, as it has resulted in a more compelling and arguably more definitive experience for the solo gamer.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;Reviewed by: Matt Bailey.&lt;br /&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/PS2" rel="tag"&gt;PS2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Black" rel="tag"&gt;Black&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PlayStation" rel="tag"&gt;PlayStation&lt;/a&gt;, &lt;a href="http://technorati.com/tag/console" rel="tag"&gt;console&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/FPS" rel="tag"&gt;FPS&lt;/a&gt;, &lt;a href="http://technorati.com/tag/first" rel="tag"&gt;first&lt;/a&gt;, &lt;a href="http://technorati.com/tag/person" rel="tag"&gt;person&lt;/a&gt;, &lt;a href="http://technorati.com/tag/shooter" rel="tag"&gt;shooter&lt;/a&gt;, &lt;a href="http://technorati.com/tag/review" rel="tag"&gt;review&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Criterion" rel="tag"&gt;Criterion&lt;/a&gt;, &lt;a href="http://technorati.com/tag/AI" rel="tag"&gt;AI&lt;/a&gt;, &lt;a href="http://technorati.com/tag/enemy" rel="tag"&gt;enemy&lt;/a&gt;, &lt;a href="http://technorati.com/tag/kill" rel="tag"&gt;kill&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-116951534935012705?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/116951534935012705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=116951534935012705' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116951534935012705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116951534935012705'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/01/ps2-black.html' title='[PS2] Black'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-116812919060475465</id><published>2007-01-07T01:04:00.000+01:00</published><updated>2007-01-07T01:19:50.626+01:00</updated><title type='text'>[PS2] Kuon</title><content type='html'>Japanese horror games have become a part of the gaming culture over the past few years. Capcom's Resident Evil, Konami's Silent Hill and Tecmo's Project Zero series have all played a major part in scaring gamers. Now FromSoftware, creators of the Armoured Core, Tenchu and Otogi series are bringing a new survival horror game in from the East, Kuon.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/6255/1038/1600/884570/Kuon.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://photos1.blogger.com/x/blogger/6255/1038/400/915328/Kuon.jpg" border="0" alt="Kuon, Sony Playstation 2" /&gt;&lt;/a&gt;&lt;br /&gt;Unfortunately Kuon seems to be fairly standard fare. While it takes the original step of setting the game in ancient Japan rather than a modern urban environment that seems so popular these days, overall the game doesn't really offer much to the genre. Interestingly, the game was originally released in both Japan and the United States before Resident Evil 4 appeared, and raised the bar considerably. In fact, it's taken so long to arrive in Europe (over 2 years!) that even a PlayStation 2 version of Capcom's title has arrived.&lt;br /&gt;&lt;br /&gt;The delay hasn't done well for Kuon's looks. That's not to say that Kuon looks bad, but it wasn't even cutting edge upon initial release, and more recent PS2 titles such as Black and even Resident Evil 4 somewhat put it to shame. Still, they do the job, particularly providing an authentic look to 12th Century Japan, and successfully providing the atmosphere for a creepy game.&lt;br /&gt;&lt;br /&gt;You begin the game with a choice of two different perspectives; Yin and Yang. Each represents a character, who has their own reason for being at the Fujiwara manor. While the two feature different abilities, you'll still find yourself repeating quite a bit of the game. Each girl has access to basic weapons such as knives, which often seem rather pathetic in light of the monsters you face. At least they aren't generic zombies for a change.&lt;br /&gt;&lt;br /&gt;The weapons are made up for by the magic spells you are able to cast. These are more interesting and often more effective - but their use is limited, which can be frustrating. The time it can take to use both weapons and spells doesn't seem to match up to the onslaughts you can face. This is made none the easier by the fact that movement seems slow at normal pace, and while you can run - though not that fast - the game seems to discourage you from doing so. Sometimes you can come across negative pools of energy, seemingly at random, which flash on screen. If you happen to be running when this occurs, your character experiences vertigo, which could spell the end of your quest. Thankfully there is the ability to stop and meditate to recover, though this is of little use in the middle of a battle.&lt;br /&gt;&lt;br /&gt;The main gameplay consists of exploration and puzzle solving - again typical fare for the genre. A lot of the puzzles are simply find-the-item quests, and aren't particularly interesting or difficult. An eye for detail is also needed - picking up clues is essential to progression, and noticing the sparkles or items you need to investigate becomes an important skill. But overall we're left with a game that, while having an interesting premise (ancient Japan certainly sounds more interesting than some generic American city), ultimately doesn't interest. I have to admit to not being the biggest fan of the genre, which could explain the boredom I experienced at times while playing Kuon, however I was still able to enjoy Silent Hill and the like, simply because they featured more interesting stories, and gave a more unique experience than anything seen in this game.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;Reviewed by: Matt Bailey.&lt;br /&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Kuon" rel="tag"&gt;Kuon&lt;/a&gt;, &lt;a href="http://technorati.com/tag/console" rel="tag"&gt;console&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PS2" rel="tag"&gt;PS2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Sony" rel="tag"&gt;Sony&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Playstation" rel="tag"&gt;Playstation&lt;/a&gt;, &lt;a href="http://technorati.com/tag/2" rel="tag"&gt;2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Japanese" rel="tag"&gt;Japanese&lt;/a&gt;, &lt;a href="http://technorati.com/tag/horror" rel="tag"&gt;horror&lt;/a&gt;, &lt;a href="http://technorati.com/tag/gaming" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://technorati.com/tag/12th" rel="tag"&gt;12th&lt;/a&gt;, &lt;a href="http://technorati.com/tag/century" rel="tag"&gt;century&lt;/a&gt;, &lt;a href="http://technorati.com/tag/yin" rel="tag"&gt;yin&lt;/a&gt;, &lt;a href="http://technorati.com/tag/yang" rel="tag"&gt;yang&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Fujiwara" rel="tag"&gt;Fujiwara&lt;/a&gt;, &lt;a href="http://technorati.com/tag/battle" rel="tag"&gt;battle&lt;/a&gt;, &lt;a href="http://technorati.com/tag/knife" rel="tag"&gt;knife&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-116812919060475465?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/116812919060475465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=116812919060475465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116812919060475465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116812919060475465'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2007/01/ps2-kuon.html' title='[PS2] Kuon'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-116631550892036592</id><published>2006-12-17T01:05:00.000+01:00</published><updated>2006-12-17T01:31:48.976+01:00</updated><title type='text'>[PC] Take Command: 2nd Manassas</title><content type='html'>I have to admit that I know remarkably little about the American Civil War. I've studied quite a bit of history through my education, but it seems we were far more interested in the World Wars and the Russian Revolution than the Americans fighting amongst themselves. So in this spirit of ignorance (though still tipped off about the basics thanks to Wikipedia), I approached Take Command: 2nd Manassas.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/6255/1038/1600/177669/take-command-2nd-manassas.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; " src="http://photos1.blogger.com/x/blogger/6255/1038/400/872006/take-command-2nd-manassas.jpg" border="0" alt="Take Command: 2nd Manassas screenshot" /&gt;&lt;/a&gt;&lt;br /&gt;The game is set in 1862 and sees you take command amidst a pivotal engagement of the Northern Virginia Campaign. Instead of the usual wartime RTS fare, the game relies on heavy use of proper strategies and tactics. It's not about tank rushes, or assembling more units than your opponents, or even gaining an advantage on the tech tree. This is about real nineteenth century warfare, with outflanking and positioning the troops to achieve maximum effect. MadMinute Games have taken every effort to provide an authentic experience, which should please many war gamers.&lt;br /&gt;&lt;br /&gt;But what about the rest of us? It's clear immediately that TC2M is an acquired taste. The game isn't a full polygon-crazy affair, like Total Assembly's Total War series, instead opting for animated sprites on bumpy terrain, with the only 3D objects being the occasional buildings or bridges. There's certainly no HDR lighting here, or highly detailed physics, or particle effects, but the small team (essentially two people) have put in a lot of effort to give each character as much detail as they can. While it doesn't usually distract from the action, and seems to do the job reasonably well, it is one of a few points about the game that show why it isn't for everyone.&lt;br /&gt;&lt;br /&gt;Of course, visuals mean relatively little in the world of wargaming. For those players who are heavily interested in this genre, then the historical accuracy (which the game already satisfies, as mentioned above), and the core gameplay are the most important parts. It is clear that a lot of effort went in to produce some impressive AI. Opponents are varied, and will take a whole variety of approaches to conquer, while even your own side can show erratic behaviour. TC2M rather uniquely gives a personality to your units, which provides a challenge in itself; you don't know whether your units will always follow your orders directly, though there's a "Take Command" option for when you don't want to leave decisions to the AI.&lt;br /&gt;&lt;br /&gt;The game offers a comprehensive set of campaigns set in the period stated above. You get to play either as the Confederate States or the Union across a range of battles that can last for hours. There's also an Open Play option, allowing you to choose your own scenario set up; play as either side, where you like, and with the Commander you want. MadMinute have thoughtfully included a Custom Scenario option that allows you to easily access the scenarios that will likely soon spring forth from the active online community of war gamers. What is missing, however, is multi-player. With such epic battles it may not be suitable for all (not everyone can play non-stop for hours), but the nature of the game lends itself well to such game-play, and maybe we'll see it added on further down the road.&lt;br /&gt;&lt;br /&gt;Also available on the Main Menu are the tutorials. These somewhat drawn out scenarios are designed to teach you how to play the game. The main problem is that while they are useful — indeed I couldn't play properly until I completed them — the very fact that you almost have to run through them in order to play is a testament to the difficulties of TC2M. The interface isn't particularly intuitive, with a separate pop-up map, combined with awkward use of the cursor keys to locate on-screen units. It can also be hard to work out when you've switched off the AI with the Take Command option, or moved it into one of the intermediate states.&lt;br /&gt;&lt;br /&gt;Still, these shortcomings are probably not of particular importance to the hardcore fans of the genre. They will be used to not being able to select multiple groups (it isn't the done thing in proper strategy games), and will be impressed by such ideas as sometimes restricting your view down to a low level, the limitation determined by the position of your units.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;Reviewed by: Matt Bailey.&lt;br /&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/PC" rel="tag"&gt;PC&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Take" rel="tag"&gt;Take&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Command" rel="tag"&gt;Command&lt;/a&gt;, &lt;a href="http://technorati.com/tag/2nd" rel="tag"&gt;2nd&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Manassas" rel="tag"&gt;Manassas&lt;/a&gt;, &lt;a href="http://technorati.com/tag/review" rel="tag"&gt;review&lt;/a&gt;, &lt;a href="http://technorati.com/tag/video" rel="tag"&gt;video&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/computer" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://technorati.com/tag/american" rel="tag"&gt;american&lt;/a&gt;, &lt;a href="http://technorati.com/tag/civil" rel="tag"&gt;civil&lt;/a&gt;, &lt;a href="http://technorati.com/tag/war" rel="tag"&gt;war&lt;/a&gt;, &lt;a href="http://technorati.com/tag/history" rel="tag"&gt;history&lt;/a&gt;, &lt;a href="http://technorati.com/tag/northern" rel="tag"&gt;northern&lt;/a&gt;, &lt;a href="http://technorati.com/tag/virginia" rel="tag"&gt;virginia&lt;/a&gt;, &lt;a href="http://technorati.com/tag/campaign" rel="tag"&gt;campaign&lt;/a&gt;, &lt;a href="http://technorati.com/tag/3d" rel="tag"&gt;3d&lt;/a&gt;, &lt;a href="http://technorati.com/tag/tc2m" rel="tag"&gt;tc2m&lt;/a&gt;, &lt;a href="http://technorati.com/tag/terrain" rel="tag"&gt;terrain&lt;/a&gt;, &lt;a href="http://technorati.com/tag/tactics" rel="tag"&gt;tactics&lt;/a&gt;, &lt;a href="http://technorati.com/tag/strategy" rel="tag"&gt;strategy&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-116631550892036592?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/116631550892036592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=116631550892036592' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116631550892036592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116631550892036592'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/12/pc-take-command-2nd-manassas.html' title='[PC] Take Command: 2nd Manassas'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-116563099841251636</id><published>2006-12-09T03:13:00.000+01:00</published><updated>2006-12-09T03:23:18.416+01:00</updated><title type='text'>Serious Sam 2</title><content type='html'>Serious Sam 2 isn't what you'd expect from an FPS. For those who are new to the franchise, pin point headshots with ultra realistic weapons and modern military settings are not what's on offer here. Serious Sam 2 isn't like that. Oh no. Instead it offers a horizon full of enemies, an unfeasibly large gun in your hands and unerring path finding, from them to you. At first that idea doesn't sound so appealing, like Space Invaders with too much budget, but, almost surprisingly, its damn good fun.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/6255/1038/1600/236271/serious-sam.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://photos1.blogger.com/x/blogger/6255/1038/400/810955/serious-sam.jpg" border="0" alt="Serious Sam 2" /&gt;&lt;/a&gt;&lt;br /&gt;The gameplay it offers is very simple; you are assailed by a truly staggering number of enemies and you have to shoot them all. The challenge is that you have to decide which enemies are the highest priority and engage those first. You're given seconds to decide and while the red things firing rockets are shooting at you now, the nasty skeletal things will be here very soon. While accuracy of fire against single enemies is relatively unimportant, being able to take out the maximum number of targets while expending as little ammo as possible is essential. Even with the number of weapons you have to choose from, you will miss the rocket ammo when suddenly it's gone. Back strafing is also essential; you'll do a lot of it. At times it can be frustrating, on a couple of occasions I began to wonder how anybody could be expected to kill THAT many enemies. Thankfully these are rare and your quick saves are backed up with auto saves and extra lives, so you'll rarely have to replay much of the level if you do get bogged down by sheer weight of numbers.&lt;br /&gt;&lt;br /&gt;The basic story is that you've been sent back in time to stop a war in the future that will destroy mankind. To do this you have to kill someone called Mental, but really it has little effect on the game apart from giving straightforward objectives; these are basically "go to X, get Y, shoot stupid numbers of brightly colored nasty things, say witty one liner". Serious Sam Stone is a low rent, slightly cleaner Duke Nukem and while you can't pay strippers, he does come out with one liners on a regular basis; "We can do this my way or the hard way, they're basically the same thing." The whole game is delightfully tongue-in-cheek, and cheerfully mocks itself, the characters and the developers.&lt;br /&gt;&lt;br /&gt;The game caters for a wide range of skill levels; a number of the weapons have auto aiming features which make things easier for new players, and the higher difficulties are obscenely hard, should you be indecently good or just masochistic. The main campaign offers little variety, vehicles and turrets do offer some diversions but it's still a case of shooting everything you can see. The boss encounters are entertaining, often because of their sheer size; while not Shadow of the Colossus-scale, they're still damn big. It's not the sort of game that most people will want to play for hours straight, there just isn't enough variety, but it is excellent to dip into and get rid of some stress by annihilating a telephone number amount of enemies. Also, because it's such a different atmosphere to the majority of games on the market it makes a refreshing change. The multiplayer options are run of the mill, but a Co-op mode is available, which is an absolute blast and definitely worth forcing your friends to play. Kudos to Croteam for putting in the effort to include it, as it's a feature so often promised and rarely delivered. Replayability is debatable, playing it again offers absolutely nothing new, but neither does most of the story, so it's just as much fun as before.&lt;br /&gt;&lt;br /&gt;The game itself is very well presented, while not quite up to par with the graphical splendour of the latest games like F.E.A.R. or Prey, it is still easy on the eye and scales very well. The sheer amount of enemies that the game engine can put on your screen with modest hardware is impressive in itself. Some slowdown can occur during the larger encounters but in most cases you'll be more concerned with staying alive than watching the frame rate.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;Reviewed by: Tom Baker&lt;br /&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/Serious" rel="tag"&gt;Serious&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Sam" rel="tag"&gt;Sam&lt;/a&gt;, &lt;a href="http://technorati.com/tag/2" rel="tag"&gt;2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/video" rel="tag"&gt;video&lt;/a&gt;, &lt;a href="http://technorati.com/tag/computer" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/console" rel="tag"&gt;console&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PC" rel="tag"&gt;PC&lt;/a&gt;, &lt;a href="http://technorati.com/tag/xbox" rel="tag"&gt;xbox&lt;/a&gt;, &lt;a href="http://technorati.com/tag/nintendo" rel="tag"&gt;nintendo&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ps3" rel="tag"&gt;ps3&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ps2" rel="tag"&gt;ps2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/shoot" rel="tag"&gt;shoot&lt;/a&gt;, &lt;a href="http://technorati.com/tag/fps" rel="tag"&gt;fps&lt;/a&gt;, &lt;a href="http://technorati.com/tag/version" rel="tag"&gt;version&lt;/a&gt;, &lt;a href="http://technorati.com/tag/croteam" rel="tag"&gt;croteam&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-116563099841251636?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/116563099841251636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=116563099841251636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116563099841251636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116563099841251636'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/12/serious-sam-2.html' title='Serious Sam 2'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-116033087785252037</id><published>2006-10-08T19:57:00.000+02:00</published><updated>2006-10-08T20:07:57.866+02:00</updated><title type='text'>[PC] Hearts of Iron II: Doomsday</title><content type='html'>A standalone expansion pack. Where have I seen that before? Ah, yes, Cossacks II: Battle for Europe which I reviewed prior to this. Like Hearts of Iron II: Doomsday, BfE included the original game and was supplemented by new content, itself deemed by the developers not to be worthy of a proper expansion pack. So where does this leave us? Again in a situation where existing owners are short-changed, but newcomers get more for their money.&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6255/1038/1600/Hearts-of-Iron-2-Doomsday.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer;" src="http://photos1.blogger.com/blogger/6255/1038/400/Hearts-of-Iron-2-Doomsday.jpg" border="0" alt="Hearts of Iron II: Doomsday" /&gt;&lt;/a&gt;&lt;br /&gt;Of course, if you read my review of the original, then you'll already know that the game isn't for newcomers, at least not newcomers to the genre. In fact, the game's steep learning curve probably doesn't suit the more light-hearted RTS players; those who indulge in a bit of Age of Empires 3, for example. The very nature of game makes even the more strategy-heavy (and history-heavy) games I've recently reviewed, BfE and Take Command: 2nd Manassas, seem tame. Of course, if you get into HoI2 there's a very deep and enjoyable experience to be had, which is detailed in the original review. As it's not worth treading over the same ground twice, I recommend you read that if you're new to the series. &lt;br /&gt;&lt;br /&gt;If you're well aware of HoI2, then you'll be interested to know what Doomsday has added. First up on the cards is an extension in the game's timeline. This means that you are taken beyond the realms of World War II, beyond the restrictive end-date of December 1947 that previously existed, and allowed to proceed up to 1953. Thus, new conflicts play a part, including the start of the Cold War. This also inevitably leads to the introduction of new technologies, such as the Jet Engine and Nuclear Warheads, into the game. This will, of course, change how you play not only after World War II, but during it; there are now different goals, and new alliances to consider. Remember, the Soviet Union will no longer be your ally from the end of the war...&lt;br /&gt;&lt;br /&gt;Unfortunately, the effect is somewhat minimal, but the new edition also tries to shake things up with the new Doomsday mode that gives this edition its title. This is an alternative route through history, taking a look at what could have happened following the end of the alliances that won the war. The beginning of World War III beckons when the United States retaliates for the Soviet Union's invasion of Western Europe by nuking Moscow and other strategic locations. The resulting conflict is thus in your hands as you begin in 1945, and fans will be interested to play this one out, taking on the new balance of power.&lt;br /&gt;&lt;br /&gt;That said, it's still a rather lacking package. A few other additions like an intelligence tab are nice, but still not repurchase-worthy. Also, some of the problems that were in HoI2 are still here. Though the AI has had an upgrade, it still faces some annoying problems in areas such as air attacks. The graphical issues that were present in the preview code, however, seem to have been sorted.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;Reviewed by: Matt Bailey.&lt;br /&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/console" rel="tag"&gt;console&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PC" rel="tag"&gt;PC&lt;/a&gt;, &lt;a href="http://technorati.com/tag/personal" rel="tag"&gt;personal&lt;/a&gt;, &lt;a href="http://technorati.com/tag/computer" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://technorati.com/tag/hearts" rel="tag"&gt;hearts&lt;/a&gt;, &lt;a href="http://technorati.com/tag/iron" rel="tag"&gt;iron&lt;/a&gt;, &lt;a href="http://technorati.com/tag/doomsday" rel="tag"&gt;doomsday&lt;/a&gt;, &lt;a href="http://technorati.com/tag/doom" rel="tag"&gt;doom&lt;/a&gt;, &lt;a href="http://technorati.com/tag/day" rel="tag"&gt;day&lt;/a&gt;, &lt;a href="http://technorati.com/tag/strategy" rel="tag"&gt;strategy&lt;/a&gt;, &lt;a href="http://technorati.com/tag/release" rel="tag"&gt;release&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Panta" rel="tag"&gt;Panta&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Rei" rel="tag"&gt;Rei&lt;/a&gt;, &lt;a href="http://technorati.com/tag/GoodBytes" rel="tag"&gt;GoodBytes&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-116033087785252037?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/116033087785252037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=116033087785252037' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116033087785252037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/116033087785252037'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/10/pc-hearts-of-iron-ii-doomsday.html' title='[PC] Hearts of Iron II: Doomsday'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-114816867992017288</id><published>2006-05-21T01:28:00.000+02:00</published><updated>2006-05-21T01:44:39.976+02:00</updated><title type='text'>[PS2] ATV Offroad Fury 3</title><content type='html'>ATV—or all-terrain vehicle—titles have had quite a run in computer gaming. There has yet to be a standout title for the sport we know as quad biking, but the best series is arguably SCEA's ATV Offroad Fury. Southpeak Interactive have brought the latest, Climax-developed ATV Offroad Fury 3 to Europe. Unfortunately, even with OF3 in the mix, there is still no must-buy ATV-racing game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6255/1038/1600/ATV-Offroad-Fury-3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6255/1038/400/ATV-Offroad-Fury-3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;However, that doesn't mean ATV Offroad Fury 3 is bad; the controls are comfortable and fluid, and the physics are consistent (if not entirely believable), and it's still a fairly competent game. Being an ATV game means it isn't all about the racing. You are also able to perform tricks mid-race, by combining the use of the d-pad or analogue stick with the face and shoulder buttons. These vary in difficulty to perform, though the bigger issue is usually trying to pull them off before hitting the ground. Whether you bother at all while racing is up to you—you can still proceed and win the racing championships without racking up trick points, though they are the main feature of the Freestyle championship.&lt;br /&gt;&lt;br /&gt;The game offers a range of ATV race types in Single Event option. There's Supercross (races in stadiums), National (races in open land), Endurance (in open land with no track boundaries, but gates to pass through), Short Track (er... short open tracks), and Freestyle (where it's all about the stunts). Each of these are available in Amateur and Pro flavours, as well as being playable through a Championship. I have to admit that as the tracks were immediately recognisable to me (having also been playing the PSP version), the Championship was probably easier than it should have been. Overall, it's reasonably good fun, but seems to lack a sense of excitement present in some racing games' main career modes. There's also a Waypoint mode allowing you to create your own paths through Endurance that's a worthwhile addition.&lt;br /&gt;&lt;br /&gt;It's also very disappointing to learn that the online mode that was present in the North American version of the game has been sadly removed, despite remaining present on the PSP release. No reason was given for this, though it could be that the European publisher did not want to set up the separate servers—though it's a pity there's not even the ability to play on the North American servers. It's even more of a pity when you realise that this mode was actually one of the best around on the PS2, including full USB headset support, scoreboards, the lot. Still, there's some split-screen offline play to enjoy for up to four people, even if it isn't that exciting with a quarter of a screen.&lt;br /&gt;&lt;br /&gt;The game's graphics are not exceptional, and are often quite murky, but they aren't bad compared to many PS2 titles. The brown-based palette is a symptom of a mud-based sport, and so isn't really the fault of the developers. However, it does contribute to an overall dull look to the game, failing to provide the excitement the sport itself thrives on.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;Reviewed by: Matt Bailey.&lt;br /&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="technorati-tags"&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href="http://technorati.com/tag/console" rel="tag"&gt;console&lt;/a&gt;, &lt;a href="http://technorati.com/tag/game" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://technorati.com/tag/SONY" rel="tag"&gt;SONY&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PS" rel="tag"&gt;PS&lt;/a&gt;, &lt;a href="http://technorati.com/tag/PS2" rel="tag"&gt;PS2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Playstation" rel="tag"&gt;Playstation&lt;/a&gt;, &lt;a href="http://technorati.com/tag/2" rel="tag"&gt;2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Playstation2" rel="tag"&gt;Playstation2&lt;/a&gt;, &lt;a href="http://technorati.com/tag/ATV" rel="tag"&gt;ATV&lt;/a&gt;, &lt;a href="http://technorati.com/tag/race" rel="tag"&gt;race&lt;/a&gt;, &lt;a href="http://technorati.com/tag/racing" rel="tag"&gt;racing&lt;/a&gt;, &lt;a href="http://technorati.com/tag/offroad" rel="tag"&gt;offroad&lt;/a&gt;, &lt;a href="http://www.technorati.com/tags/Panta%20Rei" rel="tag"&gt;Panta Rei&lt;/a&gt;, &lt;a href="http://www.technorati.com/tags/GoodBytes" rel="tag"&gt;GoodBytes&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-114816867992017288?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/114816867992017288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=114816867992017288' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/114816867992017288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/114816867992017288'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/05/ps2-atv-offroad-fury-3.html' title='[PS2] ATV Offroad Fury 3'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-114246411190163336</id><published>2006-03-15T23:54:00.000+01:00</published><updated>2006-03-16T00:08:31.940+01:00</updated><title type='text'>[PC] And Then There Were None</title><content type='html'>And Then There Were None is AWE Games' interactive interpretation of Agatha Christie's 1939 novel of the same name. For those who, like me, who have not read Christie's original text, the basic premise is this: ten strangers are invited to an island in Devon by a Mr. U. N. Owen. Some time after they arrive, each of the guests is accused—via a recording—of a wrongdoing that has, either directly or indirectly, claimed the lives of other people. Shortly after, the first guest chokes to death, being the first in a chain of deaths as foretold in a rhyme.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/And-Then-There-Were-None.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/And-Then-There-Were-None.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;For reasons and brevity and so as to avoid spoiling the story, that's as far as I'll go. Apparently the game sticks fairly closely to the original novel (though as mentioned, I have not actually read it), with a number of exceptions; for example, the inclusion of a player character (the boatman, who gets stranded on the island with the rest of them when a suspicious guest wrecks his boat), and the change of "Indians" to "sailor boys" in the rhyme, presumably for political correctness. Oh, and let's not forget the completely different ending; so as to give some more play value to readers of the novel, AWE Games decided to change the outcome of the story, depending on how you complete it. Before you shout "HERESY" and destroy the offices of AWE, though, the original ending is still included after you have seen the (in my opinion, inferior) new endings.&lt;br /&gt;&lt;br /&gt;But anyway, enough about the story line; being based on the Agatha Christie novel gives ATTWN a free pass when it comes to plot quality. How fun actually is the game to play? It gets off to a bit of a slow start, with you—Patrick Naracott—going through every room, examining every square centimetre of the house, and talking to everyone, all in the traditional adventure game manner. Saying that, part of this perceived slowness is probably just getting used to the (simple) controls and game concepts. Once the first victim is killed, the game starts to kick off. From then on, it progresses at an enjoyable pace, with the exception of the odd traditional "adventure game frustration syndrome" moments.&lt;br /&gt;&lt;br /&gt;ATTWN feels like it is missing a layer of polish on top of it. Its voice acting is good, models are fairly detailed, backgrounds are high quality, music is correct for the period, but there are just some niggling details that stick out somewhat. Most obvious when the game is loaded up is that you are limited to 800x600 full-screen. Whilst this is perfectly acceptable for most people, my native resolution is 1600x1200, and 800x600 has a noticeable "low-quality" look to it on my monitor. For people with LCDs, I can see this being a more major problem, as they will either have a horrible looking fullscreen display, or a small rectangle in the middle of their screen.&lt;br /&gt;&lt;br /&gt;The second area which could do with polish is that of animations; specifically picking up objects, and opening doors. Whilst purely aesthetic, both lack a degree of realism. When Naracott obtains items, he extends his arms, moves them in the general direction of the item, and it disappears. Door opening is less obviously disjointed, but still far from highly realistic; Naracott puts his hands on the door, but it doesn't actually open. In fact, in general, transition animation is missing—objects tend to go directly from one state to another.&lt;br /&gt;&lt;br /&gt;So as to offer a slight diversion from the main plotline, there are a number of "sub-quests" within ATTWN; for example, at one point you can find the parts to mend a radio. These offer a welcome change from the main plot when you inevitably become stuck, but their almost complete lack of change within the game makes them feel like a generic welded-on addition. In other games, they also would have caused the problem of having more items in your inventory than needed, but ATTWN already gives you a lot of useless items. Quite why, nobody knows.&lt;br /&gt;&lt;br /&gt;If you are a fan of adventure games, or were in the genre's heyday, you may want to take a look at ATTWN. Moving aside the minor issues such as animation and unneeded items, it's an enjoyable game with a good plot.&lt;br /&gt;&lt;br /&gt;Reviewed by: Dave Wickham.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-114246411190163336?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/114246411190163336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=114246411190163336' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/114246411190163336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/114246411190163336'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/03/pc-and-then-there-were-none.html' title='[PC] And Then There Were None'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-114211936887747258</id><published>2006-03-12T00:14:00.000+01:00</published><updated>2006-03-12T00:22:48.946+01:00</updated><title type='text'>101 Free Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/room-war.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/320/room-war.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;span style="font-style:italic;"&gt;1up.com&lt;/span&gt; has compiled a list of the top 101 free games on the Web. It is a real treasure (and time-waster)! Games vary from classic to completely crazy. Example from &lt;a href="http://www.autofish.net/clysm/games/seiklus/"&gt;Seiklus&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Why is it that we're attracted to strange games? Well, maybe you need to try this for yourself. This exploration game has you jumping over snails and spelunking inside trees.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://www.1up.com/do/feature?pager.offset=1&amp;cId=3148013"&gt;101 Free Games&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-114211936887747258?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/114211936887747258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=114211936887747258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/114211936887747258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/114211936887747258'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/03/101-free-games.html' title='101 Free Games'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-113737267398434754</id><published>2006-01-16T01:41:00.000+01:00</published><updated>2006-01-16T01:51:14.003+01:00</updated><title type='text'>[Xbox] FIFA 06</title><content type='html'>"Another year. Another FIFA" as the saying goes. Many franchises now feature yearly updates - Burnout, Tony Hawk, WWE - but EA's FIFA is the king, having begun the trend many years ago. It also became notorious a few of years ago for simply issuing slight incremental updates, with new stats and players for a new season making up the bulk of the changes. However, FIFA's dominance of the market has faced an increasing challenge from Konami's Pro Evolution Soccer series, also released yearly, and now on its fifth version. Although Pro Evo was always trumpeted by critics as a better series, FIFA remained strong, heading to the top of the multi-format charts with its release on just about every platform, compared to the PS2-only Pro Evo. However, this year Pro Evo is also on Xbox, PC and PlayStation Portable, so how do EA Sports Canada respond to this challenge?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/FIFA-06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/FIFA-06.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Well, they begun implementing significant new features a couple of years ago, and have been able to bring the series up to scratch, increasingly making it a contender for the best game in the genre. Yet with every new FIFA comes a new Pro Evo. So one of the main changes in FIFA 06 is the new controls - instead of B to shoot, X to lob, and so forth, you now use X to fire your shots at the keeper, while B will send the ball flying - i.e. you use the same controls as you would in Pro Evo. Yes, one of the biggest changes this year is the implementation of a rival's control system. It's not being marketed like this, of course, but the idea will be to win over those already used to Pro Evo. Admittedly it is a pleasing alteration - having recently being playing Pro Evolution Soccer 5 for it's upcoming review I was glad to not have to learn a new control set, or find myself spending too much time lobbing balls over the net instead of into it.&lt;br /&gt;&lt;br /&gt;A new manager mode has been implemented this year to compete with Pro Evo's Master League. This new mode allows you to control budgets, manage coaching staff, decide tactics or play the transfer market. Sure, it's not as comprehensive as the likes of Football Manager or even EA's own FIFA Manager 06, but it's certainly a worthy inclusion, and another one of those efforts to bring the series level with Pro Evo. This concept of trying to take away the advantage is also seen in the new Create-a-Player mode. Now FIFA 06 allows you to build your own player, including customising his appearance and stats. This can work particularly well when used in combination with Team Management to produce your own dream team. However, again this isn't something which makes FIFA 06 a better game - it's just another feature that should have been included sooner.&lt;br /&gt;&lt;br /&gt;The main theme of this year's edition appears to be retro. There are menus for EA Sports Retro which gives you an overview of the history of the series (though not the original FIFA Soccer title included in the PlayStation 2 version), as well as sections giving highlights of great sporting moments over the years which you can unlock by playing games - like Pro Evo's ...uh... Pro Evo points system.&lt;br /&gt;&lt;br /&gt;What certainly isn't retro is the graphics engine. While the changes aren't major over last year's edition, they are noteworthy. In particular is EA Sports Canada finally grasping perspective, which means players are now smaller further away from the screen, which not only gives the field of play a more realistic look, but also makes it easier to manoeuvre, with more space visible on screen. Also, it would appear EA have again sharpened the graphics, with the detail on players impressive in general, but even more so when zoomed in. With the camera panning in after certain events like fouls, you'll notice how the background is carefully blurred, giving all the focus on the players, showing off accurate kits and faces. The replays also benefit from this look, and make them look almost pre-rendered and certainly glorious (unless the opposing team has scored against you). Pro Evo could certainly learn from this.&lt;br /&gt;&lt;br /&gt;While the retro content and the graphical updates might be all well and good, they don't contribute to the gameplay - arguably even more important in sports titles.  I mentioned earlier that the controls were an important change in the gameplay, though more fundamentally they are complemented by changes in tackling, dribbling and shielding the ball which provide for a better experience. This year it seems that keeping the ball is a difficult accomplishment - you'll often find both yourself losing a ball when trying to make a run, and your defence easily stealing a ball off the opponent. At least the change is fair, but it does feel a bit too easy. Arguably the game has moved on from the days of 10-0 wins between Premiership sides which should provide for a better game of football, but at the same time it moves FIFA away from it's niche as a licensed but more arcade-style game towards a Pro Evo clone with many more licenses. This is a move which has divided fans of the series, and could even be to Konami's advantage. This is especially true when playing the games back to back - while FIFA 06 is certainly the best in the series in providing a comprehensive and enjoyable game of football, it still doesn't offer the fluidity and excitement of Pro Evolution Soccer 5. There are also the occasional annoying bugs which crop up, such as computer-controlled players grabbing balls and running them off the field, though these aren't common issues, and shouldn't interfere with the gameplay.&lt;br /&gt;&lt;br /&gt;Football games stand out in multiplayer, so thankfully you are catered for well in FIFA 06 with the new FIFA Lounge. This mode allows up to 8 players to set up what is essentially a mini-tournament. Each player chooses their team, and is then involved in a number of matches, with wins, loses, draws, goals, etc. all totalled up to provide rankings. Not only does this provide for a comprehensive experience between friends for a session, but thanks to the ability to save, or let your teams become computer-controlled, this is a mode which will likely be used again and again over a long period; certainly helping the game's overall longevity.&lt;br /&gt;&lt;br /&gt;On the online side of things you are again presented with EA's version of Xbox Live, which like Burnout Revenge, has certainly improved over last year's offering. The Optimatch and Quick Match features work as expected, but the requirement for the game to log in to EA servers means you are faced with occasionally slow servers, and the likely eventual close down of online support - maybe even with the release of next year's edition. In game the flow is reasonably lag free - my first game was extremely laggy, timing out just after I managed to score, but games since have been smooth and enjoyable. The skill matching seemed to work well - after being thrashed on a Quick Match, I headed to Optimatch to get the game to match my skill level with other players, resulting in a far more balanced game which I eventually managed to win. Overall it makes for some great online football - and is likely better than on the PlayStation 2 version - and is another reason why the game will be played in months to come.&lt;br /&gt;&lt;br /&gt;Reviewed by: Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-113737267398434754?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/113737267398434754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=113737267398434754' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113737267398434754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113737267398434754'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/01/xbox-fifa-06.html' title='[Xbox] FIFA 06'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-113612568933899211</id><published>2006-01-01T14:59:00.000+01:00</published><updated>2006-01-01T15:28:09.353+01:00</updated><title type='text'>[PS2] Project: Snowblind</title><content type='html'>Crystal Dynamics are not the first company that come to mind you think of first person shooters. With games like Gex: Enter the Gecko, Pandemonium and now Tomb Raider Legends on your portfolio, you're more likely to be associate with third person adventure titles. But in Project: Snowlind, the company has created a high-profile title that is a sign of the continued growth of the Eidos-owned developer.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/project-snowblind.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/project-snowblind.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;One thing that will certainly grab you about Project: Snowblind is its pace. From the word go, you are thrown into the action and expected to fend for yourself. Although you are presented with controls as needed, there is no formal training experience, like the start of Halo or Half-Life. Instead, helpful advice about controls is thrown in while you take on your first wave of enemies.&lt;br /&gt;&lt;br /&gt;This sets you up for the storyline, set in Hong Kong in 2065. It involves an ordinary 'nobody'-type soldier signing up for a "super-soldier transformation" for an international army called the Liberty Coalition. Following surgery, he gains abilities that allow him to be part of the frontline in a war against a destructive regime. A military coup leaves him stranded in hostile territory and cut off from command with only a handful of men, and as ever, it's up to you play as this soldier to take out the enemy before their unleash their world-destroying weapon.&lt;br /&gt;&lt;br /&gt;Although the story feeds in reasonable well, the levels themselves do suffer from being too linear. You are given small areas where you choose how you take out the barrages of enemies, but ultimately there is a feeling that you're being guided through by your team-mates down a precisely set path. To their credit, this is partly due to the abilities of these computer-controlled friends; they will dive, take cover, try to protect you, and above all, feel like your comrades rather than people you have to put up with.&lt;br /&gt;&lt;br /&gt;Throughout it all, high-quantity action seems to be the order of the day. Arguably, this is what most first-person shooters consist of these days, but the well-paced flow of action combined with the sheer joy of squad-based battles against swarms of enemies put Project: Snowblind above most of the crowd. Weapons are on the whole fairly typical, with rapid-fire weapons, a shotgun, a sniper rifle, and a rocket launcher, but there is also the interesting addition of a Half-Life 2-style physics gun which is rather impressive in combat. On top of the weapons loadout are the vehicles on offer; tanks and mechs are in place to add variation, but unrealistic physics and sometimes awkward controls (particularly the mech) make them more a hindrance than a help.&lt;br /&gt;&lt;br /&gt;That aside, the game does offer a well-rounded and enjoyable story mode. On top of this single player action is the multiplayer, available for 2 players over split-screen, and up to 16 over LAN or the internet. Here a range of modes have been included: Deathmatch and Team Deathmatch are as you'd expect, with two different version of CTF also on offer. The other modes are Assault, Tactical Assault, Hunter and Quick Demolition - all unique to the game. In Assault each team has a Power Source, and both teams must attack and defend their power source, which has a limited amount of energy; the first to destroy their enemy's power source wins. Tactical Assault is an upgraded version of the previous mode, containing nodes you need to hack before you can take out the Power Sources. Considering the amount of work that needs to take place - hacking and defending nodes as well as your power source - Tactical Assault really lives up to its name, and can be the most fun when played in large groups online. In Hunter one person grabs a token and becomes invisible, and has to fight off attacks from all the other players. Only the hunter can score points, and on top of being invisible they have the advantage of access to all weapons. However, when they die, the token is dropped and available to all other players. With Quick Demolition there is a bomb in the middle of the map at the start. Each time rushes to grab the bomb, and is then able to take it to a choice of locations in the enemy's base to plant. Unlike the bomb-planting levels of Counter-Strike, when the bomb is disabled, it is able to be replanted with the timer resuming where it left off. This makes for a particularly fast and frantic game. Overall, it's a good mix of the expected classic with the new modes. The only downside to the voice-enabled online play is the lack of players. Although if you had online in the evenings you are likely to find competition, the relative unpopularity of the Europe-limited PS2 online service compared to the whole world on Xbox Live means that you aren't guaranteed to find opponents all of the time, as I discovered one Friday afternoon. Thankfully the game's popularity means you shouldn't wait too long for someone to join your game.&lt;br /&gt;&lt;br /&gt;To complete the experience is a pretty impressive set of visuals. The game appears to be almost at the peak of what is possible on the PlayStation 2, and the fact that I didn't find it ugly after recent bouts of Halo 2 on the Xbox shows it's achievement.&lt;br /&gt;&lt;br /&gt;Reviewed by: Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-113612568933899211?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/113612568933899211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=113612568933899211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113612568933899211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113612568933899211'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2006/01/ps2-project-snowblind.html' title='[PS2] Project: Snowblind'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-113364392284181957</id><published>2005-12-03T21:56:00.000+01:00</published><updated>2005-12-03T22:05:22.873+01:00</updated><title type='text'>Virtual Skipper 3</title><content type='html'>When this game first arrived in the post, nobody knew what to do with it. “A yachting game”, Matt said, “what am I going to do with that?” Well, he didn’t bet on somebody who regularly races sailing boats at weekends being on his workforce, did he!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/virtual-skipper-3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/virtual-skipper-3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I think that needs to be my first point in this review; this game directs itself to one particular audience, and in fact you're more likely to find this game in the back pages of a chandlery magazine, under "publications charts and CD-ROMs" than at your local Game or PC World.&lt;br /&gt;&lt;br /&gt;Many yonder ago I played the first Virtual Skipper, the graphics were not all that great, and those stupid ferries always got in your way! But the first thing I noticed in this game was the graphics; they're 110% better than the first and second virtual skipper games, and my god they must have really spent a lot of time working on the scenery; for a racing simulator where the details are usually spent on the vehicles, this one has really pushed the boat out (if you'll pardon the expression).&lt;br /&gt;&lt;br /&gt;The game poses a magnificent security system for good reason, but does however waste a lot of time when loading the game because it spends thirty or forty seconds checking the CD itself to check for piracy.&lt;br /&gt;&lt;br /&gt;The sound quality in the game is very good but has a certain "repetitive" ring to it! The in game audio has no music, but a certain attention to detail has been made for the sound of a helicopter flying by.&lt;br /&gt;&lt;br /&gt;The game can be very difficult and requires a small amount of sailing knowledge for you to be able to actually play it.&lt;br /&gt;&lt;br /&gt;The game play is great but can become repetitive as the legs are “real time” so can take quite a while to get to the end.&lt;br /&gt;&lt;br /&gt;Unfortunately I am as of yet unable to get the multiplayer to function for me, so I am unable to comment on it but if it is anything like the single player racing I certainly can't see there being much of a problem with it.&lt;br /&gt;&lt;br /&gt;The game also has many different race options, including “challenge” racing, which are pre defined maps that allow you to get used to playing the game. And solo races which you must create yourself in the map editor.&lt;br /&gt;&lt;br /&gt;The map editor is a feature that I think has been lost in many games recent that appears to have came back in virtual skipper, though I have not really explored all of the map editors features from what I can see it is a very good little tool and should give hours of fun.&lt;br /&gt;&lt;br /&gt;This latest instalment of virtual skipper also has a lot more options as far as types of boat go, these include the 24ft Melges 24™, the 43ft monohull “offshore racer,” the 66ft long very famous America’s Cup Class and the Open 60 trimaran which is one of the most high performance yachts available in the world.&lt;br /&gt;&lt;br /&gt;The paintwork for your boat is customisable and the game comes with a set of colours for several countries (France, Germany, England, Spain, Italy, Sweden Australian and American), a “Virtual Skipper 3” scheme and the facilities for you to add your own custom paint jobs to the game that you can create in any good graphics program such as Adobe Photoshop or The Gimp.&lt;br /&gt;&lt;br /&gt;Yet another feature that improves both graphics and game play is the inclusion of weather, something that has been part of the virtual skipper series since the beginning has now become very much an important and interesting part of the game that certainly improves the game play. Some of the features that come under wind which are all described extremely well in the games manual is the ability to change the wind force through the use of the beaufort scale, which is a method of measuring wind speed (roughly wind speed in knots divided by five plus one gives you the beaufort “force”). “Oscillation” also “intensity” changes while in game to add to the “reality effect,” wind shifts and even wind disturbances. How they have managed to cram so much into one game I have no idea.&lt;br /&gt;&lt;br /&gt;The game is so crammed full of features I could write a novel on the game if I had the time but still the same old drawback is there, which will inevitably restrict the games audience, it is a sailing simulator and will only ever really appeal to yachtsmen stuck in home who can’t go sailing right now! (or me who seems to be too busy to get down to the sailing club)&lt;br /&gt;&lt;br /&gt;All in all, a great game, but if you are not into sailing don’t bother, I would say this game is like any other sporting game, and unless you have some knowledge of the sport itself you will stand no chance at all and get very frustrated very quickly.&lt;br /&gt;&lt;br /&gt;Reviewed by: Darryl Neale.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-113364392284181957?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/113364392284181957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=113364392284181957' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113364392284181957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113364392284181957'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/12/virtual-skipper-3.html' title='Virtual Skipper 3'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-113192467489411208</id><published>2005-11-14T00:27:00.000+01:00</published><updated>2005-11-14T00:31:14.906+01:00</updated><title type='text'>Taking Advantage of Imports By Modding Your Gaming Console</title><content type='html'>Importing videogames for consoles is not as straightforward as importing PC games, but for dedicated gamers there is often great need to import. By no means fully comprehensive, the following endeavors to explain the reasons behind, and methods used, to play imported console games. For those new to importing, further reading is recommended.&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://www.twitchguru.com/2005/11/12/taking_advantage_of_imports_by_modding_your_gaming_console/index.html"&gt;Taking Advantage of Imports By Modding Your Gaming Console&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-113192467489411208?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/113192467489411208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=113192467489411208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113192467489411208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113192467489411208'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/11/taking-advantage-of-imports-by-modding.html' title='Taking Advantage of Imports By Modding Your Gaming Console'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-113181162051167751</id><published>2005-11-12T17:00:00.000+01:00</published><updated>2005-11-12T17:07:00.523+01:00</updated><title type='text'>[PS2] Second Sight</title><content type='html'>Free Radical Design are known for their TimeSplitters series, but while they were signed off to EA for TimeSplitters: Future Perfect, the team made up of ex-Rare employees also worked on another title for Codemasters: Second Sight.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Second-Sight.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Second-Sight.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Second Sight's story involves John Vattic as he awakens from a really long coma in a US medical facility where he's being experimented on. Suffering from amnesia, he has no idea who or where he is; all he knows is that to survive, he needs to escape. As well as the continuing story, you are often confronted with flashbacks to help piece together John's past - each one a playable element. As the story progresses, John discovers his telekinetic abilities - including the ability to control objects with his mind (an ability that is discovered very early on in the game). The conspiracies, psychic powers, and experimentation in a US military facility add up to a story that certainly fits the X-Files mould. In fact, the story is one of the greatest assets - despite the fact that the TimeSplitters series still lacks a decent and flowing story element, Free Radical Design have actually produced an intriguing story that you'll want to see through right to the end.&lt;br /&gt;&lt;br /&gt;And you probably will. One of the game's main criticisms is that it's simply too easy. While there are parts that become difficult, mainly through the use of stealth, these sections usually only slow down your progress rather than stop it altogether. All too often, when caught by guards, you can run away to hide in a vent or a locker, meaning you can be forgotten and return to the game unnoticed, just like Metal Gear Solid. This problem is made worse due to the psychic powers; once hidden you can use your abilities to recharge your health, and return to play as if you've just begun. This means that the main portion of the game can be easily progressed if you always know where to hide, while the other section - which takes place before John's incident, and thus his gaining of the powers - is actually harder.&lt;br /&gt;&lt;br /&gt;The game itself is a third-person action adventure - another departure for first-person-focused Free Radical. The use of psychic powers is, rather oddly, not one of the game's best features. That's not to say they're at all bad - the powers themselves are both visually and dynamically satisfying, even if the physics are a little unrealistic. No, the game actually features great use of weaponry. It's a pity that despite the ability to get out of most situations without firing a single bullet, you will often resort to the arsenal on offer. This is testament to both the great implementation of weapons (which features a combination of auto lock-on and fine tuning with the analogue stick) and the difficulty in using the powers (which requires you to pause the game - breaking the flow - and select a power from some icons). Once selected, they are actually easy enough to use, but usually not as effective as the weapons, and it seems Free Radical can't get away from what they're fundamentally good at.&lt;br /&gt;&lt;br /&gt;The game's graphics engine certainly shows a connection to the TimeSplitters series. The game is immediately visually similar in style, with the rounded characters and animated facial expressions present. Character animation is impressive, and the detail in the characters themselves is fairly good if somewhat limited. The environments give a good sense of reality which is spoiled by the sometimes clumsy physics, which leaves characters' bodies in strange positions after being thrown about. The destructible nature of a lot of items makes up for this a bit. The special effects, however, are... well... special. The psychic powers have allowed for plenty of visual fun that really gives a sense of power to your abilities.&lt;br /&gt;&lt;br /&gt;Reviewed by: Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-113181162051167751?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/113181162051167751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=113181162051167751' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113181162051167751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/113181162051167751'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/11/ps2-second-sight.html' title='[PS2] Second Sight'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112735536397535888</id><published>2005-09-22T04:11:00.000+02:00</published><updated>2005-09-22T04:16:03.980+02:00</updated><title type='text'>[PC] Codename: Panzers - Phase Two</title><content type='html'>Despite the recent 60th anniversary celebrations of VJ Day, it can sometimes be hard to tell in the PC gaming industry that World War II has actually ended; the continual flood of titles means not only do the memories never fade, but the guns never stop firing. However, just because there are so many,it doesn't mean there aren't some great titles among them. Codename: Panzers Phase One was one of them, and this semi-sequel is another.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/panzers2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/panzers2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Semi-sequel is probably the more accurate way to describe Storm Region's game - as this recent &lt;a href="http://www.allaboutgames.co.uk/news.php?t=001230"&gt;news post&lt;/a&gt; shows, the company has a proper sequel under way. The best way to think of Codename: Panzers is like the Quentin Tarantino movie Kill Bill; the game is ultimately one, but split into parts to give us a more refined experience, and to allow extra development time on the second part (in this case Phase Two). So the game's style of play and engine are ultimately the same, but that doesn't mean they are completely alike. For a start, Phase One was set in Europe, while Phase Two shifts the action to Africa, which in itself has an impact on gameplay.&lt;br /&gt;&lt;br /&gt;There have also been some improvements. Firstly, the AI has been rewritten for the multiplayer and skirmish elements, and enhanced for the single player campaign. This is complemented by a new multiplayer option called "mission mode" where human-controlled teams have to complete objectives rather than destroying each other, although this is unfortunately not a full co-op mode. The day-to-night cycles (and vice-versa) have also seen improvement. If you're playing in the day, the transition to night has a significant impact on gameplay; the fog of war is greater, the sound of enemies you can't see is more important, and headlights - which are the focus of the adjustment - are a vital strategy element. The game now allows you to extend your field of view by turning on the headlights of your vehicles. However, this also results in you being more visible to the enemy, and thus the risk is up to you. New units are also present in Phase Two, adding to the selection already on offer which have received a tweak thanks to feedback from fans. Also added to Phase Two is an editor, allowing you to create your own campaigns complete with cut-scenes (which use the in-game engine).&lt;br /&gt;&lt;br /&gt;The game's Gepard engine has also seen an update. Cut-scenes are smoother, and lip syncing is present, but overall nothing fundamental has changed. Players of Phase One will instantly recognise the game, albeit with the complete change of scenery which is slightly more yellow now... Still, that's not necessary a bad thing; the game already sported a very competent 3D engine that makes a welcome return. The troops and vehicles are well animated (especially the way the tanks rock back and forth when firing), but it is the environment which looks particularly impressive. Aside from being packed with detail, and a providing a good sense of reality (thanks to birds, camels, and a lot of sand), the environment is also rather destructive, and you'll be impressed the first time you see your tanks tearing through trees instead of having to find a long route around them.&lt;br /&gt;&lt;br /&gt;If you didn't know about the series previously, then you probably don't realise that Codename: Panzers Phase Two is a resource-free real-time strategy title, focusing on the action that makes the game so much fun. This is hard for those who are used to building bases and stocking up armies, but is a concept which has already gone from "innovative idea" to "used-by-everyone" in the World War II-RTS sub-genre. This is probably a problem overall with Codename: Panzers Phase Two. Even forgetting Phase One, it's hard to say that the game is truly innovative; the concepts and ideas have been used in plenty of RTS titles in recent years, and ultimately it doesn't offer an experience that feels unique. On the other hand, it is closer to the definitive experience than most other WW2 RTS titles. While it may have little new to offer, it is providing tried-and-tested concepts in a game that is refined and highly enjoyable. It's a game that will get you hooked, even without some impressive design advancement.&lt;br /&gt;&lt;br /&gt;As expected for a WW2 title, you are able to take control of either the Allied or Axis forces across a range of Africa-based missions. They are grounded in history, but are varied and on the whole, enjoyable. When completing these a range of Partisan missions are available, with the emphasis on using the technology 'acquired' from either side. One thing it does do differently from some RTS titles (though not its predecessor) is allow you to customise your army between missions. As before you are given a number of points, and are able to choose which infantry, tanks, and other artillery you want to control, choosing units from more than one nation (for example, Russian tanks when playing as the Allies). Although this freedom is useful, it can be frustrating; sometimes your choices can actually make progress very difficult because some essential unit was not purchased for a mission you didn't know about at the time.&lt;br /&gt;&lt;br /&gt;On top of the missions there's the usual skirmish mode - which also allows you to build your own armies - with online and LAN play available with three different game types (Team Match, Domination, and a Multiplayer Mission). There are also two editors on offer: the general Level Editor, and the In-Game Animation Editor. The two can be used in combination to create your own missions, with the range of options in the former combining with the film-making ability of the later. They are great inclusions, but are likely to pass the average player, particularly the more complicated Animation Editor. The Level Editor, however, will allow novices to produce some interesting multiplayer maps, but a lot of time needs to be dedicated to achieve worthwhile single-player levels. We hope this inclusion by Stormregion will see the community produce some great new content which will keep you going until Phase Three.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112735536397535888?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112735536397535888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112735536397535888' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112735536397535888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112735536397535888'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/09/pc-codename-panzers-phase-two.html' title='[PC] Codename: Panzers - Phase Two'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112735487173858198</id><published>2005-09-22T03:59:00.000+02:00</published><updated>2005-09-22T04:07:51.746+02:00</updated><title type='text'>[PC] Chariots of War</title><content type='html'>Chariots of War is a follow up to Slitherine's previous title, the little-known, Legion. That game, like its successor, was a 2D turn-based strategy game, which plays well at first, before you realise that it possesses little to no depth. It may sound like a bitter start, but this hit me after I had been playing for a few hours. I was initially rather hooked -- playing it for over 2 hours without realising how the time had gone by. However, upon loading the game up the next day, I became shortly disappointed. The reason? For the 1023rd time, I was viewing the same boring non-interactive battle sequence, watching my troops seemingly randomly win or lose. After a few hours, it felt like I had not got anywhere, and my determination to actually complete just one campaign had seriously depleted.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Chariots-of-War.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Chariots-of-War.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The main aim of the game seems to be, quite simply, to conquer as much as possible. Yes, there is basic troop recruitment, and building creation in your cities, but you can forget politics, economics, city micromanagement as, unlike many other turn-based strategy games (fingers all pointing towards the Civilization series), they do not feature here. This makes the game rather shallow, and is part of the reason why I lost interest midway through playing. However, there is an improvement in the field of city development over Legion, and that is the use of the months. This the name given to the turns (providing a proper concept of time, also seen in the dates used in the game), and with building and training taking x amount of months, rather than occurring just in certain seasons as in Legion, development can proceed rather more rapidly, providing more enjoyment than its predecessor.&lt;br /&gt;&lt;br /&gt;After completing the tutorial exercise, you are presented with a range of campaigns to choose from, including the main one; "The Grand Campaign". Choosing this allows you to select one of a very large selection of Middle Eastern civilisations (including various Egyptian groups) to take control of. Although this seems initially very impressive, you will soon be disappointed to discover that there are very little differences between each race, apart from the obvious cultural and appearance. Four of the other five campaigns see events happening in specific areas of the overall game world, but unfortunately don�t provide any specific scenarios. The last of the six is a variation on the original Grand Campaign. No matter what campaign you choose, you are always presented with some great maps which feature small amounts of resources, as well as terrain that has an effect when fighting with certain troop types.&lt;br /&gt;&lt;br /&gt;As said earlier, the game revolves largely around attacking your enemies -- with no opportunity to win without conflict. However, there is some necessary trading in order to obtain enough materials, or enough food, etc. The trading screen isn't brilliant, but it's workable for its basic purpose. What is rather surprising is that, despite the obvious push for conflict, that the game does not include more options for battling. When meeting your opponent in the battle screen, you are presented with a scout's view of your opponent's forces and formation; the degree of accuracy of which varies each time, and you are given a worded warning about the degree of coverage the scout could provide. From this you can then choose the formation your own troops, and apply one of the preset basic tactics; which are mostly ineffective due to the style of the fighting that takes place and the narrow battlefield. The most annoying part is that once the battle commences, you are given no options like the brilliant Total War RTS games, and thus can play no intervening part in the ensuing conflict.&lt;br /&gt;&lt;br /&gt;The graphics are, quite frankly, rather dated. The engine has been updated in this sequel, allowing for the higher resolution of 1024x768, but still things look very basic in their 2D form. The overall world does not fair too bad, but the characters themselves, especially in combat, do look rather unimpressive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112735487173858198?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112735487173858198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112735487173858198' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112735487173858198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112735487173858198'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/09/pc-chariots-of-war.html' title='[PC] Chariots of War'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112684486692463766</id><published>2005-09-16T06:19:00.000+02:00</published><updated>2005-09-16T06:27:46.930+02:00</updated><title type='text'>Pimp My Console</title><content type='html'>&lt;a href="http://www.tomshardware.com/howto/20050914/index.html"&gt;Tom's Hardware Guide&lt;/a&gt;: Tired of having the same console as everyone else? Here is a step by step guide to make your gaming rig your own...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1. Custom Skin&lt;br /&gt;2. Customized Controllers&lt;br /&gt;3. Case Modding&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;PS2 Cas&lt;/span&gt;&lt;span style="font-size:100%;"&gt;e Mods&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;Xbox Case Mods&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span style="font-size:100%;"&gt;Gamecube Case Mods&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span style="font-size:100%;"&gt;DS Case Mods&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Link: &lt;a href="http://www.tomshardware.com/howto/20050914/index.html"&gt;Pimp My Console&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112684486692463766?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112684486692463766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112684486692463766' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112684486692463766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112684486692463766'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/09/pimp-my-console.html' title='Pimp My Console'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112458980899205312</id><published>2005-08-21T02:58:00.000+02:00</published><updated>2005-09-06T14:55:36.300+02:00</updated><title type='text'>Age of Empires III</title><content type='html'>Simply by virtue of its announcement, Age of Empires III instantly became one of the most anticipated PC games of 2005. It's no secret that the first Age of Empires games are two of the most successful and popular real-time strategy games ever made. However, Age of Empires II is almost 6 years old at this point, an eternity in computing terms. While developer Ensemble Studios released the successful Age of Mythology in 2002, fans still yearned for a return to the Age of Empires series. And with Age of Empires III, they'll get it, as the first screenshots of the game to be released so far are nothing less than astounding.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/AOE3-Deathvalley.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6255/1038/400/AOE3-Deathvalley.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;GameSpot interviewed Dave Pottinger, the lead programmer of Age of Empires about the new release. Among other, he says: "We told the team to make the best-looking PC game ever. A simple statement that was anything but simple to execute.". Read the rest of the &lt;a href="http://www.gamespot.com/pc/strategy/ageofempiresiii/preview_6120033.html"&gt;interview&lt;/a&gt;...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;More links:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://photos1.blogger.com/blogger/6255/1038/400/AOE3-Screenshots.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.ageofempires3.com/ScreenshotsMedia/Screenshots.aspx"&gt;Screenshots&lt;/a&gt;&lt;/div&gt; &lt;/td&gt;&lt;td&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://photos1.blogger.com/blogger/6255/1038/400/AOE3-Art.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.ageofempires3.com/ScreenshotsMedia/ConceptArt.aspx"&gt;Concept Art&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://photos1.blogger.com/blogger/6255/1038/400/AOE3-Videos.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.ageofempires3.com/ScreenshotsMedia/Videos.aspx"&gt;Gameplay Videos&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://photos1.blogger.com/blogger/6255/1038/400/AOE3-Music.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.ageofempires3.com/ScreenshotsMedia/MusicSounds.aspx"&gt;Music and SFX&lt;/a&gt;&lt;/div&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112458980899205312?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112458980899205312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112458980899205312' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112458980899205312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112458980899205312'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/age-of-empires-iii.html' title='Age of Empires III'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112447767434079470</id><published>2005-08-19T20:41:00.000+02:00</published><updated>2005-08-19T20:54:34.346+02:00</updated><title type='text'>[PC] RollerCoaster Tycoon 2</title><content type='html'>You'd be forgiven for thinking, from looking at the screenshots on the right, that RollerCoaster Tycoon 2 was an add-on pack for the original game, but quite clearly from the title, it is not. This is immediately something that shows how little the series has moved on in this sequel.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/RollerCoaster-Tycoon-2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/RollerCoaster-Tycoon-2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;However, not moving on isn't an entirely bad thing; the original was a very good game, and remains to be so, but things like the sometimes awkward rollercoaster construction system and the simplistic graphics engine remains, which would have been good to have gone in a sequel. The latter of those two is still there because, according to Infogrames, it allows anyone who played the original to be able to run the sequel on their machine. Of course, this is probably just an excuse to avoid taking a risk and investing in new engine and despite a vast increase in games sales over the past few years, publishers seem less and less willing to take a risk.&lt;br /&gt;&lt;br /&gt;RCT2 despite being similar isn't the same as the original. For a start, although the engine has the same system requirements and looks pretty much the same, it has been tweaked enough to provide more animations and a bigger theme parks. Because of this, RCT1 saves are incompatible. Another improvement is the ability to play any scenario right from the beginning; no longer do you have to wait to move on to the more difficult levels. One of the sequels main new inclusions is the Six Flags sponsorship. You may not have heard of them here in the UK, as we know the Tussords brand of Alton Towers et al, but they are very big in the US, and have quite a presence in mainland Europe. This deal brings not only the Six Flag name to the box, but some of the group's best rides, pre-built and ready for use, as well as Six Flags theme parks ready for you to take over in a scenario. It is a good deal, but we Brits may miss the familiar Tussords rides in the original's add-on pack, Added Attractions.&lt;br /&gt;&lt;br /&gt;Two other main additions to RCT2 are Rollercoaster Editor and the Scenario Editor. The former lets you build rollercoasters without the constraints of money and space, although as they are created as pre-built coasters you can't build underground (a featured that was lacking in the original as well as the sequel � the ability to automatically dig trenches for rollercoasters). The latter, the scenario editor, allows you to create your own single player scenarios, for personal use or distributing on the internet. You can place shops, rides, scenery, and goals that have to be achieved, but, and this is quite an omission, you can't place rollercoasters. If you want rollercoasters in your scenario, you need to load it up and play it, place the coasters, save the game, and use the 'convert save to scenario' tool! Its pointless extra steps that could have easily of been left out.&lt;br /&gt;&lt;br /&gt;Of course, forgetting there was a predecessor; RollerCoaster Tycoon 2 is a very fun game. The enjoyment of running your own theme park, seeing people enjoying your own rides, and if you like, sending them to their doom, is something which is not only enjoyable, but highly addictive.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112447767434079470?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112447767434079470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112447767434079470' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447767434079470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447767434079470'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/pc-rollercoaster-tycoon-2.html' title='[PC] RollerCoaster Tycoon 2'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112447662995652677</id><published>2005-08-19T20:32:00.000+02:00</published><updated>2005-08-19T20:37:09.956+02:00</updated><title type='text'>[PC] Magic Ball 2</title><content type='html'>When I first started playing Magic Ball 2, not knowing that a Magic Ball 1 even existed, the first thing I thought of was good old Breakout, the game that had me sitting in front of the T.V. with my console plugged in for hours on end. However, Alawar have completely upgraded the graphics and added a few new twists on the great arcade title, as would be expected for an Alawar game.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Magic-Ball-2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Magic-Ball-2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The game had me sitting at my computer for hours, no change really from the origional Breakout really, but Magic Ball 2 is far more interesting and fun to play. The graphics are excellent for such a small game of this type, which is a great bonus really, considering that it doesn't exactly have the largest system requirements; making it an excellent choice game for low spec PCs. Another great feature of this game is that the demo also doubles as the full game, so there's no need to go downloading another file five times as large as the demo after you've completed the demo missions. All you need to do is download the demo, complete the demo missions, register and then input the registration code to unlock the rest of the game.&lt;br /&gt;&lt;br /&gt;After a few levels of playing the game, the graphics had already impressed me a lot by this point, the game play proved very challenging depending on your style of play. Various pick-ups you can get after destroying the blocks in the unique and very amusing 3D scenes can make playing the level harder or more easy, depending on which pick-ups you collect; collect one pick-up can make the balls go faster, great for the more advanced gamer, but not so great for the younger gamers and those who can't quite keep up, however, there are other pick-ups that slow the ball down, having the opposite effect.&lt;br /&gt;&lt;br /&gt;The main fault I can find early on in the game, as with quite a few shockwave games, is the music. It gets very repetitive and annoying at times, I was forced to turn it off after a few levels, either that or go crazy with the same few short pieces of music playing repetedly. After I switched off the music, it was easy again to get back into the game, ploughing through the colourful 3D environments such as a farm and a train yard.&lt;br /&gt;&lt;br /&gt;All in all, the game is fun and will easily get the youger gamer, or even the more experienced gamer looking for some simple fun, addicted for hours playing through the 100 or so levels. However, don't play through the game all in one go, or else you'll get bored fast. The levels are very repetitive and the challenge levels off after the first five or so levels, meaning that unless you've got nothing better to do, the game won't last very long for older gamers. The only thing keeping me going was the fun environments, seeing what they're going to be next.&lt;br /&gt;&lt;br /&gt;Reviewed by Chris Moore.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112447662995652677?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112447662995652677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112447662995652677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447662995652677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447662995652677'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/pc-magic-ball-2.html' title='[PC] Magic Ball 2'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112447603995661836</id><published>2005-08-19T20:24:00.000+02:00</published><updated>2005-08-19T20:27:19.963+02:00</updated><title type='text'>[PC] Halo: Combat Evolved</title><content type='html'>The first time I heard about Halo: Combat Evolved for pc the first thing that sprang to mind was "I guess Microsoft have decided to release it on other platforms"; in fact, I had no idea of the new features in the game.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Halo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Halo.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;After playing the original Halo on the Xbox, I was keen to get my grubby mitts on the new improved PC version, mainly because I don't have access to System Link or XBConnect (for playing Halo online), but also because it seemed to include many of the features that we all moaned Halo didn't have!&lt;br /&gt;&lt;br /&gt;Some of the features included new weapons and some new vehicles but the biggest upgrade has to be the new multiplayer maps. In fact, I believe the multiplayer seen was the whole reason it was published on PC as, rather disappointingly, the single player campaign is exactly the same as on the Xbox.&lt;br /&gt;&lt;br /&gt;New vehicles and guns include the rocket warthog, for those of you who are not familiar with halo it is kind of like an open jeep with a rocket launcher bolted onto the back! Also on the multiplayer maps the hunters (big dudes with lots of armour and big guns) weapon of choice the Fuel Rod Gun and a new weapon, the flamethrower, make an appearance. All this makes the game worth buying even if you already have the Xbox version.&lt;br /&gt;&lt;br /&gt;But that's not all, ever wanted to run a friend over with a banshee? Oh... just me then, well anyway, they have now been put onto the multiplayer maps (including my old favourite, blood gulch) giving you access to some new sniper positions.&lt;br /&gt;&lt;br /&gt;The graphics on the game are great! Well by my standards anyway, they do lack that little edge that means some of the skins are a bit square and seem rushed but for what seems to be a mainly multiplayer game it has just enough to keep the quality up and the lag time down, depending on your connection!&lt;br /&gt;&lt;br /&gt;Sound quality of good but not great, I noticed when playing the game that those audio taunts in multiplayer mode get annoying, "blue team has the flag" and "double kill" get annoying after while. Apart from that the quality of sound is good, they just need some more audio tracks.&lt;br /&gt;&lt;br /&gt;The game is very heavy on storage space by mind standards as it consumes 1.2GB of your hard drive but I tend to get paranoid when my hard drive is half full so I may be a tad bit over cautious on that mark considering most games take up that amount of space nowadays.&lt;br /&gt;&lt;br /&gt;Online cheating unfortunately has taken its toll on my opinion of this game, though it is VERY hard to actually cheat, it does happen, after checking out mod websites it appears than some of the less pleasant people out there use the facilities to do cool things like reskin your guns to do 110% less cool things like increase the amount of attacking it takes to kill them, I ask, why?&lt;br /&gt;&lt;br /&gt;As a final note I must say this game is great, though the single player facilities are exactly the same as the Xbox version, it excels in its multiplayer capabilities and there seems to always be an abundance of servers available for you to play whatever sort of game you want, and if there isn't, you can just create one yourself!&lt;br /&gt;&lt;br /&gt;Well, that's my two cents on Halo: Combat Evolved for pc, don't let that put you off, it's a great game, but I wouldn't bother buying it if you have a recycled computer and a 33.6kpbs, or even a 56kbps modem as it really does spoil the experience.&lt;br /&gt;&lt;br /&gt;Reviewed by Darryl Neale.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112447603995661836?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112447603995661836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112447603995661836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447603995661836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447603995661836'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/pc-halo-combat-evolved.html' title='[PC] Halo: Combat Evolved'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112447479702330218</id><published>2005-08-19T20:02:00.000+02:00</published><updated>2005-08-19T20:06:37.026+02:00</updated><title type='text'>[PC] Colin McRae Rally 04</title><content type='html'>You should all know about the Colin McRae Rally series by now, so I won't go into details here, but I will state that so far the series has been the king of the rally genre on the Xbox and PlayStation 2 (if facing strong competition from Microsoft's Rallisport Challenge 2 and SCEE's WRC3 on the respective formats) as well as the PC. But does 2004's edition still rule the roast?&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/cmr04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/cmr04.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;One of the things you'll immediately notice is that CMR04 isn't as big a step up from it's predecessor as CMR3 was. For a start, although the graphics are certainly more detailed, crisper and altogether gleam more, they don't seem significantly different. They provide a high level of quality, with excellent animations ("right down to individual blades of grass moving in the wind" claims Codemasters), and amazing graphical effects, such as the usual gravel, snow, sand, and mud. Weather effects, such as rain, are also there to add to the game's atmosphere. It's all pretty amazing, but you can't help feeling you saw most of it in last year's edition, and that it's just been given a new glossy coat of paint.&lt;br /&gt;&lt;br /&gt;So is CMR04 just a simple rehash? Not at all, because where it has improved, it counts significantly. Codemasters have listened to the criticisms of last year's edition to provide us with the ultimate rally simulation. One of the best improvements is in response to CMR3's biggest downfall - the Championship mode. Last year you could only be Colin McRae, travelling along in his Ford Focus. It provided a unique feel to the game, as you progressed through a career as a real rally driver, but it meant that the game was greatly limited; after all, as the main mode in the game, it essentially meant you played the game in just one car, whether you liked that car or not. This year things are different - you can now choose any team from the various licensed car manufactures, ranging from Colin's new Citroen, to the classic favourite, the Subaru (where the series began, incidentally). After picking your game, setting your name and nationality, you're away to begin a rally championship. Fans of the real FIA WRC will notice that CMR04 doesn't feature the real stages; a big loss, surely? Well, unless you're a purist, you're more likely to just be interested on the action on track, and how this reacts with the different environments. And CMR04 certainly doesn't let down here; providing custom tracks in the most condition-varied 8 countries out of the WRC-supported 16. This means, for example, you get to experience ice in Finland, sand in Australia, and rain and mud in Britain. The Championship itself is also split in four; it eases you in with the 2WD (two wheel drive) cars at first, before moving you on to the more traditional 4WD cars, and then straps you in with the Class B vehicles; cars which were banned in 1986 because their unrestricted nature meant they were far too dangerous, and when taking to them in the game, you'll realise why. For those who can manage 4WD mode with heavy damage on (in the advanced mode) then an extra challenge awaits you in the Expert Championship. Here you can only race from the cockpit view, and have to win the championship with everything up against you. Winning is an impressive feat, and you can let the world know with the special code you obtain on completion that you can submit to Codemasters' website.&lt;br /&gt;&lt;br /&gt;In between championship races there are mini-games available allowing you to unlock equipment for your car, such as a better suspension. To obtain the items you have to complete a challenge in a time limit, and then it becomes available for you to add at the garage. The game certainly makes your work for your bonuses! As well as championship, CMR04 packs in a few other modes. Firstly is Rally, where you can actually compile your own 6-stage rally using a range of tracks from the 8 countries. Then there's Stages, which allow you to try out any track from all the countries, and there's also Quick Race, which will pick a country, stage and car for you, and get you straight into the action. Interestingly, there's no offline "Multiplayer" mode, but there IS offline multiplayer functionality. 2-4 player options have been cleverly integrated into the other modes. In Championship up to 2 players can compete, taking turns to navigate the stages, while in Rally, Stages and Quick Race you have a choice. You can either have up to four players split-screen racing (where you can see each other separated by a barrier in a Super Special Stage, or you are ghosts to each other in an ordinary Special Stage) or you can have up to four players taking turns. The game's other main new inclusion is the new Network mode, which allows you to play with up to 7 other players online or on a LAN in either a full Rally, or individual Stages - with your opponents appearing as ghosts like offline play. It's a great inclusion, and certainly something which should have made it into CMR3.&lt;br /&gt;&lt;br /&gt;If you're wondering whether Codemasters have ruined the great gameplay experience, then put your worries aside, as Codemasters have made improvements, but they're for the better. There are no drastic changes in place, but the key one is that cars are no longer balanced on a single central point, instead each wheel acts individually, which means allowing just one wheel to slip into deeper snow can slow you down ever so slightly, providing for a great deal of realism (and asking for more in terms of skill) without compromising on the fun factor.&lt;br /&gt;&lt;br /&gt;Graphically, the series has always been impressive. The lack of AI or other vehicles on the track has always allowed the game to focus on providing a high level of detail, both in the vehicles, and the surroundings. CMR04 is no exception, and as you'd expect from a sequel, it improves on it's predecessor, providing an even higher level of detail, and taking advantage of the latest graphics cards in order to clearly outstrip the console versions in terms of looks. Damage too, is very well modelled, but unfortunately it is let down by surroundings which still don't react; ramming your car into a tree will cause damage to your vehicle, but the tree remains unharmed. The same is true for walls, and gates, and just about everything except that floppy orange plastic gating which you can flatten. The weather effects, though, have both an impact on the gameplay itself (your car will slide on ice and mud, of example), and provides for some amazing graphical effects. Rain is particularly impressive, especially when it makes contact with your windscreen (take a look from the dashboard view to see this), and it will also build up on the ground, filling ditching and making parts of the track rather treacherous. CMR04 is certainly one of the most visually pleasing racing games on the PC.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112447479702330218?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112447479702330218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112447479702330218' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447479702330218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447479702330218'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/pc-colin-mcrae-rally-04.html' title='[PC] Colin McRae Rally 04'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112447436080559542</id><published>2005-08-19T19:55:00.000+02:00</published><updated>2005-08-19T19:59:20.813+02:00</updated><title type='text'>[PC] Silent Hill 3</title><content type='html'>The Silent Hill series is Konami's answer to Capcom's Resident Evil. Capcom's series began life on the PlayStation in 1996, and created the survival horror genre for the over 18s of the PlayStation generation. The series was hugely popular, with the PS1 seeing two sequels. However, Konami decided they wanted some of the action (literally!) and in 1999 released Silent Hill on the same market that had kick started Resident Evil; Japan. Silent Hill was no Resi-clone, it was a masterpiece of a survival horror title; arguably better, definitely scarier.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Silent-Hill-3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Silent-Hill-3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Although Resi has sneaked off to Nintendo's GameCube (an interesting choice considering Nintendo's 'kids-only' image at the moment - although Resident Evil: Outbreak will arrive on the PS2), Silent Hill is still available on the other machines (PS2, Xbox, and PC), and after the excellent SH2, Konami Computer Entertainment Tokyo (KCE Tokyo) are bringing us another instalment on the PC.&lt;br /&gt;&lt;br /&gt;In fact, a lot of comparisons have to be made between this game and its predecessor. Firstly, SH3 provides us with another seemingly innocent main character, this time a female named Heather, who also has a special history. The story itself, although different, does delve deeper into the madness that is the town of Silent Hill. On the graphics front, Silent Hill 3 again provides what can only be described as beautifully ugly surroundings, ramped up to the max by the higher level of detail capable on the PC. The game also benefits from new graphical enhancements which bring the enemies and fellow characters to life. We won't reveal any ending details, but we will say that like Silent Hill 2, this sequel does include multiple endings for you to obtain. In the sound department, the theme song is as equally brilliant to that of Silent Hill 2, and again, the PC benefits from the better sound capabilities.&lt;br /&gt;&lt;br /&gt;Looking at the title separately, the sound department at KCET have done a very good job with their latest title. Not only does it have a wonderfully emotive rock soundtrack, but there is also plenty of atmospheric noise to listen out for, and all of which is delivered in glorious 3D sound, and which is appreciated more by high-end PC setups than your average PS2 user. The KCET team have also succeeded very well with the game's storyline - it is interestingly and provides for some great characters and enemies; both of which have been animated and delivered to pinpoint timing and effect by another group of individuals at the Konami studio. As said before, Silent Hill 3 benefits from the graphical update and all these features together provide for a unique atmosphere that can only be created by Silent Hill.&lt;br /&gt;&lt;br /&gt;The presentation side of things has also seen great improvement in the sequel, with an improved, categorised menu system, as well as more options and secret options. PC conversion also hasn't led the series astray - the game features mouse support for looking and strafing, and the PC's nature means for quicker loading times, and quick saves instantly to the hard drive at the press of a key. However, not everything has seen big improvements as although Silent Hill 2 had near-perfect gameplay, the developers have seemed to have taken to the idea of "If it ain't broke, it don't need fixin'". For this reason, SH3 seems to offer very little that is actually new, slowing the progress of the series, and leaving us with some uninspired puzzles. Fans of SH2 may also be disappointed that the illustrious enemy, the Pyramid Head, that many knew and loved, has not made a return to the series. Despite these downfalls, Silent Hill 3 is the best of the series, and provides the most terrifying gaming experience around.&lt;br /&gt;&lt;br /&gt;Reviewed by Joss Manger and Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112447436080559542?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112447436080559542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112447436080559542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447436080559542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112447436080559542'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/pc-silent-hill-3.html' title='[PC] Silent Hill 3'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112346455128269802</id><published>2005-08-08T03:27:00.000+02:00</published><updated>2005-08-08T03:29:11.286+02:00</updated><title type='text'>[GBA] Astro Boy: Omega Factor</title><content type='html'>You may or may not have heard of the Astro Boy comic, which which has been turned into a TV show by Sony Pictures. According to the official Web site (of the TV show), "Astro Boy tells the story of an atomic-powered robot, Astro, who becomes a reluctant superhero fighting for justice and peace for humans and robots alike." Armed with this bare minimum of background knowledge, I cautiously started to play Astro Boy: Omega Factor, worried that the game may assume that I'm an avid fan of the series and flood me with unexplained references. Thankfully Astro Boy: Omega Factor requires no such prior knowledge of the series, though being a fan of the series will provide familiarity to various names and locations.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Astro-Boy-Omega-Factor.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Astro-Boy-Omega-Factor.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;At its basic level, Astro Boy: Omega Factor is a beat 'em up (with additional side-scrolling air-based shooting), but is also more involved in terms of story and gameplay than the beat 'em ups of yore. Not being a fan of the series I have no idea whether the plot line is based on any specific story from the TV series, but it is more involved than the classic arcade machine pseudo-storylines of "You are a man with big muscles. Kill anything that moves. Do so to win." Astro Boy: Omega Factor's plot is based on the idea that there is conflict between robots and humans, which came about when humans decided to destroy all robots out of fear for how they may abuse their power. Naturally the robots didn't particularly like this and so rebelled - I can't say I blame them. This is where Astro, the main character, comes in. Astro is part-robot, part-human; he is robotic by design, but is also capable of feeling human emotions. As you've probably guessed by now, Astro's job is to heal the somewhat less-than-stable relations between the robot and human races.&lt;br /&gt;&lt;br /&gt;In terms of gameplay, as mentioned earlier, there are two main styles in use in Astro Boy: Omega Factor; beat 'em up, and side-scrolling shooter. The beat 'em up sections are the more frequently encountered of the two styles (and, in my opinion, are better gameplay-wise than the side-scrolling shooter sections). These work in much the same way as traditional beat 'em ups – i.e. walk along to an area, then destroy all enemies before you can move on – but with the addition of more attack methods, such as the "EX Dash" (presumably what you do when you spot your ex...) which is a powerful jet-propelled attack. If this was all that the game had in store for the player, it would soon become a chore to play. Thankfully this is broken up by both the aforementioned side-scrolling shooter stages, and the boss stages (more on these later).&lt;br /&gt;&lt;br /&gt;The side-scrolling shooter action is a bit weaker than the beat 'em up stages, in my opinion. They're still good fun to play, so nothing like the walking sections in Star Wars: Rogue Squadron III: Rebel Strike, but they feel like they could be from any other side-scrolling shooter, albeit controlling a robot rather than an aeroplane or space ship. Many of the attacks are the same as in the beat 'em up parts, with the exception that you can't punch or kick - which makes logical sense. After all, you are flying at great speed using jet engines on your feet.&lt;br /&gt;&lt;br /&gt;Boss stages in Astro Boy: Omega Factor are far more frequent than in many other similar games. This does work; instead of simply walking around getting bored of killing everything, you are challenged by a stronger enemy. Often tactical decisions need to be made to effectively defeat the bosses; this is especially true towards the end, with enemies who cannot be defeated without thinking through what you are doing.&lt;br /&gt;&lt;br /&gt;Earlier on I mentioned that Astro can feel human emotions; this is the "Omega Factor" from the title, and is how stat points are collected in game. As you progress through the game there are many characters to meet and talk to (although you can't choose to talk to people yourself – it's all scripted). Once all possible information is discovered about someone they are added to the "Omega Factor Screen" where all the people who Astro fully understands are shown, and you are given the choice of which of Astro's six abilities to upgrade. Often simply meeting a person once is enough to totally understand them, for some bizarre reason, but there are some people in the game which require a lot of looking and backtracking to fully discover.&lt;br /&gt;&lt;br /&gt;Astro Boy: Omega Factor is one of the first games I've played which has managed to actually tie a classic "Stage Select" screen (not a "map screens", a la Super Mario World and Darwinia, amongst others, I'm talking about an actual "Stage Select" screen here) in to the plotline flawlessly. If you don't want this, potentially along with some plot details, to be spoiled, look away now. Now that they're out of the way, Astro Boy: Omega Factor has a fairly novel plot tie-in for stage select. You play through the game twice, with a slightly different plot each time, and stage select is only enabled on the second play through. "How does this tie in with the plot?" I hear you ask. It's fairly simple: Towards the end of the first play, Astro discovers how to use time travel; hence you aren't actually selecting the stage, but rather going back in time to when you were on that stage. This distinction is important, as some entities are unaffected by time travel, and history can also be changed depending on what you do; in fact in some cases you have to go back to a level again after completing the second half to meet people to fill up your Omega Factor.&lt;br /&gt;&lt;br /&gt;Controlling Astro is very simple, with no huge combinations of buttons to remember. The hardest it gets is A+B to do an EX Dash. The only real problems I had were hitting L accidentally, which is more the fault of me and/or the GBA than the game, and performing unexpected actions when pressing either Up and B (which fires a laser) or Down and B (which performs a kick) - again, my fault.&lt;br /&gt;&lt;br /&gt;Graphics-wise, Astro Boy: Omega Factor looks good. Yes, this is a GBA game we're talking about, so don't expect groundbreaking 3D graphics, but the still cutscenes are very clear, and you never find yourself wondering "What is that supposed to be?" when playing. Enemies can sometimes get pixelated (as there are three different strengths of enemies, each using the same image just scaled up/down) which is a bit of a minor downside. This doesn't affect gameplay, however, so it isn't too important in my opinion.&lt;br /&gt;&lt;br /&gt;The music tends to fit in well to the surroundings, and is generally good quality. Nothing amazing, but then again, this is for the GBA. Other in-game audio tends to be fairly reasonable, although it does occasionally remind me of Pac-Man with some of its sound effects. As with the graphics it's hard to make stunning audio from a GBA, and so it isn't a major point to judge on, but it generally makes good use of the available hardware.&lt;br /&gt;&lt;br /&gt;I only have two criticisms of Astro Boy: Omega Factor: firstly the plot itself is fairly short. More levels to extend the plot would have been a bonus, but as levels can be repeatedly replayed without getting bored, this is not a major problem. Secondly there seems to be some slowdown in action-packed areas. I'm not sure if this is intentional, or even if it's just my imagination (although some searching seems to back me up), but it does get a bit distracting. Thankfully this is only for very short bursts of action, so doesn't have too much of an impact on the gameplay.&lt;br /&gt;&lt;br /&gt;Reviewed by: Dave Wickham.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112346455128269802?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112346455128269802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112346455128269802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346455128269802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346455128269802'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gba-astro-boy-omega-factor.html' title='[GBA] Astro Boy: Omega Factor'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112346445390141809</id><published>2005-08-08T03:26:00.000+02:00</published><updated>2005-08-08T03:27:33.903+02:00</updated><title type='text'>[GBA] Banjo Pilot</title><content type='html'>You'll be forgiven if your first thoughts on hearing the name "Banjo Pilot" were of a game where you have to fly musical instruments around a virtual world ("Watch out! The clarinet is following us!"), but no - Banjo Pilot is a Banjo-Kazooie-themed Mario Kart-style racing game.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Banjo-Pilot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Banjo-Pilot.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;"Wait, Mario Kart? I thought this was supposed to be a flying game!" I hear you ask. Well, superficially, yes it is. You control a character from Banjo-Kazooie flying some form of aircraft. You can move up and down, rather than just left and right. However for some unexplained reason, if you stray from the shown path your aircraft will start to slow down and eventually fall out of the sky (though they have no problems flying over it in the intros to the different levels). Admittedly a course is needed, otherwise it wouldn't be fun, but surely there's a way to tie it in with the game.&lt;br /&gt;&lt;br /&gt;Enough of the criticism; Banjo Pilot is a fun game to play. There are four different game types in Banjo Pilot, excluding multiplayer - Grand Prix, Time Trial, Jiggy Challenge and Quickrace. Grand Prix, Time Trial and Quickrace are basically the same as in every racing game - Grand Prix mode allowing you to choose between different collections of different races, Time Trial making you race against the clock, and Quickrace being a single race. As with Mario Kart and similar games, you have a selection of weapons to pick up and boosters lying around to aid you. There is a twist in the Grand Prix mode - simply winning all the races isn't enough to complete the grand prix. Once you've completed all the races you have to battle the previous champion (which, strangely enough, can sometimes be yourself.) This takes the form of a long straight section in the sky, with one person in front, and the other behind. The person in front has to defend, whilst the person behind attacks. After a while the roles are then reversed. All this ends when one person runs out of health.&lt;br /&gt;&lt;br /&gt;The Jiggy Challenge is basically a Quickrace, but with just one opponent and there are jiggies involved; as you fly around the circuit there are six jiggies lying around. Your mission is to collect as many as you can, and come first. You only have to collect one jiggy (and come first) to win, but it's preferable to collect all six.&lt;br /&gt;&lt;br /&gt;The way that unlocking is handled in Banjo Pilot is via good old Cheato. For each race you win, you earn a number of Cheato pages. The exact number is determined by the position you finish in, and how many musical notes you collect from around the track. Once you've collected enough pages, you can go to Cheato and he'll (apparently the big floating book is actually male) give you a list of bonuses you can buy, such as new contestants, new multiplayer tracks, etc. This does make a refreshing change to the more traditional "do X to unlock Y" used in most racing games.&lt;br /&gt;&lt;br /&gt;As mentioned earlier, there is a multiplayer function in Banjo Pilot, but as it requires multiple copies of the game I was unable to test it. From what other people seem to be saying, multiplayer is the strongest part of Banjo Pilot, so it's a shame I wasn't able to play it and comment on it with experience.&lt;br /&gt;&lt;br /&gt;Banjo Pilot's controls are fairly easy to use, although I often find myself hitting the shoulder buttons by mistake. The only complaint I have with them is that it's difficult to time boosts; the manual says as you cross the line... but you get control before you reach the line. Very confusing.&lt;br /&gt;&lt;br /&gt;Audio-wise, Banjo Pilot is very good. When you first start the game, the familiar Banjo-Kazooie music begins to play, faithfully reproduced on the GBA hardware. As you play, familiar "voices" are also played, both when the characters are giving you information (in "cutscenes", for want of a better word) and when they overtake you. To be honest, I can't really think of anything to criticise about the audio, considering the limitations of the GBA. With regards to video, as with audio, Banjo Pilot is excellent; the only problem I found was that due to the low resolution and screen size, it is sometimes extremely difficult to see where the track is actually going, so you end up heading right into an invisible wall, which isn't particularly fun when it means you go from first to last.&lt;br /&gt;&lt;br /&gt;OK, so back to criticism. Firstly, Banjo Pilot just feels like a Mario Kart clone. Not to say this is a bad thing - Mario Kart is, after all, a fun game, and the additional modes such as the Jiggy Challenge are fun, but if you already have a similar game you might as well give Banjo Pilot a miss. Also, unlike Mario Kart, which has distinctive levels, there only seem to be a few different settings for levels, and it's often hard to tell them apart. Often it felt like I was replaying a level, despite never having seen it before, just due to the similarities.&lt;br /&gt;&lt;br /&gt;All in all, Banjo Pilot is a fun game, but at the end of the day it feels like a Mario Kart clone (albeit a good clone). The gameplay is similar, the weapons are extremely similar (something to make everyone else stop? Yup, we've got that. Homing missile? Sure.), so if you already have a game like this, there's not really much point to picking this up. If you don't have one, and fancy trying something different, then I advise you to give it a go - you may be pleasantly surprised.&lt;br /&gt;&lt;br /&gt;Reviewed by: Dave Wickham.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112346445390141809?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112346445390141809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112346445390141809' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346445390141809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346445390141809'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gba-banjo-pilot.html' title='[GBA] Banjo Pilot'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112346434742954989</id><published>2005-08-08T03:24:00.000+02:00</published><updated>2005-08-08T03:25:47.433+02:00</updated><title type='text'>[GBA] It's Mr Pants</title><content type='html'>Some of you might know Mr Pants as Rare's site mascot. If you have no idea who he is (like the majority of people), picture a stick man wearing nothing but underpants and a bowler hat. Right, now that we've set the tone for the whole game...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Mr-Pants.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Mr-Pants.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;It's Mr Pants was originally planned to be a somewhat sensible puzzle title, based on the Donkey Kong brand. Once Microsoft entered the scene, though, this obviously had to change. So, what's the best thing to do when you've just lost a strong brand? Why, choose perhaps the least-known, perhaps most silly brand you own, changing the game to match in the process, of course!&lt;br /&gt;&lt;br /&gt;Enough about the seriousness of the game; let's move on to the game play. First off, let me tell you that if you can't stand puzzle games, you can stop reading here. It's Mr Pants isn't for you. The objective of the game is fairly hard to describe in simple terms; you make same-coloured shapes dissapear by placing Tetris-inspired blocks on a grid and forming rectangles and sqaures. Blocks of differing colours can also be placed on each other, which can be confusing to start with, but is a lifesaver later on. Confused yet? I don't blame you, but don't let that worry you; once you've got the hang of it, it becomes easy to remember how to play.&lt;br /&gt;&lt;br /&gt;There are three game modes in It's Mr Pants: Puzzle, Wipeout, and Marathon, each with different difficulty levels. “Puzzle” consists of various pictures made out of blocks, which you have to clear with the limited number of pieces provided. “Wipeout” mode is like Puzzle mode, only without the nice pictures and you're against the clock, rather than having to work with a limited number of pieces. Finally, “Marathon” mode starts you off with a clean field to fill with your pieces, with a five minute time limit to gain as many points as you can... but beware: there's a “snake” (their word, not mine) going around the edges to thwart your progress, eating your blocks as it gets larger. Making shapes sends it back a fair few notches, but before you know it it'll be back for more. If it gets to the middle, then you've lost, simple as that.&lt;br /&gt;&lt;br /&gt;Puzzle mode has a somewhat clunky hint system built in, which is enabled after your fourth go at a puzzle. Although it is useful to get a start on puzzles where you haven't a clue what to do, sometimes it can be infuriating; for example, sometimes it will take the piece which has been placed in a good location, which does need to go there, then move it to where it's been told that it must go, not helping you in the least – in these cases it's just a guess as to which place it wants to go in, as the system has no concept of multiple possible locations.&lt;br /&gt;&lt;br /&gt;Moving on to the game's superficial qualities, from almost the second you turn the GBA on, you know what the graphics and audio are going to be like. First you're greeted by a slightly Dick Van Dyke-esque English accent, with a THQ logo drawn in a way reminicent of Roobarb and Custard, followed by a Rare logo with the R wearing a pair of pants. Wherever Rare got their inspiration for this from, I'm sure it's not legal.&lt;br /&gt;&lt;br /&gt;The graphical style used throughout the game is very colourful, and so fits the dark screen of the GBA well (for those people like me who still have the original); it's certainly no Castlevania, for anyone who remembers trying to play that with anything less than perfect lighting.&lt;br /&gt;&lt;br /&gt;Audio-wise, It's Mr Pants is packed full of voice samples, although these are mostly used in the menus rather than while actually playing. In the music department, It's Mr Pants is fairly simple, consisting of simple, repetitive, catchy tunes which fit the style of game well.&lt;br /&gt;&lt;br /&gt;Of course, there's one important question that I've not answered yet: is the game actually fun to play? At first when I picked it up, I found it rather boring, probably because I just didn't understand what you were supposed to do. That quickly went, to be replaced by a state whereby if I closed my eyes, my brain would be solving an It's Mr Pants puzzle. Really. Yes, I can safely say that (as long as you like this kind of game, of course) it's fun.&lt;br /&gt;&lt;br /&gt;Reviewed by: Dave Wickham.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112346434742954989?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112346434742954989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112346434742954989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346434742954989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346434742954989'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gba-its-mr-pants.html' title='[GBA] It&apos;s Mr Pants'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112346424844108618</id><published>2005-08-08T03:22:00.000+02:00</published><updated>2005-08-08T03:24:08.443+02:00</updated><title type='text'>[GBA] Puyo Pop Fever</title><content type='html'>Puzzle games have always shined on portable systems, ever since the days of Tetris on the original Gameboy. The way that they can just be picked up and played without having to worry too much about plot lines or playing for hours just lends them to portable gaming. Puyo Pop Fever, which Matt looked at in its PS2 incarnation (any similarity between the reviews is completely unintentional), has now joined the multitude of puzzle games available for the GBA.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Puyo-Pop-Fever.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Puyo-Pop-Fever.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;So, what's it all about then? Puyo Pop Fever is very vaguely like a cross between Columns and Dr. Mario. Your task is to match up at least four "Puyo" - that is, coloured blobs - of the same colour in order to make them disappear. Puyo appear in the form of falling multicoloured shapes, of up to 4x4 Puyo in size. Your opponent(s) are also attempting to clear their blocks. The round ends when one of you overflows the playing area.&lt;br /&gt;&lt;br /&gt;There are a number of ways to accelerate - or slow down - the time until the round is ended. As you remove Puyo from your own area, grey (or transparent, as the game calls them) Puyo are dropped on top of your opponent's playing area, and vice versa. These can only be removed by removing normal coloured Puyo - when a block is removed, any touching grey Puyo are also removed. To do even more damage to your opponent, there's two ways to get easy chain reactions. The first way is to clear the whole area - an "All Clear" in the game's terms. This drops a new pattern of Puyo onto the playing area, which can be cleared with just one move. The other way is with fever mode, which is entered once you have "offset" enough grey Puyo onto your opponent. Fever mode is similar to an All Clear, but you keep getting pre-made patterns until a counter reaches zero.&lt;br /&gt;&lt;br /&gt;There is one thing which I feel I have to warn you about Puyo Pop Fever - be sure to either turn the volume right down before hand, wear ear plugs, or write a good will and get it checked by a lawyer before turning on the game. The audio is annoying. The music feels like it wouldn't be out of place in the Eurovision Song Contest. The sound effects, when constantly repeated, are more annoying than The Crazy Frog (a quick note for those lucky people who have not had to endure multiple Crazy Frog adverts per advert break, then the pain of it reaching #1 in the singles chart - the true annoyance factor doesn't sink in with just one clip being played once). But I digress. From a high-pitched voice repeatedly imitating a cat, to the repetitive in-game music, Puyo Pop Fever will leave you searching for the volume control.&lt;br /&gt;&lt;br /&gt;So, now that we've got the bad bit out of the way, how are the non-gameplay aspects of Puyo Pop Fever? The controls are extremely simple. You have left and right to move the falling Puyo left and right. You have down to accelerate the descent of the Puyo. A and B rotate the pieces. That's it.&lt;br /&gt;&lt;br /&gt;Puyo Pop Fever also has up to 4 person multiplayer, with both multi-pak and single-pak options. Multi-pak multiplayer is smoother, due to the lack of bandwidth and size concerns, but the single-pak mode allows for multiplayer fun with anyone who owns a GBA. The multiplayer mode itself is basically the normal Puyo Pop Fever but with customisable rules, and obviously with human opponents rather than the GBA.&lt;br /&gt;&lt;br /&gt;To put some variety into the game, there are a couple of different endless modes, in addition to the standard "play until you lose". These are Fever mode, and Mission mode. In Fever mode, you play Fevers until the time runs out, extending it as you complete them. Mission mode sets you tasks, such as "create 2 chains" or "erase 5 Puyo simultaneously", which change once you complete them. It's not like these are radically different game types, but they do add variety to the game.&lt;br /&gt;&lt;br /&gt;Reviewed by: Dave Wickham.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112346424844108618?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112346424844108618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112346424844108618' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346424844108618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346424844108618'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gba-puyo-pop-fever.html' title='[GBA] Puyo Pop Fever'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112346414228796375</id><published>2005-08-08T03:20:00.000+02:00</published><updated>2005-08-08T03:22:22.296+02:00</updated><title type='text'>[GBA] Stuntman</title><content type='html'>Rolling... Action!&lt;br /&gt;&lt;br /&gt;It was this time last year that Newcastle-based creators of the Driver and Destruction Debry series brought Stuntman to the PS2. The vehicle-based game saw you, as the title would suggest, taking the role of a stuntman, carrying out death-defying stunts in a variety of vehicles, from skidoos to fast sports cars, and from vans to a Tuk-Tuk. The stunts were split into sections relating to different films, with each movie possessing a different style of action (Bond/spy, Indiana Jones/tomb raiding, etc.), and contained some excellent CGI cut-scenes to piece the action together. The CGI and your own stunt action formed the final movie trailer.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Stuntman.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Stuntman.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Reflections are now currently busy with Driver 3, but Game Boy driving veteran, Velez &amp; Dubail, have taken to bringing the classic title to the handheld. They are veterans because of their work on driving games on the Game Boy platform over the years, as well as more recently the great V-Rally 3 GBA conversion. In Stuntman the developers have taken their excellent 3D engine, tuned it, and given life to this version of the PS2 game. Using 3D was a great choice; Stuntman really could not be done properly on a 2D scale, as the ability to see what is coming ahead (to react quickly to instructions), as well as a third-person view of the car (to provide an action-like appearance) were essential. As well as impressive details, and true solid objects, there are also hills and dips which provide a true 3D landscape. Despite pulling off something that is visually pleasing for a GBA title, there are some cracks in the engine. These are obviously compromises the developers had to make in order to keep the framerate up, and the game playable, so although some may be distracting (like a train appearing in front of a mountain on one scene, when it should be behind), they are forgivable.&lt;br /&gt;&lt;br /&gt;Despite being a driving game, Stuntman isn't about racing. Of course you do race against the clock to get the tasks done, but the core gameplay of the title involves following instructions shouted at you by the director, such as "Overtake on the right", "Skim the Explosion", and "Jump!". In this way it has recreated the PS2 game well, and because of this also carries another feature from its original creation; the ability to completely irritate you at times. It's not as if the gameplay is in anyway flawed, its just the sheer difficulty in achieving some section can really get on your nerves. Trying and trying again may sound like a bad design to the game, but it is in fact its enjoyable nature that makes you actually WANT to come back and have another go. It does, after all, make completing each section like an actual achievement, rather than merely a stepping stone to something else. Now this addictive action is portable, you need to be aware of the time, and not find yourself sitting in a park or on a Circle Line tube train for three days, unaware of everything going on around you. The only issue I have is that the presentation is not quite up to the standard of the PS2 version, due to the lack of the CGI and the trailers which provide a real movie experience. Instead, we have an excellent collection of movie stunts, but little more than a title image and some text to connect them.&lt;br /&gt;&lt;br /&gt;The sound quality is also very good for a GBA. Voice samples on the GBA are still uncommon, but feature largely in Stuntman due to the nature of the game. As in the PS2 version, the director shouts the stunt orders at you, and the sound is perfectly audible, and therefore useful to the game. As you will always want to hear what he says, I recommend SP owners pick up a headphone adapter so they don't miss out in times when quiet is required. The music is also of a very good quality.&lt;br /&gt;&lt;br /&gt;We know it looks good, plays well, and sounds great, but how long will the title last? Well, obviously due to limitations in the GBA the Stunt Editor had to removed, but in its place are some side quests; the Precision Tests (where players have to take the car through a type of obstacle course), and the Jump Tests (where players drive up various ramps to gain letters in mid-air which form a movie-related word). The latter of these can also be played in two player mode. Both, however, involve a choice of cars (unlockable by money earned in the main game) and also allow you to unlock some more stuff in the game. But despite the multiplayer and the hidden extras, the game is limited, and not something which you can keep coming back to forever.&lt;br /&gt;&lt;br /&gt;And CUT!&lt;br /&gt;&lt;br /&gt;Reviewed by: Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112346414228796375?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112346414228796375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112346414228796375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346414228796375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112346414228796375'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gba-stuntman.html' title='[GBA] Stuntman'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112303865394300959</id><published>2005-08-03T05:07:00.000+02:00</published><updated>2005-08-03T05:10:53.946+02:00</updated><title type='text'>[GameCube] Pikmin</title><content type='html'>Pikmin is Nintendo's first proper strategy game. Created by Shigeru Miyamoto (the real brains and imagination of the Nintendo outfit) it proves to be one of Nintendo's most original and groundbreaking Gamecube games to date.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Pikmin.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Pikmin.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The story of the game is simple: The main character, a tiny little spaceman called Captain Olimar has been taking a cruise around the galaxy in his spaceship the 'Dolphin' (which was also the name of the project that Nintendo developed the Gamecube under) when due to an unforeseeable collision with a meteor crash lands on a strange planet with an oxygen atmosphere.&lt;br /&gt;&lt;br /&gt;Sadly, oxygen is a deadly poison to the little guy; he only has 30 days left on his life support system, in which time he has to recover all the parts of his wrecked 'Dolphin'. Olimar thinks it is an impossible task before he notices a strange onion shaped plant on the floor (of the stunningly rendered forest he finds himself in). He walks over and suddenly it bursts into life by elevating itself onto three legs and turning red. The 'Onion' (as it becomes known) also dispenses a tiny little red seed, which soon sprouts. Olimar picks it.&lt;br /&gt;&lt;br /&gt;Tada! A Pikmin is born! This is a red Pikmin, specialists at fighting and withstanding fire attacks. Later on Olimar finds two other colours of Pikmin, blue and yellow. Blue Pikmin are special in that they can operate in water without ever drowning and yellow Pikmin are skilled in that they can be thrown higher than the other two kinds and are also explosive specialists (they can operate bomb rocks which help weaken many obstacles in the game).&lt;br /&gt;&lt;br /&gt;Olimar has just one Pikmin at the moment, but he can grow many more by getting that Pikmin to carry a tiny coloured pellet back to the onion, which gives it the energy to sprout more seeds. Pellets come in different colours and sizes (corresponding to the colours of the Pikmin) that need different numbers of Pikmin to carry them and sprout different numbers of seeds. Defeated enemies can also be used to grow more Pikmin.&lt;br /&gt;&lt;br /&gt;When you have a huge army of them Olimar can use the Pikmin to retrieve the thirty ship parts scattered all around the games huge 5 worlds by using their basic ability: Teamwork. Pikmin must all work together whether it's to defeat a large enemy or to carry a large ship part back to the 'Dolphin'.&lt;br /&gt;&lt;br /&gt;This has to be done within a time limit, Olimar has 30 days and 30 parts to collect, a day is roughly half an hour meaning that Olimar really must try to recover at least one ship part a day. The parts that have to be retrieved are whimsical and often silly. The part that you have to fight the last boss for is actually Olimar's piggy bank and if that wasn't bad enough, the front of the 'Dolphin' looks just like a Poke Ball (for those who know Pokemon well).&lt;br /&gt;&lt;br /&gt;Don't be fooled though, this game, despite its childish outer shell, is very tough even for the more mature player. The five areas are littered with what seems like human junk, bomb rocks are often found in tin cans and your Pikmin often have to shift things that look like cigarette packets. (Weird?!)&lt;br /&gt;&lt;br /&gt;The graphics of the game however are outstanding, the world that the Pikmin inhabit are vast and detailed with both clear physical shapes and particle effects.&lt;br /&gt;&lt;br /&gt;The controls of the game are simple and easy to learn (typical of a Nintendo game), so I do not need to expand on this further.&lt;br /&gt;&lt;br /&gt;Reviewed by Joss Manger.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112303865394300959?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112303865394300959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112303865394300959' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303865394300959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303865394300959'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gamecube-pikmin.html' title='[GameCube] Pikmin'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112303828072704350</id><published>2005-08-03T05:03:00.000+02:00</published><updated>2005-08-19T23:18:07.216+02:00</updated><title type='text'>[GameCube] Resident Evil</title><content type='html'>Great gameplay, stunning graphics... What more do you want?&lt;br /&gt;&lt;br /&gt;Resident Evil, the game which made the survival horror genre makes its eagerly-awaited debut on the GameCube. Is it any good though?&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Resident-Evil.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Resident-Evil.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The GameCube incarnation of this classic is basically a total rewrite of the first game, with vastly improved graphics, new challenges and a generally much more challenging feel - for example, if you open the door in the main "hall" you have to kill the dog yourself.&lt;br /&gt;&lt;br /&gt;For those who have never played Resident Evil before, it is a survival horror game - it's designed to scare you. There is an introduction, then you get left alone somehow - in a place full of zombies. And, for some reason, a load of puzzles to solve.&lt;br /&gt;&lt;br /&gt;The graphics in this latest version of Resident Evil are the best I have ever seen in any game, ever - it really has to be seen in action to be appreciated. You may have to put up with odd camera angles, but pre-rendered scenes definitely give it that quality.&lt;br /&gt;&lt;br /&gt;The puzzle element is quite a large factor in Resident Evil, so if you don't really have a logical mind and don't want to search for a walkthrough, you may have a hard time playing... but you don't need to be Einstein to figure out most of the puzzles - just looking at something is enough to solve some of them.&lt;br /&gt;&lt;br /&gt;The sound on Resident Evil does its job, and does it well. What's its job? Why, to scare you of course! The sound is really an essential part of the atmosphere; walking into a room with a load of sheets in it, or walking into that same room with music in the background which means that you just know that there is something in there (hard to explain, but I think you get the idea) - which is scarier? With the sound off you lose an essential part of the atmosphere. Resident Evil is best played at night with the volume turned up.&lt;br /&gt;&lt;br /&gt;Controls in Resident Evil are, as normal, difficult for newcomers. This is a hurdle that you must overcome if you have never played Resident Evil before (or even just haven't played it for a long time), and one which may well just put many people off. Although it feels very odd at first, once you get used to your chosen controller configuration you'll be running just like you would be in anything else.&lt;br /&gt;&lt;br /&gt;If you love Resident Evil, get it. If you hate Resident Evil, don't. I've you've never played Resident Evil, rent it and see if you like it. It takes a bit of time for a new player to get used to the Resident Evil way of doing things, but once you do you'll love it.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112303828072704350?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112303828072704350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112303828072704350' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303828072704350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303828072704350'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gamecube-resident-evil.html' title='[GameCube] Resident Evil'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112303815725123854</id><published>2005-08-03T05:01:00.000+02:00</published><updated>2005-08-19T23:26:07.166+02:00</updated><title type='text'>[GameCube] Luigi's Mansion</title><content type='html'>Luigi has won a mansion in a competition he never even entered... Perhaps there will be a timeshare salesman waiting there?&lt;br /&gt;&lt;br /&gt;Let's get this straight right up front: Luigi's Mansion is not a normal Mario game, in any sense of the word. There is no jumping at all, you never actually play as Mario and you have a vacuum cleaner. If you are looking for a platformer, get Sonic Adventure 2: Battle or wait for Mario Sunshine. If, however, you just want an extremely good game, read on!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Luigis-Mansion.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Luigis-Mansion.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;As you can probably tell from the title, this game has two major features; Luigi and a mansion. The two came together when Luigi got a notice saying - and I quote - "Congratulations, you've won a huge mansion!". One thing lead to another, and Luigi agreed to meet Mario at the mansion. When Luigi got to the mansion, however, Mario was nowhere to be seen. Later you find out that he has been captured! OK, so it's not the most imaginative plot ever, but it'll do.&lt;br /&gt;&lt;br /&gt;The main objective of Luigi's Mansion is to go around, clearing rooms of ghosts (with the aid of your trusty torch and Poltergust 3000 - basically a glorified vacuum cleaner). Once you clean a room, the lights come on. This is an extremely simple idea, however it is brilliantly executed to make a game which is both a joy to watch and play.&lt;br /&gt;&lt;br /&gt;There are four main types of ghosts; normal ghosts, portrait ghosts, boss ghosts and boos. Normal ghosts are just your standard "shine a torch at them and suck 'em up" ghosts; pretty standard, except for some which have ice hearts (and so require fire to melt them) etc. Portrait ghosts are slightly more complicated; you need to find out some way to "trigger" them, for example (this is a totally ficitious ghost, so as to not give any spoilers) there may be a pirate and you might need to rock their ship so that they throw up. Then you can start sucking � la normal ghosts. Once you have vacuumed up a portrait ghost (and have completed the area) the ghost gets taken to the "gallery"; basically a room with frames to hang portrait ghosts in. It'll become clear once you get the game. Boss ghosts are like portrait ghosts (and they are; you get a portrait when you capture them), but are always on a separate platform, and are more difficult than normal bosses. Once you have beaten a boss ghost, the "passages" for that area are illuminated. Finally, there are boos. You will learn to hate boos. They are by far the most difficult ghosts to catch, since they don't really "lock on" (as they don't have hearts) and often escape. Boos only appear in illuminated rooms, unless you chase them into darkened rooms. This variety of ghosts stops the game becoming repetitive (if it was just boos I'm sure I would have broken the disc in half in frustration (which would have been a waste of $40)!).&lt;br /&gt;&lt;br /&gt;Now, graphically Luigi's Mansion is stunning - it has the best lighting effects I have ever seen. It really shows off the power of the GameCube, and considering that this is a launch title, this is a very good sign. There is absolutely nothing to fault with the graphics. Full stop. The cutscenes are of extremely high quality, and are not overused. There really isn't anything more to say about the graphics.&lt;br /&gt;&lt;br /&gt;The sound in Luigi's Mansion really does add to the atmosphere; you can't help but get slightly nervous when Luigi starts to hum with a trembling "voice", or feel daunted by one of the boss ghosts when the dramatic music starts, or sometimes "jump" slightly when a ghost "screams" at you as it appears.&lt;br /&gt;&lt;br /&gt;The control system is slightly difficult to start with, however once you get used to it you can change to "sidestep mode" which basically means that the torch/Poltergust 3000 and Luigi are controlled separately; i.e. you can have Luigi walking North-West pointing his nozzle (of the Poltergust, obviously) South-West. This makes sucking up ghosts a breeze. Once you get used to the controls, you'll be sucking up ghosts like there's no tomorrow!&lt;br /&gt;&lt;br /&gt;There is one bad aspect of Luigi's Mansion; you can complete it very quickly. Saying that, however, it does take a while to work out how to solve the puzzles, so it depends how good you are at working out what to do. Once you have completed the game once, however, you unlock "The Hidden Mansion" which is a harder version of the mansion. How is it harder? Well, it's reversed to start with, so you'll end up walking in the wrong direction half the time. Also it is darker, both in illuminated rooms and on-illuminated rooms. Finally all of the ghosts are harder; including the bosses. This does add replay value to the game, however you may not want to play what is basically the main game again. It does help, however.&lt;br /&gt;&lt;br /&gt;Well, to conclude, this is a great game which you should almost definitely buy. It's just a shame that it's so short. The graphics are excellent, the atmosphere is great and this is set to become a classic. My advice to you is to buy this game. Buy it. Do it now!&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112303815725123854?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112303815725123854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112303815725123854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303815725123854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303815725123854'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gamecube-luigis-mansion.html' title='[GameCube] Luigi&apos;s Mansion'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112303799280110069</id><published>2005-08-03T04:58:00.000+02:00</published><updated>2005-08-19T23:45:30.440+02:00</updated><title type='text'>[GameCube] Crazy Taxi</title><content type='html'>The classic taxi-driving game gets a new home on the Gamecube - shame they couldn't give it a facelift in the process.&lt;br /&gt;&lt;br /&gt;Crazy Taxi - a hit on the Sega Dreamcast and arcade machines back in 1999. A truly addictive driving game, where there's no strategy, no career to move up or down in, no stats to buy, just crazy fun driving! The basic "story" is you are a taxi driver. You want to earn money. You are in a city. There are customers who want to get to places. Put it all together and I think you get the idea...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Crazy-Taxi.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Crazy-Taxi.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;As you drive around the city you have to find people who want to be taken places. This is easier than it sounds, since everybody has a "$" over their head, in one of several different colours from red to green. The people in red have a higher "catchment zone" around them (where you can stop and still pick them up), closer destinations, shorter time limits and lower fares. Green people, on the other hand, have a small zone, much farther away destinations and higher fares. In addition to people having different colours, there are also different parts to the time limit. When it's in the green, you are good. You'll get a bonus, and an extra five or two seconds. When it's yellow you are average. No time bonus as such, but nothing bad. When it's red, however, you'd better drop 'em off soon, or they'll jump out without paying. Finally you can earn tips by pulling off "crazy stunts". These stunts are "crazy jump", "crazy through" and "crazy drift". The crazy jump is... well, a jump! The crazy through is when you drive right next to another vehicle and pass them. Finally the crazy drift is basically a skid.&lt;br /&gt;&lt;br /&gt;There is a vague attempt at some form of single-player non-arcade mode in the "crazy boxes". These don't really offer that much extension to game longevity - I completed them all in a day. They may keep you a bit though; basically the various crazy boxes set a task which must be completed - e.g. drive to a point quickly, or knock over all the pins.&lt;br /&gt;&lt;br /&gt;Graphically Crazy Taxi is not impressive. Dating back to the early days of the Dreamcast, they show their age. Blocky, low-quality and dated the graphics are not a reason for buying Crazy Taxi. The audio side is also very repetitive - there's only a number of times I can hear the exact same quote and not want to throw my Gamecube out of the window, and having only a couple of tracks of music, looped, doesn't really help. Simply because the game was originally designed for arcade machines is not an excuse for not having more varied audio.&lt;br /&gt;&lt;br /&gt;All in all, Crazy Taxi for the Gamecube doesn't really offer anything over the Dreamcast version; as far as I can see the versions are exactly the same (save the controller configurations). If you are looking for a game you can just pick up and play when you feel like it, go for it. If you are looking for something more in-depth, however, I would advise you to steer clear of this game.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112303799280110069?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112303799280110069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112303799280110069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303799280110069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303799280110069'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gamecube-crazy-taxi.html' title='[GameCube] Crazy Taxi'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112303787380759237</id><published>2005-08-03T04:53:00.000+02:00</published><updated>2005-08-03T04:57:53.813+02:00</updated><title type='text'>[GameCube] Billy Hatcher and the Giant Egg</title><content type='html'>Billy Hatcher and the Giant Egg might sound like a strange and rather childish name for a game, but when you consider it comes out of the studios of the Sonic Team, you'll understand why. The team, famous for their platforming classics, have long been known for aiming at younger audiences, while also managing to appeal to the older audience, particularly those who like their niche Sega games.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Billy-Hatcher-and-the-Giant-Egg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Billy-Hatcher-and-the-Giant-Egg.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The story sees darkness fall, and an evil King seeking to rule with an everlasting night. He has captured the creatures that inhabit the lands, and you play as a young boy called Billy Hatcher who controls special eggs in order to restore light to the land. And how do you control these eggs, through the power of legendary chicken suit, of course… OK, so it sounds like quite a strange concept, but do bare in mind the above paragraph; Sonic Team are aiming at a low age group with this. While in control of the eggs, you can use them to destroy enemies, and pick up food for the egg. The egg will grow as you gain food, eventually allowing you to hatch it, revealing special abilities and items, including a bonus I will talk about later on. There are even creatures you can 'collect' which have useful abilities, such as being able to freeze enemies, and these add to your egg-bearing moves. The movement is controlled well by the GameCube's analogue stick; it's small nature perfectly suits the movement of the egg. While away from the egg, Billy also has the ability to run, jump, and hang from edges, but without an egg, he can't activate switches, defeat enemies, or use the jump hoops, so it's thankful there's plenty of eggs lying around.&lt;br /&gt;&lt;br /&gt;The physics of the game, despite being a 'cutesy' platformer are actually quite remarkable. The eggs wobble, bounce, and crack, and their rolling motion feels quite realistic. The game itself is a varied mix of platforming and puzzling, as you seek to work out the best way to complete a level without missing on any of its hidden gems. It's certainly fun and challenging stuff, although later in the game, you can't help but feel things are getting slightly repetitive. The worlds may be varied, but the goals are not, and the story itself just seems to move the proceedings along, rather than have any real impact on them. Of course, citing back to the younger player's audience I've mentioned, these things aren't as much of an issue; complex and impacting stories often considered by younger children to be getting in the way of the fun.&lt;br /&gt;&lt;br /&gt;One extra that's likely to please, is the special bonus I was referring to earlier; the hidden Game Boy Advance mini-games. In some of the game's levels there are eggs which, when hatched, provide you not with an item or an ability, but with a mini GBA icon. After collecting this item and completing the level, an option appears on the world select screen, where you can select it, and via the wonders of the GC-GBA link cable, download it to your GBA, thus allowing you to play a Sega mini-game without any cartridge. You can enjoy a 25-level sample of Chu Chu Rocket, have some blob popping action in Puyo Pop, and there's also a NiGHTS into Dreams mini-game among others. Of course, it's only downloaded to temporarily into RAM, so you lose it when you turn off, but you can always re-download the game, or to protect your scores, each game comes with a sleep mode that shuts off the display (and with the GBA SP's charger, you could leave the machine on forever).&lt;br /&gt;&lt;br /&gt;Another feature of the game aside from the main story mode is the multiplayer. Unlike what you may expect, it's not just a simple tagged-on extra that Sonic Team have given us. Instead, the multiplayer offers a lot of fun, with up to four players taking on arenas filled with eggs, and a range of challenges. These include flattening your opponents with grown eggs, to trying to grow the most eggs in a limited time. Pushing and shoving people off edges becomes a common, but laughable event, and the whole mode seems to provide a lot of fun, especially considering the primary marketing focus of the game seems to be towards the game's single player aspects.&lt;br /&gt;&lt;br /&gt;In the graphics department, Billy Hatcher certainly looks like your typical Sonic Team game. It draws on a similar style to the Sonic Adventure games or the upcoming Sonic Heroes. The character design leaves a lot to be designed, but the characters themselves are well animated, and crisp in quality. Having said that, the graphics still don't appear to have leaped much further than the Dreamcast, leaving you with the feeling that the GameCube could offer the game much more visually. The game's camera, unfortunately, has its problems - as with all 3D Sonic Team games so far - but the issues aren't likely to hinder gameplay too much.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112303787380759237?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112303787380759237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112303787380759237' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303787380759237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112303787380759237'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/08/gamecube-billy-hatcher-and-giant-egg.html' title='[GameCube] Billy Hatcher and the Giant Egg'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112215963175108743</id><published>2005-07-24T00:59:00.000+02:00</published><updated>2005-07-24T01:00:31.756+02:00</updated><title type='text'>[PS2] TimeSplitters 2</title><content type='html'>After the success of TimeSplitters at the launch of the PlayStation 2, Free Radical Software has decided to bring the PS2 a sequel to great shooter. One of the most immediate improvements, as usual in a sequel, is the graphics. The first game looked great, but TS2 looks excellent with its high-res textures and excellent animation. The characters do look a bit generic, but this does not deter away from the overall graphical excellence of the game. Laser effects, smoke, flames, dust and sparks are all shown off in true glory, too, and the rain effects shown in the neon-filled NeoTokyo are something that has to be seen in action.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/TimeSplitters-2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/TimeSplitters-2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The unique style of each level is represented in the look of the characters, the weapons, and the surroundings, offering a better sense of reality. The levels themselves are generally larger, and this leads me on to the second main point of improvement, the single player mode. This was the main problem with the original game as there was no plot and it was just a collection of what were essentially non-respawnable "capture the flag"-style sprees. TS did feature an excellent multi-player mode, which arguably rectified the game, and some even went on to say that single-player wasn't really needed, but Free Radical knew better, and this time around they bring us a proper story-driven single player mode. While the script is not a touch on Goldeneye, the advancing time-travelling adventures do offer far more enjoyment than the game's predecessor. Now you'll be undertaking proper objectives, relating to the level's environment, and there's also secondary objectives to take up if choose to do so. The levels are paced well, and are not the "sprint through pick up objective" missions of the original.&lt;br /&gt;&lt;br /&gt;The single player mode does offer quite a lot of enjoyment, but you may find you want to proceed through it, not to uncover the story, but to unlock characters, modes, and maps, for use in the brilliant multiplayer mode. Free Radical have improved this already-excellent part of the game and when fully unlocked offers 15 multiplayer modes, ranging from the basic deathmatch, to capture the bag (TS2's own Capture the Flag), to MonkeyAssist (where three monkeys travel around the map attack other players in support of the person in last place). Some are more enjoyable than others, but all are worthy of inclusion and unlocking. The maps and weapons continue to entertain, and nothing beats getting 3 mates round, plugging in 4 controllers into a MultiTap 2 and blasting each other to help (with the help of monkeys, of course!). However, if you happen to be one of the lucky ones with up to 8 PS2s, 8 TVs and the required iLink cables, then the iLink mode awaits you. As mentioned in my preview, you can have up to 16 human players playing simultaneously, with either 8 PS2s and two people at each, or 4 PS2s and four people at each (or other such combinations). So if you're rich enough, or have mates who don't mind hogging equipment round to your house, then TimeSplitters 2 offers extra fun for you.&lt;br /&gt;&lt;br /&gt;Earlier I talked about atmosphere, and TimeSplitters 2 completes this with its music. Each level has original music that perfectly suits the level's theme, and comes in excellent, crisp, digital quality. Added to this are the sounds that accompany the excellent visual effects, such as the explosions and lasers, which still sound as great as the original game.&lt;br /&gt;&lt;br /&gt;An important feature of the original also remains in this sequel; the MapMaker. It now allows you to create your own single player maps, with gun turrets, AI enemies, and triggers to set these off. It offers you a whole lot more freedom, and the ability to the make the game last even longer.&lt;br /&gt;&lt;br /&gt;Lastly, the gameplay of TimeSplitters 2 is superb; it's what makes it such a great game. It's fast, furious, easily manageable, and above all, extremely enjoyable. It's got to be one of the best console shooters, and works so well in multiplayer. The controls are easy to adjust to, and the defaults are almost identical to those which I am so used to from the original (although oddly they seem to have switched primary and secondary fire buttons around, although that is easily sorted), and so help the game's pick and frag experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112215963175108743?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112215963175108743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112215963175108743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215963175108743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215963175108743'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/ps2-timesplitters-2.html' title='[PS2] TimeSplitters 2'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112215957193194077</id><published>2005-07-24T00:58:00.000+02:00</published><updated>2005-07-24T00:59:31.936+02:00</updated><title type='text'>[PS2] Tomb Raider: The Angel of Darkness</title><content type='html'>"Ah, Miss Croft, we've been expecting you. You're a bit late; you said you'd be here for Christmas 2001, but you missed the festivities. You turned up in a film that year, but you missed your promised 'Next Generation' game. You then said it would be towards the end of 2002, but you failed to show then. You got people excited with February 2003, but had pushed it back to June. Then, as those final weeks grew near, you went AWOL and resurfaced in early July, finally ready for the world. So, considering you are over a year and a half late, I hope you will make up for it."&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Tomb-Raider-The-Angel-of-Darkness.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Tomb-Raider-The-Angel-of-Darkness.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Unfortunately for Lara, Tomb Raider: The Angel of Darkness is not the game that hype and the long time in development (apparently "working towards improving gameplay") have promised. One of the game's largest problems is the lack of progress in the series; now at the sixth version, some of the problems that have existed before are still present. One particular issue is analogue control. The series began on a grid-based system, which seemed to work pretty fine with the D-Pad - the control method of choice on the PS1 back in 1996. However, since then the analogue sticks have gradually become the preferable option for games, but later Tomb Raiders still required the D-Pad due to that grid system. With a switch to PS2 (where everyone has a DualShock 2 with analogue sticks) and a game engine overhaul it would be expected for the control system to get re-made, and indeed changes have been made. For example, you can now hold L1 to walk along instead of run, and this allows you to avoid falling off edges, and be able to easily keep yourself on narrow wooden planks as you walk across. It is a welcome edition, as is the ability to climb ladders and pipes without the need to hold a button; simply walk up to them in the right position and hold forward to climb up. Of course, the ability to line yourself up in the correct place is hampered by the lingering point; the grid-based system still exists, and can often prove a nightmare with analogue control.&lt;br /&gt;&lt;br /&gt;Another gameplay issue is combat. When compared with recent action/adventure titles like Devil May Cry 2, TR: AOD's combat feels flimsy, repetitive and lacking control. While many games in the genre allow proper tactical control of weapons - where and/or who to shoot, etc. - this game insists you shoot the closest person towards you without any choice. The action often consists of 'take out guns, hold down R1 to fire, and wait until the enemy is dead. Maybe jump around a little to avoid being killed.' You just do not feel like there is any tactics or skill involved.&lt;br /&gt;&lt;br /&gt;However, there are some great new gameplay editions to TR: AoD; one of these is the Resident Evil-style shining objects. Items that Lara can pick up give a glow making them easier to spot, making life easier for the play. Also worthy gameplay inclusions are the new moves; things like shimmying around corners, climbing gates, and crawling on her belly are all here to add to the adventure experience. On top of this is the new stealth ability; a tap of L2 allow Lara to move around in a less noticeable state, and even sneak up behind enemies, taking them out with a fair swoop. Its certainly not Metal Gear Solid or Splinter Cell but does add a bit of variety. One of the promised new features for the game is the ability for Lara to adapt to your actions, and become better in the areas in which you focus. Indeed this feature is present in title, but not in the diverse and fully adaptive way which had been hoped; skills such as strength become better through repeated actions that use strength (climbing, etc.) much like MGS2's grip system, but the freedom to take Lara in your own direction, in your own personal style, in sadly missing. However, what it does do does add to the title in terms of gameply, in a game that feels like it has progressed so little in seven years.&lt;br /&gt;&lt;br /&gt;The biggest problem for a title that is heavily delayed is how the graphics engine ages. This problem is slightly present in TR: AoD, because even though it still looks rather good, it doesn't impress the audience as much as it did when it was first seen over two years ago. Also, Lara herself still looks rather simplistic; the face especially seem devoid of natural characteristics present in many PS2 games. Instead we see 'perfect' smooth face, with the bulge of the eyes, and the thick linnes of the eye lashes and the lips we have seen in Lara too many times now. Her body is improved; it is smoother and curvier, but Lara still looks dangerously fine, with overly large breasts, giving the impression that the game is still trying to sell itself to 20 year old males in a sexual nature, rather on the merits of the game itself. However, this negativity should not overshadow the amazing amount of detail put into the surrounds of the game. The architecture and design of Paris and Prague has been captured very well, and the beauty of both cities comes to life in the game. There are also some excellent graphical features, such as the water and fire effects, as well as the lighting, which provide the game with a realistic setting.&lt;br /&gt;&lt;br /&gt;The sound department deserves a mention for two reasons; the background music and the voices. Firstly, the music is an excellent score by the London Symphony Orchestra and perfectly accompanies the game. Secondly, the voices; they too are done well, and not only that, but they have good local European accents (still quite a rarity in games). The conversations themselves have a gameplay element; you are often able to choose between two or three answers to say to the other person, but the sad part is that no matter what choice you make, it seems to provide the same result in the end.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112215957193194077?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112215957193194077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112215957193194077' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215957193194077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215957193194077'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/ps2-tomb-raider-angel-of-darkness.html' title='[PS2] Tomb Raider: The Angel of Darkness'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112215950333919671</id><published>2005-07-24T00:57:00.000+02:00</published><updated>2005-07-24T00:58:23.343+02:00</updated><title type='text'>[PS2] UFC: Throwdown</title><content type='html'>Wrestling - just some faked entertainment - "sport" that sees greases-up grown men pounce around in Lycra pretending to fight? Whether or not you agree with that statement, it doesn't matter, as this is not the same wrestling that comes to late night Sky Sports; this is Ultimate Fighting Championship, a brutal, 'few rules', fight-out that is more Tekken than WWE Smackdown!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/UFC-Throwdown.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/UFC-Throwdown.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;UFC is still a televised, although mainly on US PPV and sometimes on five here in the UK. That means most of you probably don't know any of the fighters, not even the older ones such as Dan 'The Beast' Severn. However, you will probably be familiar with their fighting styles; kick boxing, boxing and karate are all present along with others such as judo and jiu-jitsu. UFC: Throwdown allows you to experiment with fights that wouldn't be possible elsewhere; how will a boxer face up against a fighter of the Marshal arts?&lt;br /&gt;&lt;br /&gt;The game, as I said earlier, is rather similar to Tekken in it's gameplay; there are four primary action buttons - left &amp; right kick &amp; punch buttons - and the fights are short bouts against your opponent. Like all fighting games you can string buttons together to form 'combos' and carry out better and more powerful moves. However, in UFC: Throwdown, you find that matches are usually won and lost on the amount of punching and kicking, and you may not be bothered enough to actually learn all the combos. Because of this fights can be short, and rather repetitive.&lt;br /&gt;&lt;br /&gt;UFC: Throwdown manages to separate itself from the Tekken series by replacing the health bar with a stamina bar and an endurance bar. When you attack an opponent, you reduce their stamina bar, which eventually leads to victory when it gets too low, but attacking will also affect your endurance bar, making you weaker, and more prone to attacks and counter-attacks. If it wasn't so easy to apply a continual supply of punches to your opponent's face, then fights could have proven more tactical as you try and wear down your opponent without letting them getting back quickly and taking you out while you're weak.&lt;br /&gt;&lt;br /&gt;Graphically, the game fairs up pretty well; the 28 characters on offer are nicely animated, and the arena, although plain, is not blocky. It is a pity there is only one arena, which is rather lacking in details, and unlike WWE there are no interactive objects to throw about. The referee, who makes a nice appearance after victory is declared to hold up the winner's arm and announce their name, is sadly missing during the brawls; a thing noted in older wrestling games. It is simply odd to leave out a character who is really the only thing that distinguishes the fighting from a street brawl (apart from the larger crowd, of course). The ref scenes that do feature, however, are part of the game's good atmospheric cut-scenes which also helps to distinguish the sport as something more professional, and give the game a more TV-like appeal that has worked so well for modern wrestling games.&lt;br /&gt;&lt;br /&gt;The short bouts don't help the longevity of the game, and neither do the game modes, who offer little variation, and even multiplayer doesn't keep you going long. However, the career mode is the exception, and manages to rescue the game from being classed as a short and boring beat-'em-up. The mode begins with the create-a-fighter which, although not as in-depth as those seen in the WWE Smackdown! series, allows you to create the next UFC superstar, or some ridiculous fighter for your own enjoyment. You can then go on to set up your skills through a points system which allows you to earn more points to obtain better skills throughout your career. You can also train your fighting skills in spars, in order to be ready for your matches and your possibly great UFC career ahead.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112215950333919671?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112215950333919671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112215950333919671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215950333919671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215950333919671'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/ps2-ufc-throwdown.html' title='[PS2] UFC: Throwdown'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112215941679149694</id><published>2005-07-24T00:55:00.000+02:00</published><updated>2005-07-24T00:56:56.793+02:00</updated><title type='text'>[PS2] Wallace and Gromit in Project Zoo</title><content type='html'>Wallace &amp; Gromit for those of you who don't know, and yes I have met people who don't, are a series of very famous films by Nick Park. All the original characters were moulded out of plasticine on wire frames. For the benefit of the unwise, Wallace is the man, an inventor type, and Gromit is his sceptical, rather intelligent, dog.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Wallace-and-Gromit-in-Project-Zoo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Wallace-and-Gromit-in-Project-Zoo.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The game starts with a rather strange video sequence involving Wallace, Gromit and a Fish. Yes, a fish. For there pet polar bear Archie. They decide to deliver this fish, the polar bears birthday present there and then to find the zoo closed and "under new management." Oh No! I said, well actually the video sequence gets kind of boring. Wallace promptly makes a phone call while Gromit with the common sense take a look and sees a lorry pull up, with Archie on a leash and the driver is the infamous, evil, penguin from the film, "The Wrong Trousers."&lt;br /&gt;&lt;br /&gt;At this point the video sequence is like one of those films that you pay to watch and then realise is a load of rubbish so just endure. They build a "Trojan Penguin". At this point I was only being kept awake by the idea of playing a rather funny looking game.&lt;br /&gt;&lt;br /&gt;Eventually, after what seems like days, the game gets going, you start off at level one like all games do and the first thing that happens is it tries to hint at what the objective is. And to be honest, I didn't quite get it at first.&lt;br /&gt;&lt;br /&gt;You start with the most useless weapon I have ever seen, the banana gun, why? I ask, probably because of the history of useless inventions courtesy of Wallace but still it gives you something else to collect.&lt;br /&gt;&lt;br /&gt;The controls are awful, and when I say awful I mean absolutely terrible! I had real trouble getting used to them and they seemed really hard to work as nothing was very smooth and the view of Gromit, whom you play, tends to walk over time and you find yourself adjusting were it is every so often.&lt;br /&gt;&lt;br /&gt;The game is great for a good laugh but that's about it, I tended to get bored and frustrated with it very easily. The majority of the levels involved jumping from one platform to another and climbing up ropes, this means that when you miss a jump you find yourself back at the very bottom and having to make the entire trip again.&lt;br /&gt;&lt;br /&gt;There are a few little tricks you pick up along the way which make for a good laugh but I never really enjoyed playing this game as the graphics were not that good either. They seemed very grainy and lacked a certain touch.&lt;br /&gt;&lt;br /&gt;The audio quality wasn't that bad and I thought it was to an acceptable quality.&lt;br /&gt;&lt;br /&gt;The levels are very short as far as distance goes, the levels width and length are quite small but it makes up for it slightly in height. As I said before, you tend to always be climbing up to your goal but this means if you miss a jump you are back at square one in familiar surrounding with nothing new to do on the way back up. This means when you get to a tricky bit in a level it may prompt you to give up and turn the console off after repeating the same little path past the monkey and up the road twenty or so times!&lt;br /&gt;&lt;br /&gt;As far as lifespan goes I think this game gets a little better as it goes on providing you have the right attitude. This is definitely not a game for anyone after anything especially new and state of the art.&lt;br /&gt;&lt;br /&gt;Overall, Wallace and Gromit: In Project Zoo is an hilarious game to play with a few mates round and if you love those old classics, cartoon style games, and something to have a good laugh about, but if you are one of these people who look for the latest in AI technology, excellent graphics, fantastic game play and alike don't bother. I don't think this game has ever had the intention of being such a game.&lt;br /&gt;&lt;br /&gt;Reviewed by Darryl Neale.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112215941679149694?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112215941679149694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112215941679149694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215941679149694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215941679149694'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/ps2-wallace-and-gromit-in-project-zoo.html' title='[PS2] Wallace and Gromit in Project Zoo'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112215932267735726</id><published>2005-07-24T00:52:00.000+02:00</published><updated>2005-07-24T00:55:22.683+02:00</updated><title type='text'>[PS2] World Championship Snooker 2004</title><content type='html'>Amongst all the high-octane sports there is snooker. A calmer and more grown-up sport that doesn't involve large quantities of alcohol, fights, or police cordons seen in the likes of football. Except in local pub competitions, of course.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/World-Championship-Snooker-2004.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/World-Championship-Snooker-2004.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Following on from last year's edition, World Championship Snooker 2004 arrives on the PlayStation 2 to recreate the sport in the best possible way. As before, the physics of the balls of the balls are realistic, and all the rules of the game are perfectly in place and never broken. You get the usual BBC2-style presentation (including the familiar BBC Snooker theme tune), including some dramatic camera angles from places like the cushion behind the pocket. These are features which give the game a realistic atmosphere of Snooker, and are highly commendable.&lt;br /&gt;&lt;br /&gt;Once again the range of features is to be commended. The standard Snooker mode is what you would expect from the game; it includes a Career option which allows you to take a professional player or a custom-made amateur through a career that, if successful, will earn you the world title. There's also the ability to play a single match of Snooker or create your own Tournament. Classic Match is one of this year's new additions, and allows you to play in some of snooker history's greatest moments, such as the 1985 World Snooker Championship final between Steve Davis and Dennis Taylor. The other new mode is the online play - probably the most significant enhancement in the game. Like IndyCar Series 2005, the PS2 Net Play section is powered by Gamespy and also like said title, it works well to deliver fun live one-on-one play. The only 'problems' are the lack of headset support, and the fact that you will need to put quite a bit of time aside to play the game online - especially if rematches are demanded!&lt;br /&gt;&lt;br /&gt;Despite its title, Snooker isn't the only game you can play in WCS2004; as before there's also pool (with the 8-ball UK version as well as the 9-ball US edition), the ability to take on John Virgo's classic Trick Shots (Virgo himself providing the voice-over, and a player model of him doing the shot when you select to demonstrate it), or there's 'Fun Games', which are essentially a collection of variations on the basic game of snooker (time limits, etc.). And if that all that wasn't enough to keep you occupied, the latter two modes also allow you to unlock items, such as new tables and trick shots. All in all there's a lot in WCS2004 that will keep you going for quite some time just to get through it all, let alone the fact that, like football, Snooker games can be played again and again, especially for pick-up-and-play single matches, or online. And to ensure this is all enjoyable, the game's artificial intelligence has also been improved for this year.&lt;br /&gt;&lt;br /&gt;Despite this praise, I should draw on what still remains the game's two biggest issues. As I said, there's nothing wrong in the gameplay or presentation departments, but the graphics aren't as good as they could be. Although they aren't bad, and are an improvement over last year, the issue lies in the fact that there is so little happening on the screen (as is the nature of Snooker) that you would expect the power of the PS2 to be used to provide better-looking and more-rounded models, and improve the flat-looking surrounding environment. On-table graphics are very good, but everything else that you see around the table should look better than it does.&lt;br /&gt;&lt;br /&gt;And again it has to be said that the other major issue is the lack of change since 2001's edition, WCS2002. Things have simply been fine-tuned since that version, and online play is this year's major addition, and it makes you wonder whether you would actually be better off saving £20 and picking up that last year's edition - or even that one - especially if you lack a Network Adapter. After all, unlike football games, snooker does not involve large amounts of statistical changes each year which is often justification enough to hardcore fans to upgrade to the next edition (e.g. of FIFA...), but Snooker faithful with PS2 online abilities will be willing to grab this for Net Play and Classic Match alone.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112215932267735726?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112215932267735726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112215932267735726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215932267735726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112215932267735726'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/ps2-world-championship-snooker-2004.html' title='[PS2] World Championship Snooker 2004'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112082163098365571</id><published>2005-07-08T12:35:00.000+02:00</published><updated>2005-07-08T13:20:30.990+02:00</updated><title type='text'>[PC] vs.Ball</title><content type='html'>A good idea, but not really that challenging...&lt;br /&gt;&lt;br /&gt;vs.Ball is an arcade-style game where you have to match up tiles of equal values (or a wildcard with any other tile) to rack up your points. However there is also a ball bouncing around the area, which can break tiles and gain points. The objective for each level is simple: beat the ball.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/vs.ball.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/vs.ball.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;When you first start out playing, it all seems pretty promising, it's a fun game, but when you move up the levels, it seems much too easy - in fact, I finished all 100 levels in just two days and only really got challenged when I got to level 90 and above. If there was a level editor with the game, that could prolong the experience (and make it more challenging), since people could create more challenging levels to make it much more interesting.&lt;br /&gt;&lt;br /&gt;There are several "powerups" in the game, which do make the game more challenging since the ball can also pick up and use powerups, however it is only really in the last few levels that you actually need powerups and even then you can get past them without using any powerups. Powerups include x3 points, x2 points, split ball (splits the ball into three, only the ball can use), increase tile value, decrease tile value and many more.&lt;br /&gt;&lt;br /&gt;This game could possibly be a good game for improving hand-eye coordination, since you need to move the mouse quite quickly to get to the tiles on time, and if you are - perhaps - not particularly experienced in using a mouse, the levels would be more challenging and it may well be a good game for you to try, however expert Counter-Strike players who already have lightning-fast reactions with a mouse should probably steer clear of this game, since you will probably find it too easy.&lt;br /&gt;&lt;br /&gt;On the audio front, vs.Ball is pretty good, the music is quite good on the main release (you can download more, and in my opinion better, music in an optional music pack, 2.78Mb), however they are understandably compressed to keep the download size down, so aren't top quality. The sound effects are also pretty good, but it's not as if it has EAX support ;).&lt;br /&gt;&lt;br /&gt;The graphics of vs.Ball are okay, however you are limited to running in 800x600 so they understandably look slightly low-quality on anything above a 15" monitor (simply because of the resolution). Also, the explosions are simply a load of coloured pixels as opposed to "proper" ones.&lt;br /&gt;&lt;br /&gt;Finally, if you get a very good score, you can upload it to a high-score table on the Internet - could it be fame at last?&lt;br /&gt;&lt;br /&gt;Review in Brief&lt;br /&gt;A good idea, but let down by the ease of completion. If you are getting to grips with using the mouse, this may well be for you since it could help you develop mouse control, and it would be more challenging, however if you are good with a mouse, it would probably be too easy. With a level editor, this would quite possibly be a hit.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112082163098365571?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112082163098365571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112082163098365571' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112082163098365571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112082163098365571'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/pc-vsball.html' title='[PC] vs.Ball'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112081855985941567</id><published>2005-07-08T12:17:00.000+02:00</published><updated>2005-07-08T12:29:19.866+02:00</updated><title type='text'>[PC] Warcraft III</title><content type='html'>&lt;span style="font-style:italic;"&gt;The game CD is a hybrid PC/MAC version&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Minimum Requirements:&lt;/span&gt;&lt;br /&gt;PC: Windows 98/ME/2000/XP, 400Mhz Processor, 128MB RAM, 8MB 3D Card, DirectX 8.1, 700MB HDD space, 4x CD-ROM Drive&lt;br /&gt;Mac: MacOS 9.0/MacOS X 10.1.3, 400Mhz Processor, 128MB RAM, 16MB 3D Card, 700MB HDD&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The Warcraft series began a quite a few years back on the PC. It was an RTS featuring the legendry Human versus Orc struggle in a way other than the usual RPG form. It was a very good game, and one that deserves to be recognised as a classic. This was followed up by the even better Warcraft II, which continued the battle between the two races and saw the dubious inclusion of oil as a resource. The game is also a classic, and was classed as a rival in the RTS market to the likes of the military based-Command &amp; Conquer which came out in the same year. The 7 year old title (yes, Warcraft II was out way back in 1995) is available on budget ranges and it's a great title to pick up if you need a change from your usual C&amp;C fun. Then again, you'd prefer to have its modern, 2002 sequel, Warcraft III, wouldn't you?&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/warcraft3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/warcraft3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;And rightly so, for Warcraft III does not disappoint. The first thing you'll notice about Warcraft III (about from the gnarling Orc on the front cover) is the amazing FMV of the intro. Videos like these feature throughout the game, and show Blizzard's excellent ability to make FMVs of a very high quality. But it's not just the FMVs that are amazing, but the menu, which features a lot of magnificent action in the background, and then you'll discover the animated heads on the HUD in-game, the unbelievable amount of detail on the lands of the areas you explore, and the wonderful character models and animation. The graphics artists should feel proud of a game that looks so aesthetically pleasing, something not commonly associated with an RTS game.&lt;br /&gt;&lt;br /&gt;The most obvious change since the previous title is the change from a 2D to a 3D engine. As mentioned, everything is beautifully rendered and animated, and the game offers fully interactive, living worlds, with trees that you can cut down and water that runs along a river. Similar to upcoming Command &amp; Conquer: Generals, and unlike other 3D RTS games such as Earth 2150, the camera is fixed and allows gameplay to continue in a familiar isometric 2D style; no need for continual camera adjusting, no losing units behind objects when you move around, and the ability to scroll across the lands and get to the action easily. This is a good move by the developers; they have upgraded to a modern engine, while retaining the key gameplay elements that make it so fun to play.&lt;br /&gt;&lt;br /&gt;Of course, things aren't the same gameplay wise. Firstly there are now four races, two more to accompany the Orcs and Humans; Night Elves and the Undead. These offer new gameplay opportunities, with each race having their own unique units, their own original buildings, their perspectives on the events of what is going on, and their own heroes. Ah, heroes. Yes, another new feature to Warcraft III are the new "legendary" (or so claims the box) hero units. These characters play a major role in the game; they are the ones featured in the storylines, they are the ones who pick up objects such as potions, they are ones who command your armies, they are the ones who can cast spells, and they are the ones who can advance in level and provide special abilities. These guys are most important in the game, and it is worthwhile you protecting their lives, rather than treating them like another piece of infantry. These are one of the game's best inclusions, and give the game a more RPG feel, without dipping away from the core RTS gameplay too much. Another RPG-style feature is the inclusion of optional quests. These are essentially sub-missions which can earn you things like potions, which can become valuable in the heat of war. The main, mandatory quests are the core objectives of the game, and they in themselves are enjoyable and varied. Another new, and worthwhile feature, is the inclusion of an in-game clock system. The time ticks by at a rate of one minute every second at the top-centre of the screen, and this is used to determine night and day. Watch as the land lightens upon dawn, and darkens upon sunset. At night, the shroud of war is greater, and this means that time of day becomes a tactical element worth noting. However, despite all these great features, the core gameplay remains essentially the same; build a base, train some units, attack your enemy. This is good in some ways, but shows that Blizzard haven't made as much progress in all this time than they could have, and maybe they could have been a little more inspirational in their features. That said, Warcraft III plays very well, and should be enjoyable for all RTS fans.&lt;br /&gt;&lt;br /&gt;The enjoyable gameplay is thankfully not short in this game. With missions for all four races, the game manages to provide nearly 40 levels of gameplay, which are tied together by the magnificent FMVs, and an excellent storyline played from multiple perspectives to give different opinions, and make you understand the situation more. The difficulty of the game has been tweaked so that many people can reach the amazing ending scene, unlike Warcraft II or Starcraft (which demanded a high level of skill to reach the end). As well as single player games, you can take out your anger on human opponents with LAN and internet play. Unsurprisingly, the internet system is managed by Blizzard's own Battle.net network (which ran the online systems of Warcraft II: Battle.net edition, Diablo II, and Starcraft), which offers anonymous matchmaking, arranged teams, a friends list, and observer mode. The multiplayer game itself offers team and solo games, with up to sixteen players. There is a lack of variety here with no original games (hopefully mods will sort this out), and there is no skirmish mode to allow you to practice your multiplayer arena skills offline, leaving you to learn the ropes online against human players (although the matchmaking can help you find equally skilled newbies).&lt;br /&gt;&lt;br /&gt;Drawing back quickly to gameplay; there is a noticeable lack of naval units in the game. Although water is present, there is no ability to build ships and sail the seas. Indeed, the only sign of ships is where in one mission you have to destroy them. This is indeed a sad loss from the series, and will upset sea lovers. However, they should be satisfied to know that the land units are highly enjoyable and varied.&lt;br /&gt;&lt;br /&gt;So, we've covered graphics, gameplay, and lifespan, what's left? Of course, audio! Usually something not talked about in reviews, and not often considered when producing a game (something noted by one of the Xbox's lead designers when they designed the machine to use Dolby Digital to great use). However, Blizzard have spent the money and produced some of the best voice acting in the gaming. Characters are stereotypical, with the dwarves being voiced by a Scottish actor. It's nice to see a game that actually cares about the sounds you listen to. The presence of quality audio is continued in the music and sound effects which are put to great use. Overall, Warcraft III cares about what you hear as you play.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112081855985941567?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112081855985941567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112081855985941567' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081855985941567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081855985941567'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/pc-warcraft-iii.html' title='[PC] Warcraft III'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112081739822663058</id><published>2005-07-08T11:56:00.000+02:00</published><updated>2005-07-08T12:09:58.233+02:00</updated><title type='text'>[PC] World of Warcraft</title><content type='html'>&lt;span style="font-style:italic;"&gt;Note: This game is released on a PC/Mac hybrid disc. This reviews is written about the PC version, but applies to both as they are practically identical.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One of the problems with reviewing massively multiplayer online role-playing (MMORPGs) games is that, unlike other titles, you have to wait until the game has been released to the public before you can even begin to start playing the game for review. Of course, sometimes you can get on early and play with other members of the press, but that environment is hardly different to a beta test. It doesn't reflect the true nature of the game; seeing other people joining in, getting truly involved with the game. This is what makes MMORPGs attractive over many offline titles. All this means that you have to wait longer for a true reflection of the game in a review, and although I'm not particularly quick after a game has come out to get a review online, the delay in bringing you this review for World of Warcraft has been necessary.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/wow.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/wow.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;So what have I learnt over this period? Well, firstly and most importantly, despite my best efforts, I don't have time for this game. That's not to say it's bad - not at all. I've just discovered that trying to run a website (including playing games, writing reviews about them, and generally keeping the site ticking over - that includes reminding Darryl to do the latest news), as well as doing everything else in my life, the amount of time left over for WoW is nowhere near enough. If, unlike me however, you don't run a website, and actually have the time to dedicate to the title (even an hour or two a day will do), then I'll save you reading on and just say that it is well worth investing in a title that will likely amaze you, keep you hooked for a while, and hopefully see one of the best online communities flourish.&lt;br /&gt;&lt;br /&gt;Still reading? Maybe you're undecided, so I'll continue to tell you about how the game works. As an MMORPG, the first thing you'll do is set up your character. You get to choose from a range of races including, of course, the Humans and Orcs that have made a strong presence in the Warcraft series. Then you get to choose your class, gender, and a few options to decide the look of your character; the usual stuff. It's quick and easy and you're soon beginning the game. WoW is probably one of the most friendly MMORPGs for newcomers; you are guided into the game in a useful, but not restricting manner. You'll soon be taking part in simple quests, building up experience, earning items, and just generally having more fun early on than any other title in the genre. You can take quests at your own pace; colour coding in the selection menu allows you to choose the skill level you're ready to face. You'll also discover that dying is not as problematic as other games; upon your death you become a ghost and can recover your body, or you can respawn in the graveyard, albeit with increased decay of your items. No items or experience is lost - meaning getting slayed in a Player-vs-Player (PvP) battle by someone with 3 times your level isn't so damaging. In fact, this method often means you'll be more adventurous in your quests, and that trip to the deep depths of the dungeon - which often consists of multiple objectives - doesn't look so unattractive, even if it is still very risky. There is also another way of recovering from death; a player in your team could heal you.&lt;br /&gt;&lt;br /&gt;Teamwork. It plays an important part in the game; particularly with some of the more difficult quests. Although solo questing is possible, and is the option you'll most likely stick with during early sessions, taking on multiple enemies can be quite difficult alone, and thus recruiting other players to join you on the larger quests is practically a necessity. The in-game chat allows you to pull together a crew rather easily, and if your quest goes well, you could find yourself some new friends. Do watch out, however, for the Leeroy Jenkins types out there...&lt;br /&gt;&lt;br /&gt;One of the major additions since the game's European launch is Battlegrounds. This adds PvP areas which each have different goals and styles - including 10v10 capture the flag matches - and which offer Honour points and more rewards for victorious players. They have been a popular addition - perhaps too popular considering the wait to enter the arenas, but as they are the first in a line of major upgrades from Blizzard, you can be sure to expect more treats for the game in months to come. It's part of what the £8.99/month subscription pays for, after all.&lt;br /&gt;&lt;br /&gt;One comment that could be made about the graphics engine used in World of Warcraft is that it looks rather cartoon-like. It might seem somewhat bright and colourful in screenshots, but it is amazing how well it draws you into the action. The engrossing gameplay means you'll rarely drift away from the game during play, so you'll get used to the environments rather easily, and respect how well the engine handles the sheer scale of the game. Aside from the initial loading as you enter the game world, everything just continues to flow. The vast lands are instantly available, although it's interesting to note that Blizzard are still working on them, with some players having discovered unfinished areas using private servers and cheats. Probably the most successful part of the engine is the integration of the Warcraft universe; you can immediately tell that this is another game in Blizzard's long-running series, and fans will immediately be at home, despite the change of genre.&lt;br /&gt;&lt;br /&gt;The only major criticism that can be levied at World of Warcraft (apart from the cost to players, but that's dependent on your willingness to pay) is the lack of innovation in the game. Blizzard have done something which they're done in previous titles; they've looked the genre, seen what works, and brought it together in the most technically accomplished and accessible MMORPG there is. It isn't going to change the genre, but seeing the Warcraft universe in action in such an impressive way is enough to draw in many more than the 2 million subscribers it already has.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112081739822663058?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112081739822663058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112081739822663058' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081739822663058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081739822663058'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/pc-world-of-warcraft.html' title='[PC] World of Warcraft'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112081627245631777</id><published>2005-07-08T11:47:00.000+02:00</published><updated>2005-07-08T11:51:12.460+02:00</updated><title type='text'>[PC] World War II: Frontline Command</title><content type='html'>Minimum Spec:&lt;br /&gt;Windows 98/ME/2000/XP&lt;br /&gt;500MHz Processor&lt;br /&gt;128MB RAM&lt;br /&gt;16MB 3D Card&lt;br /&gt;750MB HDD Space&lt;br /&gt;DirectX 8.1&lt;br /&gt;&lt;br /&gt;Recommended Spec:&lt;br /&gt;Windows 2000/XP&lt;br /&gt;800MHz Processor&lt;br /&gt;256MB RAM&lt;br /&gt;32MB 3D Card&lt;br /&gt;1GB HDD&lt;br /&gt;DirectX 8.1&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/ww2fc.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/ww2fc.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;There is now a huge number of Second World games on the shelves; genres from first person shooters to real-time strategies. Yet, the games keep coming, but due to how packed this theme is, a game has to be really good to stand out, make its impact, and be an all-round must have title.&lt;br /&gt;&lt;br /&gt;World War II: Frontline Command isn't quite a must have title, but does manage to stand out. The 3D engine, originally designed for the Bitmap Brothers' previous RTS, Z: Steel Soldiers, does well to create a realistic WW2 environment. The 3D arena features a good level of texture detail on the buildings which themselves can be destroyed for added effect. There is also the ability to zoom in an out with ease, getting close to the action, although unfortunately not right down to street level. Zooming in and out isn't the only easy thing to control about this game; the control system does feel rather fluid, panning and rotating is easy, and there is a little menu that pops up when clicking on troops or buildings occupied by troops to give you extra commands. In fact, the box itself rightly claims there is no need for a PhD to control the game.&lt;br /&gt;&lt;br /&gt;Drawing back to graphics, the tanks and infantry are nicely animated and detailed, but there is one major point of concern about them; the lack of variety. This is especially notable in comparison to Sudden Strike 2, which provides a huge selection of authentic vehicles and men. At only 23 per side, an odd selection, and the lack of new units over time (new technological developments from the outside world, etc.) it does feel a bit limited, but at least they are both accurate and play very well.&lt;br /&gt;&lt;br /&gt;The campaign itself feels like it has been inspired by recent World War II productions, Saving Private Ryan and Band of Brothers. In particular, the D-Day Landings mission from the film, one of my favourite missions in the game. The Bitmap Brothers may not have the full scale of the event, but you definitely get a feel for the action, as machine gun fire rips down your men from the second you start the mission. You find yourself fighting you way up the beach, chucking grenades at the Nazi beach defences, and avoiding rocket fire them. This is a truly enjoyable experience, and actually features early in the game. There is also a lot of excitement to be sought in the final mission in Berlin, but I won't say anything on that. The morale system of the game is a unique one; your progress through your mission has a reaction on the troops, and thus gaining quickly and relatively casualty-less victories will help encourage your men to be more daring and more ready to risk their lives. In terms of mission structure, World War II: Frontline Command is split into two difficulty settings; Recruit and Veteran. Recruit offers 12 missions, while the Veteran mode allows you to up the ante and experience 20 of our 25 missions, which ones determined by your progress, of which the final Berlin mission only features here. Both modes have no time limits, while Veteran also offers limited ammunition and secondary objectives. The freedom of the games themselves; including the aforementioned lack of any limit on your time, allows you to find your own way through to your objective; choosing to go straight through a build-up area, which could feature Nazi-occupied buildings, or to take a longer route around the outside where you could be ambushed by Nazi tanks. Either way you have to be aware that infantry are quickly gunned down, and before you know it your forces can quickly diminish if you don't scout and try to tank rush without watching who's creeping up behind you, with enemy AI both intelligent and cunning.&lt;br /&gt;&lt;br /&gt;This all adds to the fun factor of the single player mode, but unfortunately this is it; there is no single mission option, and skirmishes only exist in multiplayer. Talking of multiplayer, the game offers the usual affair of options, powered by GameSpy Arcade, and although offering nothing special, does allow you take your combat online on 35 maps (including the 25 from single-player), and most importantly, allows you to finally take up arms with the Axis. In fact, I would say the lack of ability to play as the Nazis in a single-player campaign is the game's biggest omission, especially when the Command &amp; Conquer series has offered such a feature from day one, and even allows the Soviet Union to take control of the world in Red Alert 2. Surely, a bit of playing with history wouldn't do any harm, or maybe even allowing you to gain small battles but still winning the war and keeping history intact. Either way, it feels like a big omission, but still doesn't stop World War II: Frontline Command from being a very enjoyable game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112081627245631777?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112081627245631777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112081627245631777' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081627245631777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081627245631777'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/pc-world-war-ii-frontline-command.html' title='[PC] World War II: Frontline Command'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112081580403598153</id><published>2005-07-08T11:40:00.000+02:00</published><updated>2005-07-08T11:43:24.040+02:00</updated><title type='text'>[PC] Worms Blast</title><content type='html'>The Worms are back, but this time they're not in a 2D shoot-each-other arena, on small girders and land throwing Super Sheep and Cluster Bombs at each other. No, no. This time they're in a small box-style 2D arena, floating on boats, shooting blocks and throwing Bazooka missiles at each other through a tiny gap.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/wormsblast.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/wormsblast.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;OK, that may not be the best explanation, but think Puzzle Bobble with weapons. Unlike Puzzle Bobble, however, you're not firing up gems to match at least three so they explode, you fire you're coloured Bazooka at the gems, and if the colour of the missile matches that of the floating gems, it explodes. Sound simple? Well, another unique feature over similar puzzle games is the ability to move about on the water - something which makes the game terribly difficult to control. It offers you the ability to shoot your opponent through a small gap in the wall the divides you - surely taking away the whole point of beating your opponent by logic. Put simply the game is too complicated to pick and play with mates, but if there stick it out there's quite a bit of fun that could be had with this game.&lt;br /&gt;&lt;br /&gt;The graphics in this game, as expected with a puzzle game, aren't that amazing. Some nice explosions and water effects bring it above rivals, but the game requires 350MHz Processor, and 64MB RAM just to get it up to speed, which is a real pity for some of you slow-computer owners out there.&lt;br /&gt;&lt;br /&gt;The game should last your quite a while, with multiple modes, including player vs. computer, player vs. player, battle, and the long-lasting tournament mode. You can go on for hours in its endless levels, but two players is where it's at. The game has multiple two player modes, which are rather fun, but the controls may put off casual gamer friends, which is a quite a blow for a two-player puzzle game, as this is where it should thrive.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112081580403598153?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112081580403598153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112081580403598153' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081580403598153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081580403598153'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/pc-worms-blast.html' title='[PC] Worms Blast'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112081482084881204</id><published>2005-07-08T11:22:00.000+02:00</published><updated>2005-07-08T11:27:00.850+02:00</updated><title type='text'>[Xbox] The Italian Job: L.A. Heist</title><content type='html'>Probably the first thing I should mention about this is that The Italian Job: L.A. Heist is based on the 2003 film The Italian Job, rather than the original 1969 version. This means that there is no appearance of Michael Caine and that the game is not set in Italy. That said, despite the initial opening FMV which splices clips of the new movie with in-game action, the film barely features in the game. No further FMVs from the film are featured, and the only other sight of the film characters are through stills you unlock by completing levels. In fact, in the story mode - the game's main mode of play - there is in fact very little story. Sure, there are some rather bland voice-overs linking the sections with a bit of animation done with the in-game action, but nothing to stop you pressing A and skipping to the next section.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/tij3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/tij3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The game's main action in the story mode consists of driving from point A to B to C, etc. with the occasional race or pursuit thrown in for good measure. Its rather mundane, even with the ability to take your own route Midtown Madness 3-style, but then, with traffic which struggles to ever get in your way, it doesn't really matter which route you take. Its hard to say whether the fact that the story mode can be completed in about an hour and a half is actually a good or bad, but it certainly screams rental rather than purchase immediately.&lt;br /&gt;&lt;br /&gt;Apart from the story mode, you are also given the option to try out some races, play two player (which allows you take on a friend in one of races), free roam L.A., or take on some stunts. The stunts are short courses with sharp turns, slopes, and jumps. It's a bit of fun while it lasts, but it has a nasty habit of leaving you when you get stuck (i.e. if you manage to fall off an edge in an unrecoverable position, the game waits for you to manually restart or wait for the time to run out before taking action). Overall, though, the game doesn't have anything that will keep you playing it for long. The lack of any Live-functionality - something which keeps the short-but-more-fun arcade racing/mission game Midtown Madness 3 going for a lot longer - means that the game simply isn't worth the money.&lt;br /&gt;&lt;br /&gt;Which in all is quite a shame, because underneath the game's core is actually not bad. The handling works well, and the graphics are pretty good too. The graphics suffer slightly from being a multi-format title (receiving the extra polish on the Xbox version), but the buildings and cars look pretty good, even if damage on the car models is fairly lacking. The lack of pedestrians is rather odd, however. The sound of the cars isn't that impressive, though, and the music fares no better. The lack of a custom soundtracks option doesn't help either.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112081482084881204?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112081482084881204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112081482084881204' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081482084881204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081482084881204'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/xbox-italian-job-la-heist.html' title='[Xbox] The Italian Job: L.A. Heist'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112081417512048131</id><published>2005-07-08T11:08:00.000+02:00</published><updated>2005-07-08T11:28:53.793+02:00</updated><title type='text'>[Xbox] The Sims Busting Out</title><content type='html'>The Sims return to the Xbox, but this time they're busting out.&lt;br /&gt;&lt;br /&gt;Like previous Sims games you have to keep your Sims happy by doing simple tasks such as eating, sleeping, making friends, keeping clean and so on. In “Busting Out mode” you have various objectives to complete to unlock new clothes, items, and different social options - that is, ways in which you can interact with other sims - such as hand signal, brag, brag about money, give money and many more.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/tsbo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/6255/1038/400/tsbo.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To move up in life you need to get a job - however, with each job and promotion you need to qualify in certain areas such as skill and friendship, before you can think about getting that all important Promotion.&lt;br /&gt;&lt;br /&gt;In Busting Out, skill is broken down into six areas - cooking, mechanics, logic, body, charisma, and creative - with various levels required for certain jobs and promotions. To gain these you need to, e.g., read a book for cooking. This isn't as simple as it seems, however, as in this case your sim needs to be in a good mood - otherwise they will refuse to learn. To gain charisma you need to stand in front of a mirror and practice speeches and other mirrory activities. This theme continues throughout the skill set. For certain promotions you will also need a predetermined number of friends before you can move up the ladder of promotion.&lt;br /&gt;&lt;br /&gt;You will need to progress along all 7 different career paths to unlock everything, which adds length to the game and may keep you hooked a little while longer.&lt;br /&gt;&lt;br /&gt;You need to meet "people" and get to know them, But this is where Busting Out differs from the original Sims. Not only do you get people visiting your home, you now can leave your humble abode to visit other Sims - with the one catch that you must first unlock Visiting Mode. Some Places you can visit are:&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Pixel Acres - Nudist Colony&lt;/li&gt;   &lt;li&gt;Club Rubb - The dance club&lt;/li&gt;   &lt;li&gt;The Octagon - The Military Command Centre&lt;/li&gt;   &lt;li&gt;Studio 8 - Centre of culture.&lt;/li&gt;   &lt;li&gt;And many more.&lt;/li&gt; &lt;/ul&gt; One you have unlocked the option of visiting, you start off with a scooter. You can unlock other vehicles, however, which allows you to trade in your scooter.&lt;br /&gt;&lt;br /&gt;You need to do tasks to be able to move on to your next step on the ladder of life. The tasks start off simple - like "use the toilet" or "make your first friend", but as you progress through the game they will tend to get harder, e.g. "exorcise ghosts", or "figure out who is hacking into the Octagon Computer", to improve the place you are living.&lt;br /&gt;&lt;br /&gt;Moving house at the right time is important as well, as you will not get a promotion if you are still stuck in inadequate lodgings.&lt;br /&gt;&lt;br /&gt;As you move up the ladder and move into new places, things also get harder as you will have to control more than one sim at a time, and even some times three Sims may need to be controlled by you, so making sure they are all happy and go to work in a good mood becomes a difficult task to perform - and you cannot neglect it, as it could lead to your Sims being fired and you losing the game.&lt;br /&gt;&lt;br /&gt;The advantage of controlling more than one sim is that you are bringing in more than just one wage, which will help with the bills. Also when you have more than one Sim you may need to employ a maid, as otherwise all you would be doing is cleaning up after the other Sims and leaving no time for fun - oh yes, if a Sim is not happy they will refuse to do anything. Along with maids, you have gardeners and repair men to unlock to help you out more when you garden is dying and you have things that are (wait for it) in need of repair.&lt;br /&gt;&lt;br /&gt;If you outgoing cash is more than your wage can handle, I suggest you work on a promotions as fast as you can, otherwise you will be kicked out of your current house and game will be over. Rhe game needs a lot of thought, and you will have your hands filled just trying to keep on-track and keeping friends, as they are easily lost.&lt;br /&gt;&lt;br /&gt;This game takes the next step in console Sims which I greatly welcomed, as you now are not restricted to one place all the time and don't have to wait for people to come to see you; instead you can hit the road and have fun at other places, which I find adds more fun and length to the game as you don't get bored of your Sims' surroundings.&lt;br /&gt;&lt;br /&gt;I was hoping that EA would add an upstairs to the game, as is in the PC version, but they don't seem to have used the Xbox Hard Drive to its max. Also, unfortunately, the game at times does suffer from slowdown which can be very annoying when it does happen as it is quite frequent. The lack of custom sound tracks is also disappointing but it is still a fun game to play. Finally, for those who just want good old-fasioned Sims gameplay, Busting Out mode isn't forced upon you.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112081417512048131?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112081417512048131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112081417512048131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081417512048131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112081417512048131'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/xbox-sims-busting-out.html' title='[Xbox] The Sims Busting Out'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112069730263308087</id><published>2005-07-07T02:41:00.000+02:00</published><updated>2005-07-07T02:52:25.146+02:00</updated><title type='text'>[Xbox] Turok Evolution</title><content type='html'>The Turok series began on the Nintendo 64 at the console's launch in 1997 with Turok: Dinosaur Hunter, a first person shooter that offered you the chance to play in a world inhabited by both dinosaurs and humans in a Jurassic Park-type world. It was a great game, in the time before Goldeneye, and was one of the N64's first great shooters. It then got ported to the PC, and has since spawned three fairly good sequels (Turok 2: Seeds of Evil being the best of them) on the N64 (although Turok: Rage Wars did what Quake III later did on the PC; it strayed from the narrative and gave the N64 it's first multiplayer-only game).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Turok.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Turok.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Now the Texas-based company Acclaim Studios Austin has decided to bring the series to the next generation consoles, and take it back to it's roots in the jungle (Turok 3 strayed away from the original in style). The game is a prequel to the original, and again sees you take the role of Tal'Set, a Native American Saquin warrior, who has been teleported to a parallel universe called the Lost Land. Here dinosaurs roam about, and eat humanoids for breakfast.&lt;br /&gt;&lt;br /&gt;But, as you know from the title of the original game, this is all about taking out the dinosaurs; no beast stands in the way of your quest. You are met with an array of weaponry, from the trusty axe, to the faithful bow, to the explosive nature of the rocket launcher. Ah, yes, nature. There are many creatures in Turok Evolution; you have your big dinosaurs and your little dinosaurs, your friendly ones, and your not-so-friendly ones, your flying one and your non-flying ones. OK, so it's a lot more diverse than that, but you get the point; there is a range of dinosaurs in Turok Evolution, and you'll find that you don�t have to go round killing all of them. In fact, you'll find this at the beginning of the first level where a herd of brontosaurus and their young are drinking by a waterfall. You can attack them, but why bother when they're innocently drinking away, and some other more annoying species of the land are attacking you.&lt;br /&gt;&lt;br /&gt;However, for the first time in the series, the game isn't just about first person shooting. During the game you will encounter missions which, quite literally, take you off the ground; missions where you forget about your array of weapons and treading through the jungle, and instead don the back of a pteranodon with a pulse cannon and fly amoung the trees and other creatures who are also trying to kill you. These missions are decisively more tricky (even though the first person shooting sections are made easier by my experience of the genre), and although can be alright once you get used to controlling the "bird", the missions simply aren't implemented well enough to make them seem a justified addition to a series which has always been about the shooting.&lt;br /&gt;&lt;br /&gt;The graphics detail, although not perfect close-up, is quite impressive. The power of the Xbox has been used here to provide crisper graphics, and more gore. The Xbox version has also benefited from the right trigger button which allows you to pull back on the crossbow as if it were real. Although the quality of gameplay and graphics doesn't quite stand up to Halo (whose graphical detail is simply amazing), the game does put itself forward as a clear leap from Turok 3.&lt;br /&gt;&lt;br /&gt;There are many touches in the game, like the ability to cut down trees and let the falling timber crush your opponent, which I have yet to mention, but these are best discovered yourself. Something which I cannot fail to mention is the great atmosphere brought by the game's excellent sound. Acclaim has done very well at utilising the Xbox's Dolby Digital 5.1 capabilities, and brought an experience to the game that has only been made possible by the next-gen platforms.&lt;br /&gt;&lt;br /&gt;Lifespan-wise, the game features many levels, with an increasing level of difficulty that will keep you playing for some time. The multiplayer mode contains 13 levels, as well as a collection of modes and options (although nowhere near Halo's), but the lack of bots is disappointing to say the least.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112069730263308087?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112069730263308087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112069730263308087' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112069730263308087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112069730263308087'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/xbox-turok-evolution.html' title='[Xbox] Turok Evolution'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112069563320495884</id><published>2005-07-07T02:08:00.000+02:00</published><updated>2005-07-07T02:20:33.210+02:00</updated><title type='text'>[Xbox] Worms 3D</title><content type='html'>Team 17's Worms series has long established itself as a classic. I remember getting a copy of the game with my new PC back in early 1996 (the game came out at the end of 1995), and have been a fan of the series ever since. Since the original we've seen Worms 3, Worms Armageddon, and Worms World Party - the latter two being updates on Worms 2 featuring new weapons and missions. We also had two spin-off titles which didn't follow the usual formula: Worms Pinball and puzzler Worms Blast. The series has even been popular enough to spawn clones such as the excellent PocketPC/Smartphone game, Snails. However, many of us have been awaiting the true sequel for some time, and when Worms 3 was announced in summer last year, there was a mix of hope and worry inside me. Could Team 17 bring the title into the third dimension and still retain the humour and enjoyment, or would they do what Lemmings 3D did to its respective series and ruin it?&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/Worms-3D.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/Worms-3D.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Thankfully, despite the change of the name to Worms 3D (which itself strikes up fear of a Lemmings 3D repeat) and the Sega logo on the pack, the game is still developed by the original Team 17, and having given the title plenty of development time, Worms 3D is the excellent true sequel we were all hoping for. Despite the classic humour and enjoyment, Worms 3D's third dimension certainly adds a new perspective to the gameplay. If you aren't familiar with the Worms series, then you have a treat in store. The games involves controlling a team of Worms who go to war against other teams of Worms. But what stops this being a mindless (if highly enjoyable) collection of deathmatches is the missions. These are entertaining, and full of variety; they each present different situations, such as beating your enemy while starting with limited health, or even situations away from the usual 'destroy all your enemies', such as collecting certain items, while of course, under attack from your enemies. Had enough of the missions? Well, there's still single-player fun to be had with the Challenge mode. Here you are presented with tasks requiring even more skill, such as parachuting, set within strict time limits. Both the missions and the challenges allow you to unlock extra weapons and levels.&lt;br /&gt;&lt;br /&gt;Despite all this enjoyment, the main mode of play, as it has always been for the Worms series, is multiplayer. Unfortunately, unlike the PC version, there's no online play in Worms 3D (despite Xbox Live being around for just over a year) or even System Link support, however, there is an excellent four player share-screen mode that is definitely worth getting your mates round for. One thing that you will instantly notice is the sheer level of customisation. Take game settings; you can choose a preset combination, create your own preset, or just customise with a huge range of options, from the amount of each weapon, to the amount of health each worms starts with. There's also the 'Worm Pot', which is a one-armed bandit, that can randomly choose features such as X2 damage for you. And then there's the levels you can fight on. When entering multiplayer, a random level is generated, but entering the Landscape Selection Screen allows you to choose special deathmatch and mission levels or customise settings from the amount of bridges to land height in order to randomly generate your own level. Even generating with the same settings will provide for another almost unique experience. The Random Code feature allows you to return to your favourites at a later date, or you can enter a string of numbers and generate a level without a care in the world about what comes up. Simply put, Worms 3D is highly customisable - of course, so were previous games, but generating an entirely 3D landscape randomly to your own specifications is certainly impressive. And I haven't even mention team customisation, including headstone, flag, voices, and of course, names.&lt;br /&gt;&lt;br /&gt;How has the 3D update fared on the graphics? Well, quite obviously, they certainly bring the series up-to-date. The cartoon-like feel of the 2D originals is certainly felt throughout the game's colourful graphics and 'cutsie' Worms, as well as the explosions. The engine also allows for the fully-destructible environment so famous in previous games to remain intact. You can now dig 3D craters, while your worms can still balance on just a few pixels. Animation is also used often and well, giving you the impression that the worms on screen really are alive (if only for a short time). The camera does provide the occasional problem, which can make getting the job done in 60 seconds sometimes a fiddly task. However, despite the appealing look to the game, and the great destruction you can create, the game still does not take full advantage of the Xbox. Like most multi-console games, the graphics are only marginally better on the Xbox than the other two machines, and full optimisation for the Xbox's superior capabilities has not been accounted for. This is not true for the audio, where the Xbox version receives full Dolby Digital 5.1 support. The sound effects are alright, but the game's audio shines with the voices, which are both witty, and of high quality. There's a huge range of them, and the different accents allow you to customise the attitude of your worm team to your needs.&lt;br /&gt;&lt;br /&gt;Reviewed by Matt Bailey.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112069563320495884?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112069563320495884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112069563320495884' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112069563320495884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112069563320495884'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/xbox-worms-3d.html' title='[Xbox] Worms 3D'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112069426977744980</id><published>2005-07-07T01:48:00.000+02:00</published><updated>2005-07-07T02:06:36.720+02:00</updated><title type='text'>[Xbox] WWE Raw</title><content type='html'>Wrestling games have a big following whether they are good or bad. The PlayStation 2 has WWE Smackdown, the GameCube has WWE WrestleMania, and now the Xbox has WWE Raw.&lt;br /&gt;&lt;br /&gt;When I first put this game on I was pleasantly pleased about the graphics; the best I have seen in any wrestling game. The detail of each wrestler is very good and they do look like who they are supposed to be, but it is not all good I am afraid. However, the menu system is easy to follow, so there it is not a problem.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6255/1038/1600/wwe-raw.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6255/1038/400/wwe-raw.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Like all recent wrestling games you have 'create a wrestler' which can be fun. You can make male wrestlers, female wrestlers or even a wrestler who dose not know which sex they are! You can unlock new items of clothing and attribute points to add to your own created wrestler. Attribute points are what determin you wrestler's speed, strengh, recovery, and various skills. The more you get the better wrestler will become. You can also create a manger to help you and your wrester along the way. Also with the built in Hard Drive you can create a virtually unlimited army of wrestlers.&lt;br /&gt;&lt;br /&gt;Aside from the points and clothing, you can unlock new weapons, and of course, wrestlers. All the big names are in there, including The Undertaker, The Rock, Triple H, The Big Show, Kane, plus many, many more.&lt;br /&gt;&lt;br /&gt;Unlike the Smackdown games there is no story you can choose to follow. The modes are only Exhibition, Title Macth, or King of the Ring. In Exhibition you can choose from a veriaty af macthes from 1 on 1, 2 on 1, 3 on 1, tag team and others. All this is really for is to have a bit of fun and to help you come to terms with the terrible control system. Also, when you enter a graple manoeuvre you are more than likely to get knocked to the floor than you are to complete your desired manoeuvre. When playing against the computer it is hard even when the game is set to 'Easy'. Trying to pull off manoeuvres can be very frustrating. When you do play against another person it is a lot easier to do the moves you wish.&lt;br /&gt;&lt;br /&gt;The next option is Title Match. You can enter Heavy Weight Title (The Main one), Intercontinental, European, Hard Core, Light Heavy weight, Tag Team, Womans and ?????. The ???? are for wrestlers you create with no known sex. For each of the titles you will have a string of diferent matches against various opponents of which you have win to get to the next macth before the title is yours...&lt;br /&gt;&lt;br /&gt;King of the Ring is a knock out tornement where you have to go through several rounds to become the undisputed King of the Ring.&lt;br /&gt;&lt;br /&gt;One of the features I like is the museum option which will give you a brief history on all the stars in the game, like the 12 years of The Undertakers distructive and Try me I will make you famous career.&lt;br /&gt;&lt;br /&gt;One thing that bothers me is how dose little Spike Dudley body slam the Big Show? Well, it is a game, but it does take the realism out of it. In a Hard Core macth it can be fun as there are loads of weapons to unlock. Tables, chairs, ladders, trash cans, a sledge hammer, and many more to use on the opponent.&lt;br /&gt;&lt;br /&gt;The game does have it's faults which do take a lot of time to get used to; the controls aren't too good and could have been improved, and the graple manoeuvres are too hard to pull off and get used to, but if you can get past these set backs you will enjoy the game.&lt;br /&gt;&lt;br /&gt;It is all there but I think it may have been more fun with a story mode behind it rather than just being a 'pick up and play' title.&lt;br /&gt;&lt;br /&gt;If you are a WWE fan then there is only one choice; WWE Raw is a 'MUST HAVE'. For others, rent first as you may find it hard to control.&lt;br /&gt;&lt;br /&gt;&lt;p style="font-size: 85%; text-align: right"&gt;&lt;i&gt;From: &lt;a href="http://www.allaboutgames.co.uk/gamereviews.php?104"&gt;All About Games&lt;/a&gt;.&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112069426977744980?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112069426977744980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112069426977744980' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112069426977744980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112069426977744980'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/xbox-wwe-raw.html' title='[Xbox] WWE Raw'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14256360.post-112068820691840107</id><published>2005-07-07T00:10:00.000+02:00</published><updated>2005-07-07T00:16:46.920+02:00</updated><title type='text'>First things first - Introduction</title><content type='html'>Welcome to the "Console Games" blog. This blog will contain articles and reviews of the most popular console games, licensed under the "Creative Commons" license.&lt;br /&gt;&lt;br /&gt;Feel free to write your comments, suggestions and ideas. Thanks!&lt;br /&gt;&lt;br /&gt;GoodBytes&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14256360-112068820691840107?l=console-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://console-games.blogspot.com/feeds/112068820691840107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14256360&amp;postID=112068820691840107' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112068820691840107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14256360/posts/default/112068820691840107'/><link rel='alternate' type='text/html' href='http://console-games.blogspot.com/2005/07/first-things-first-introduction.html' title='First things first - Introduction'/><author><name>GoodBytes</name><uri>http://www.blogger.com/profile/02436518464546917779</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/6255/1038/1600/goodbytes.jpg'/></author><thr:total>0</thr:total></entry></feed>
